- Replaced the reverb boost control with a selector for normal reverb or a new mode we call "fake reverb".
- This new mode (coded by gigaherz) is intended as an alternative for the only partially working "normal reverb".
- The new mode will have to be tuned yet to sound good.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4662 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
ramapcsx2 2011-05-21 17:47:33 +00:00
parent 149fcf9662
commit 695b3ba900
10 changed files with 238 additions and 38 deletions

View File

@ -62,7 +62,7 @@ extern wxString MemDumpFileName;
extern wxString RegDumpFileName;
extern int Interpolation;
extern int ReverbBoost;
extern int ReverbMode;
extern int numSpeakers;
extern bool EffectsDisabled;
extern float FinalVolume;

View File

@ -43,7 +43,7 @@ int Interpolation = 4;
bool EffectsDisabled = false;
float FinalVolume;
int ReverbBoost = 0;
int ReverbMode = 0;
bool postprocess_filter_enabled = 1;
bool _visual_debug_enabled = false; // windows only feature
@ -69,7 +69,7 @@ void ReadSettings()
EffectsDisabled = CfgReadBool( L"MIXING", L"Disable_Effects", false );
FinalVolume = ((float)CfgReadInt( L"MIXING", L"FinalVolume", 100 )) / 100;
if ( FinalVolume > 1.0f) FinalVolume = 1.0f;
ReverbBoost = CfgReadInt( L"MIXING",L"Reverb_Boost", 0 );
ReverbMode = CfgReadInt( L"MIXING",L"Reverb_Mode", 0 );
wxString temp;
CfgReadStr( L"OUTPUT", L"Output_Module", temp, PortaudioOut->GetIdent() );
@ -111,7 +111,7 @@ void WriteSettings()
CfgWriteInt(L"MIXING",L"Interpolation",Interpolation);
CfgWriteBool(L"MIXING",L"Disable_Effects",EffectsDisabled);
CfgWriteInt(L"MIXING",L"FinalVolume",(int)(FinalVolume * 100 +0.5f));
CfgWriteInt(L"MIXING",L"Reverb_Boost",ReverbBoost);
CfgWriteInt(L"MIXING",L"Reverb_Mode",ReverbMode);
CfgWriteStr(L"OUTPUT",L"Output_Module", mods[OutputModule]->GetIdent() );
CfgWriteInt(L"OUTPUT",L"Latency", SndOutLatencyMS);
@ -175,13 +175,11 @@ void DisplayDialog()
effects_check = gtk_check_button_new_with_label("Disable Effects Processing");
reverb_label = gtk_label_new ("Reverb Boost Factor:");
reverb_label = gtk_label_new ("Reverb Mode Selection:");
reverb_box = gtk_combo_box_new_text ();
gtk_combo_box_append_text(GTK_COMBO_BOX(reverb_box), "1X - Normal Reverb Volume");
gtk_combo_box_append_text(GTK_COMBO_BOX(reverb_box), "2X - Reverb Volume x 2");
gtk_combo_box_append_text(GTK_COMBO_BOX(reverb_box), "4X - Reverb Volume x 4");
gtk_combo_box_append_text(GTK_COMBO_BOX(reverb_box), "8X - Reverb Volume x 8");
gtk_combo_box_set_active(GTK_COMBO_BOX(reverb_box), ReverbBoost);
gtk_combo_box_append_text(GTK_COMBO_BOX(reverb_box), "Normal Reverb");
gtk_combo_box_append_text(GTK_COMBO_BOX(reverb_box), "Fake Reverb");
gtk_combo_box_set_active(GTK_COMBO_BOX(reverb_box), ReverbMode);
debug_check = gtk_check_button_new_with_label("Enable Debug Options");
debug_button = gtk_button_new_with_label("Debug...");
@ -269,7 +267,7 @@ void DisplayDialog()
//FinalVolume;
if (gtk_combo_box_get_active(GTK_COMBO_BOX(reverb_box)) != -1)
ReverbBoost = gtk_combo_box_get_active(GTK_COMBO_BOX(reverb_box));
ReverbMode = gtk_combo_box_get_active(GTK_COMBO_BOX(reverb_box));
if (gtk_combo_box_get_active(GTK_COMBO_BOX(mod_box)) != -1)
OutputModule = gtk_combo_box_get_active(GTK_COMBO_BOX(mod_box));

View File

@ -68,7 +68,7 @@ static __forceinline bool RegDump() { return _RegDump & DebugEnabled; }*/
//extern wchar_t RegDumpFileName[255];
extern int Interpolation;
extern int ReverbBoost;
extern int ReverbMode;
extern bool EffectsDisabled;
extern float FinalVolume;
extern bool postprocess_filter_enabled;

View File

@ -704,22 +704,19 @@ StereoOut32 V_Core::Mix( const VoiceMixSet& inVoices, const StereoOut32& Input,
WaveDump::WriteCore( Index, CoreSrc_PreReverb, TW );
StereoOut32 RV( DoReverb( TW ) );
StereoOut32 RV;
// Fake reverb active?
if (ReverbMode == 1)
RV = DoReverb_Fake( TW );
else
RV = DoReverb( TW );
WaveDump::WriteCore( Index, CoreSrc_PostReverb, RV );
// Boost reverb volume
int temp = 1;
switch (ReverbBoost)
{
case 0: break;
case 1: temp = 2; break;
case 2: temp = 4; break;
case 3: temp = 8; break;
}
// Mix Dry + Wet
// (master volume is applied later to the result of both outputs added together).
return TD + ApplyVolume( RV*temp, FxVol );
return TD + ApplyVolume( RV, FxVol );
}
// Filters that work on the final output to de-alias and equlize it.

View File

@ -39,6 +39,11 @@ __forceinline s32 V_Core::RevbGetIndexer( s32 offset )
return pos;
}
u32 WrapAround(V_Core& thiscore, u32 offset)
{
return (thiscore.ReverbX + offset) % thiscore.EffectsBufferSize;
}
void V_Core::Reverb_AdvanceBuffer()
{
if( RevBuffers.NeedsUpdated )
@ -274,3 +279,114 @@ StereoOut32 V_Core::DoReverb( const StereoOut32& Input )
return retval;
}
StereoOut32 V_Core::DoReverb_Fake( const StereoOut32& Input )
{
if(!FakeReverbActive)
return StereoOut32::Empty;
V_Core& thiscore(Cores[Index]);
s16* Base = GetMemPtr(thiscore.EffectsStartA);
s32 accL = 0;
s32 accR = 0;
///////////////////////////////////////////////////////////
// part 0: Parameters
// Input volumes
const s32 InputL = -0x3fff;
const s32 InputR = -0x3fff;
// Echo 1: Positive, short delay
const u32 Echo1L = 0x3700; // must be even!
const u32 Echo1R = 0x2704; // must be even!
const s32 Echo1A = 0x5000 / 8;
// Echo 2: Negative, slightly longer delay, quiet
const u32 Echo2L = 0x2f10; // must be even!
const u32 Echo2R = 0x1f04; // must be even!
const s32 Echo2A = 0x4c00 / 8;
// Echo 3: Negative, longer delay, full feedback
const u32 Echo3L = 0x2800 ; // must be even!
const u32 Echo3R = 0x1b34 ; // must be even!
const s32 Echo3A = 0xb800 / 8;
// Echo 4: Negative, longer delay, full feedback
const u32 Echo4L = 0x2708 ; // must be even!
const u32 Echo4R = 0x1704 ; // must be even!
const s32 Echo4A = 0xbc00 / 8;
const u32 CrossChannelL = 0x0694 ; // must be even!
const u32 CrossChannelR = 0x04e4 ; // must be even!
const u32 CrossChannelA = 0x6000 / 2;
///////////////////////////////////////////////////////////
// part 1: input
const s32 inL = Input.Left * InputL;
const s32 inR = Input.Right * InputR;
accL += inL;
accR += inR;
///////////////////////////////////////////////////////////
// part 2: straight echos
s32 e1L = Base[WrapAround(thiscore,Echo1L )] * Echo1A;
s32 e1R = Base[WrapAround(thiscore,Echo1R+1)] * Echo1A;
accL += e1L;
accR += e1R;
s32 e2L = Base[WrapAround(thiscore,Echo2L )] * Echo2A;
s32 e2R = Base[WrapAround(thiscore,Echo2R+1)] * Echo2A;
accL += e2L;
accR += e2R;
s32 e3L = Base[WrapAround(thiscore,Echo3L )] * Echo3A;
s32 e3R = Base[WrapAround(thiscore,Echo3R+1)] * Echo3A;
accL += e3L;
accR += e3R;
s32 e4L = Base[WrapAround(thiscore,Echo4L )] * Echo4A;
s32 e4R = Base[WrapAround(thiscore,Echo4R+1)] * Echo4A;
accL += e4L;
accR += e4R;
///////////////////////////////////////////////////////////
// part 4: cross-channel feedback
s32 ccL = Base[WrapAround(thiscore,CrossChannelL+1)] * CrossChannelA;
s32 ccR = Base[WrapAround(thiscore,CrossChannelR )] * CrossChannelA;
accL += ccL;
accR += ccR;
///////////////////////////////////////////////////////////
// part N-2: filter
if (accL > -200000 && accL < 200000) accL /= 4;
if (accR > -200000 && accR < 200000) accR /= 4;
///////////////////////////////////////////////////////////
// part N-1: normalize output
accL >>= 15;
accR >>= 15;
///////////////////////////////////////////////////////////
// part N: write output
s32 tmpL = accL>>5;
s32 tmpR = accR>>5;
Base[WrapAround(thiscore,0)] = clamp_mix(accL-tmpL);
Base[WrapAround(thiscore,1)] = clamp_mix(accR-tmpR);
return StereoOut32(accL,accR);
}

View File

@ -35,7 +35,7 @@ int Interpolation = 4;
3. hermite interpolation
4. catmull-rom interpolation
*/
int ReverbBoost = 0;
int ReverbMode = 0;
bool EffectsDisabled = false;
float FinalVolume;
bool postprocess_filter_enabled = 1;
@ -61,7 +61,7 @@ int numSpeakers = 0;
void ReadSettings()
{
Interpolation = CfgReadInt( L"MIXING",L"Interpolation", 4 );
ReverbBoost = CfgReadInt( L"MIXING",L"Reverb_Boost", 0 );
ReverbMode = CfgReadInt( L"MIXING",L"Reverb_Mode", 0 );
SynchMode = CfgReadInt( L"OUTPUT", L"Synch_Mode", 0);
EffectsDisabled = CfgReadBool( L"MIXING", L"Disable_Effects", false );
@ -108,7 +108,7 @@ void ReadSettings()
void WriteSettings()
{
CfgWriteInt(L"MIXING",L"Interpolation",Interpolation);
CfgWriteInt(L"MIXING",L"Reverb_Boost",ReverbBoost);
CfgWriteInt(L"MIXING",L"Reverb_Mode",ReverbMode);
CfgWriteBool(L"MIXING",L"Disable_Effects",EffectsDisabled);
CfgWriteInt(L"MIXING",L"FinalVolume",(int)(FinalVolume * 100 + 0.5f));
@ -152,12 +152,10 @@ BOOL CALLBACK ConfigProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
SendDialogMsg( hWnd, IDC_INTERPOLATE, CB_ADDSTRING,0,(LPARAM) L"4 - Catmull-Rom (PS2-like/slow)" );
SendDialogMsg( hWnd, IDC_INTERPOLATE, CB_SETCURSEL,Interpolation,0 );
SendDialogMsg( hWnd, IDC_REVERB_BOOST, CB_RESETCONTENT,0,0 );
SendDialogMsg( hWnd, IDC_REVERB_BOOST, CB_ADDSTRING,0,(LPARAM) L"1X - Normal Reverb Volume" );
SendDialogMsg( hWnd, IDC_REVERB_BOOST, CB_ADDSTRING,0,(LPARAM) L"2X - Reverb Volume * 2" );
SendDialogMsg( hWnd, IDC_REVERB_BOOST, CB_ADDSTRING,0,(LPARAM) L"4X - Reverb Volume * 4" );
SendDialogMsg( hWnd, IDC_REVERB_BOOST, CB_ADDSTRING,0,(LPARAM) L"8X - Reverb Volume * 8" );
SendDialogMsg( hWnd, IDC_REVERB_BOOST, CB_SETCURSEL,ReverbBoost,0 );
SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_RESETCONTENT,0,0 );
SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_ADDSTRING,0,(LPARAM) L"Normal Reverb" );
SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_ADDSTRING,0,(LPARAM) L"Fake Reverb" );
SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_SETCURSEL,ReverbMode,0 );
SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_RESETCONTENT,0,0 );
SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_ADDSTRING,0,(LPARAM) L"TimeStretch (Recommended)" );
@ -220,7 +218,7 @@ BOOL CALLBACK ConfigProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
Clampify( SndOutLatencyMS, LATENCY_MIN, LATENCY_MAX );
FinalVolume = (float)(SendDialogMsg( hWnd, IDC_VOLUME_SLIDER, TBM_GETPOS, 0, 0 )) / 100;
Interpolation = (int)SendDialogMsg( hWnd, IDC_INTERPOLATE, CB_GETCURSEL,0,0 );
ReverbBoost = (int)SendDialogMsg( hWnd, IDC_REVERB_BOOST, CB_GETCURSEL,0,0 );
ReverbMode = (int)SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_GETCURSEL,0,0 );
OutputModule = (int)SendDialogMsg( hWnd, IDC_OUTPUT, CB_GETCURSEL,0,0 );
SynchMode = (int)SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_GETCURSEL,0,0 );
numSpeakers = (int)SendDialogMsg( hWnd, IDC_SPEAKERS, CB_GETCURSEL,0,0 );

View File

@ -73,8 +73,8 @@ BEGIN
LTEXT "Audio Expansion Mode:",IDC_STATIC,161,176,135,9,NOT WS_GROUP
COMBOBOX IDC_SPEAKERS,163,185,135,84,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "WIP - XAudio2 Only",IDC_STATIC,161,204,135,9,NOT WS_GROUP
COMBOBOX IDC_REVERB_BOOST,14,99,114,84,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "Reverb Boost Factor",IDC_STATIC,12,88,75,10,NOT WS_GROUP
COMBOBOX IDC_REVERB_MODE,14,99,114,84,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "Reverb Mode Selection:",IDC_STATIC,12,88,77,8,NOT WS_GROUP
CONTROL "Synchronizing Mode:",IDC_STATIC,"Static",SS_LEFTNOWORDWRAP | WS_GROUP,161,116,131,8
COMBOBOX IDC_SYNCHMODE,163,125,134,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "Volume:",IDC_STATIC,192,59,26,8,NOT WS_GROUP

View File

@ -22,7 +22,7 @@
#define IDC_DEBUG 1009
#define IDC_DEBUG_ENABLE 1010
#define IDC_INTERPOLATE 1011
#define IDC_REVERB_BOOST 1012
#define IDC_REVERB_MODE 1012
#define IDC_OUTPUT 1013
#define IDC_BUFFERS_SLIDER 1014
#define IDC_SPEAKERS 1015

View File

@ -440,6 +440,7 @@ struct V_Core
StereoOut32 downbuf[8];
StereoOut32 upbuf[8];
int dbpos, ubpos;
bool FakeReverbActive;
// HACK -- This is a temp buffer which is (or isn't?) used to circumvent some memory
// corruption that originates elsewhere in the plugin. >_< The actual ADMA buffer
@ -451,13 +452,14 @@ struct V_Core
// ----------------------------------------------------------------------------------
// uninitialized constructor
V_Core() : Index( -1 ), DMAPtr( NULL ) {}
V_Core() : Index( -1 ), DMAPtr( NULL ), FakeReverbActive(false) {}
V_Core( int idx ); // our badass constructor
~V_Core() throw();
void Reset( int index );
void Init( int index );
void UpdateEffectsBufferSize();
void AnalyzeReverbPreset();
s32 EffectsBufferIndexer( s32 offset ) const;
void UpdateFeedbackBuffersA();
@ -473,6 +475,7 @@ struct V_Core
StereoOut32 Mix( const VoiceMixSet& inVoices, const StereoOut32& Input, const StereoOut32& Ext );
void Reverb_AdvanceBuffer();
StereoOut32 DoReverb( const StereoOut32& Input );
StereoOut32 DoReverb_Fake( const StereoOut32& Input );
s32 RevbGetIndexer( s32 offset );
StereoOut32 ReadInput();

View File

@ -220,6 +220,83 @@ void V_Core::Reset( int index )
Regs.STATX = 0x80;
}
void V_Core::AnalyzeReverbPreset()
{
//ConLog("Reverb Parameter Update:\n");
//ConLog("----------------------------------------------------------\n");
//
//ConLog(" IN_COEF_L, IN_COEF_R 0x%08x, 0x%08x\n", Revb.IN_COEF_L, Revb.IN_COEF_R);
//ConLog(" FB_SRC_A, FB_SRC_B 0x%08x, 0x%08x\n", Revb.FB_SRC_A, Revb.FB_SRC_B);
//ConLog(" FB_ALPHA, FB_X 0x%08x, 0x%08x\n", Revb.FB_ALPHA, Revb.FB_X);
//
//ConLog(" ACC_COEF_A 0x%08x\n", Revb.ACC_COEF_A);
//ConLog(" ACC_COEF_B 0x%08x\n", Revb.ACC_COEF_B);
//ConLog(" ACC_COEF_C 0x%08x\n", Revb.ACC_COEF_C);
//ConLog(" ACC_COEF_D 0x%08x\n", Revb.ACC_COEF_D);
//ConLog(" MIX_DEST_A0 0x%08x\n", Revb.MIX_DEST_A0);
//ConLog(" MIX_DEST_A1 0x%08x\n", Revb.MIX_DEST_A1);
//ConLog(" MIX_DEST_B0 0x%08x\n", Revb.MIX_DEST_B0);
//ConLog(" MIX_DEST_B1 0x%08x\n", Revb.MIX_DEST_B1);
//
//ConLog(" ACC_SRC_A0, ACC_SRC_A1 0x%08x, 0x%08x\n", Revb.ACC_SRC_A0, Revb.ACC_SRC_A1);
//ConLog(" ACC_SRC_B0, ACC_SRC_B1 0x%08x, 0x%08x\n", Revb.ACC_SRC_B0, Revb.ACC_SRC_B1);
//ConLog(" ACC_SRC_C0, ACC_SRC_C1 0x%08x, 0x%08x\n", Revb.ACC_SRC_C0, Revb.ACC_SRC_C1);
//ConLog(" ACC_SRC_D0, ACC_SRC_D1 0x%08x, 0x%08x\n", Revb.ACC_SRC_D0, Revb.ACC_SRC_D1);
//
//ConLog(" IIR_SRC_A0, IIR_SRC_A1 0x%08x, 0x%08x\n", Revb.IIR_SRC_A0, Revb.IIR_SRC_A1);
//ConLog(" IIR_SRC_B0, IIR_SRC_B1 0x%08x, 0x%08x\n", Revb.IIR_SRC_B0, Revb.IIR_SRC_B1);
//ConLog(" IIR_DEST_A0, IIR_DEST_A1 0x%08x, 0x%08x\n", Revb.IIR_DEST_A0, Revb.IIR_DEST_A1);
//ConLog(" IIR_DEST_B0, IIR_DEST_B1 0x%08x, 0x%08x\n", Revb.IIR_DEST_B0, Revb.IIR_DEST_B1);
//
//ConLog("----------------------------------------------------------\n");
u32 Reverb_Parameters[] = { // 32 values
// Coefs/Alphas // L/0 // R/1 // params here / total
Revb.IN_COEF_L, Revb.IN_COEF_R, // 2 / 2
Revb.ACC_COEF_A, Revb.ACC_SRC_A0, Revb.ACC_SRC_A1,
Revb.ACC_COEF_B, Revb.ACC_SRC_B0, Revb.ACC_SRC_B1,
Revb.ACC_COEF_C, Revb.ACC_SRC_C0, Revb.ACC_SRC_C1,
Revb.ACC_COEF_D, Revb.ACC_SRC_D0, Revb.ACC_SRC_D1, // 12 / 14
Revb.IIR_ALPHA, // 1 / 15
Revb.IIR_COEF, // 1 / 16
Revb.IIR_DEST_A0, Revb.IIR_DEST_A1,
Revb.IIR_DEST_B0, Revb.IIR_DEST_B1, // 4 / 20
Revb.IIR_SRC_A0, Revb.IIR_SRC_A1,
Revb.IIR_SRC_B0, Revb.IIR_SRC_B1, // 4 / 24
Revb.MIX_DEST_A0, Revb.MIX_DEST_A1,
Revb.MIX_DEST_B0, Revb.MIX_DEST_B1, // 4 / 28
Revb.FB_ALPHA, Revb.FB_SRC_A, Revb.FB_SRC_B, // 3 / 31
EffectsBufferSize // 1 / 32
};
ConLog("Reverb Parameter Update:\n");
ConLog("--------------------------------------------\n");
ConLog(" { /**/ 0x%08x, 0x%08x,\n", Reverb_Parameters[ 0], Reverb_Parameters[ 1]);
ConLog( " 0x%08x, 0x%08x, 0x%08x,\n", Reverb_Parameters[ 2], Reverb_Parameters[ 3], Reverb_Parameters[ 4]);
ConLog( " 0x%08x, 0x%08x, 0x%08x,\n", Reverb_Parameters[ 5], Reverb_Parameters[ 6], Reverb_Parameters[ 7]);
ConLog( " 0x%08x, 0x%08x, 0x%08x,\n", Reverb_Parameters[ 8], Reverb_Parameters[ 9], Reverb_Parameters[10]);
ConLog( " 0x%08x, 0x%08x, 0x%08x,\n", Reverb_Parameters[11], Reverb_Parameters[12], Reverb_Parameters[13]);
ConLog( " 0x%08x,\n", Reverb_Parameters[14]);
ConLog( " 0x%08x,\n", Reverb_Parameters[15]);
ConLog(" /**/ 0x%08x, 0x%08x,\n", Reverb_Parameters[16], Reverb_Parameters[17]);
ConLog(" /**/ 0x%08x, 0x%08x,\n", Reverb_Parameters[18], Reverb_Parameters[19]);
ConLog(" /**/ 0x%08x, 0x%08x,\n", Reverb_Parameters[20], Reverb_Parameters[21]);
ConLog(" /**/ 0x%08x, 0x%08x,\n", Reverb_Parameters[22], Reverb_Parameters[23]);
ConLog(" /**/ 0x%08x, 0x%08x,\n", Reverb_Parameters[24], Reverb_Parameters[25]);
ConLog(" /**/ 0x%08x, 0x%08x,\n", Reverb_Parameters[26], Reverb_Parameters[27]);
ConLog( " 0x%08x, 0x%08x, 0x%08x,\n", Reverb_Parameters[28], Reverb_Parameters[29], Reverb_Parameters[30]);
ConLog( " 0x%08x }\n", Reverb_Parameters[31]);
ConLog("--------------------------------------------\n");
}
s32 V_Core::EffectsBufferIndexer( s32 offset ) const
{
// Should offsets be multipled by 4 or not? Reverse-engineering of IOP code reveals
@ -272,6 +349,13 @@ void V_Core::UpdateEffectsBufferSize()
RevBuffers.NeedsUpdated = false;
EffectsBufferSize = newbufsize;
if( EffectsBufferSize > 0 ){
//AnalyzeReverbPreset();
FakeReverbActive = true;
}
else
FakeReverbActive = false;
if( EffectsBufferSize <= 0 ) return;
// Rebuild buffer indexers.
@ -1236,8 +1320,12 @@ static void __fastcall RegWrite_Reverb( u16 value )
// This is both simple, efficient, and safe, since we only want to re-align
// buffers after both hi and lo words have been written.
// Update: This may have been written when it wasn't yet known that games
// have to disable the Reverb Engine to change settings.
// As such we only need to update buffers and parameters when we see
// the FxEnable bit go down, then high again. (rama)
*(regtable[addr>>1]) = value;
Cores[core].RevBuffers.NeedsUpdated = true;
//Cores[core].RevBuffers.NeedsUpdated = true; // See update above
}
template< int addr >