remove stored_renderswitch since, console message is no longer needed.

This commit is contained in:
Akash 2015-07-15 22:01:59 +05:30
parent 2deb0f3e46
commit 69ce2a1de6
1 changed files with 0 additions and 5 deletions

View File

@ -179,7 +179,6 @@ static void dummyIrqCallback()
void SysMtgsThread::OpenPlugin()
{
static bool stored_renderswitch = false;
if( m_PluginOpened ) return;
@ -194,10 +193,6 @@ void SysMtgsThread::OpenPlugin()
else
result = GSopen( (void*)pDsp, "PCSX2", renderswitch ? 2 : 1 );
if( stored_renderswitch != renderswitch )
{
stored_renderswitch = renderswitch;
}
GSsetVsync(EmuConfig.GS.FrameLimitEnable && EmuConfig.GS.VsyncEnable);