mirror of https://github.com/PCSX2/pcsx2.git
GameDB: More BF2 MC Fixes
Adds Tex in RT and CPU CLUT to BF2 MC to fix lights shining through objects like the moon shining through buildings.
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@ -18007,6 +18007,8 @@ SLES-53729:
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLES-53730:
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@ -18016,6 +18018,8 @@ SLES-53730:
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLES-53734:
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@ -31458,6 +31462,8 @@ SLPM-66206:
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLPM-66207:
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@ -33141,6 +33147,8 @@ SLPM-66651:
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLPM-66652:
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@ -45081,6 +45089,8 @@ SLUS-21026:
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLUS-21027:
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@ -50186,6 +50196,8 @@ SLUS-29117:
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLUS-29118:
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@ -50283,6 +50295,8 @@ SLUS-29152:
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLUS-29153:
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@ -50373,6 +50387,8 @@ SLUS-29172:
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLUS-29173:
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