diff --git a/pcsx2/GS/Renderers/DX11/D3D.cpp b/pcsx2/GS/Renderers/DX11/D3D.cpp index 55bd295126..79f80c619e 100644 --- a/pcsx2/GS/Renderers/DX11/D3D.cpp +++ b/pcsx2/GS/Renderers/DX11/D3D.cpp @@ -445,9 +445,7 @@ GSRendererType D3D::GetPreferredRenderer() case VendorID::Intel: { - // Older Intel GPUs prior to Xe seem to have broken OpenGL drivers which choke - // on some of our shaders, causing what appears to be GPU timeouts+device removals. - // Vulkan has broken barriers, also prior to Xe. + // Vulkan has broken barriers, prior to Xe. // Sampler feedback Tier 0.9 is only present in Tiger Lake/Xe/Arc, so we can use that to // differentiate between them. Unfortunately, that requires a D3D12 device. @@ -456,10 +454,16 @@ GSRendererType D3D::GetPreferredRenderer() { D3D12_FEATURE_DATA_D3D12_OPTIONS7 opts = {}; if (SUCCEEDED(device12->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &opts, sizeof(opts))) && - opts.SamplerFeedbackTier >= D3D12_SAMPLER_FEEDBACK_TIER_0_9) + (opts.SamplerFeedbackTier >= D3D12_SAMPLER_FEEDBACK_TIER_0_9) && + check_vulkan_supported()) { Console.WriteLn("Sampler feedback tier 0.9 found for Intel GPU, defaulting to Vulkan."); - return check_vulkan_supported() ? GSRendererType::VK : GSRendererType::DX11; + return GSRendererType::VK; + } + else + { + Console.WriteLn("Sampler feedback tier 0.9 or Vulkan not found for Intel GPU, using OpenGL."); + return GSRendererType::OGL; } }