mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Purge GSC_HeavyMetalThunder crc hacks.
Depth renders effects properly on all renders.
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@ -346,7 +346,6 @@ CRC::Game CRC::m_games[] =
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{0xE169BAF8, RedDeadRevolver, US, 0},
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{0xE169BAF8, RedDeadRevolver, US, 0},
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{0xE2E67E23, RedDeadRevolver, EU, 0},
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{0xE2E67E23, RedDeadRevolver, EU, 0},
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{0x87844524, RedDeadRevolver, RU, 0}, // Unofficial RU-version
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{0x87844524, RedDeadRevolver, RU, 0}, // Unofficial RU-version
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{0xF56C7948, HeavyMetalThunder, JP, 0},
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{0x6DF62AEA, BleachBladeBattlers, JP, 0},
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{0x6DF62AEA, BleachBladeBattlers, JP, 0},
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{0x6EB71AB0, BleachBladeBattlers, JP, 0}, // 2nd
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{0x6EB71AB0, BleachBladeBattlers, JP, 0}, // 2nd
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{0x3A446111, CastlevaniaCoD, US, 0},
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{0x3A446111, CastlevaniaCoD, US, 0},
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@ -84,7 +84,6 @@ public:
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HarryPotterATPOA,
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HarryPotterATPOA,
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HarryPotterOOTP,
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HarryPotterOOTP,
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HauntingGround,
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HauntingGround,
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HeavyMetalThunder,
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ICO,
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ICO,
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IkkiTousen,
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IkkiTousen,
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ItadakiStreet,
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ItadakiStreet,
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@ -1067,26 +1067,6 @@ bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip)
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return true;
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return true;
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}
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}
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bool GSC_HeavyMetalThunder(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32)
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{
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skip = 100;
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}
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}
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else
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{
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if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32)
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{
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skip = 1;
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}
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}
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return true;
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}
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bool GSC_GetaWayGames(const GSFrameInfo& fi, int& skip)
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bool GSC_GetaWayGames(const GSFrameInfo& fi, int& skip)
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{
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{
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if(skip == 0)
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if(skip == 0)
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@ -2147,7 +2127,6 @@ void GSState::SetupCrcHack()
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lut[CRC::Bully] = GSC_Bully;
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lut[CRC::Bully] = GSC_Bully;
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lut[CRC::BullyCC] = GSC_BullyCC;
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lut[CRC::BullyCC] = GSC_BullyCC;
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lut[CRC::GodOfWar2] = GSC_GodOfWar2;
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lut[CRC::GodOfWar2] = GSC_GodOfWar2;
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lut[CRC::HeavyMetalThunder] = GSC_HeavyMetalThunder;
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lut[CRC::LordOfTheRingsTwoTowers] = GSC_LordOfTheRingsTwoTowers;
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lut[CRC::LordOfTheRingsTwoTowers] = GSC_LordOfTheRingsTwoTowers;
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lut[CRC::Okami] = GSC_Okami;
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lut[CRC::Okami] = GSC_Okami;
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lut[CRC::SoulCalibur2] = GSC_SoulCaliburGames;
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lut[CRC::SoulCalibur2] = GSC_SoulCaliburGames;
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