diff --git a/pcsx2/GS/Renderers/HW/GSRendererNew.cpp b/pcsx2/GS/Renderers/HW/GSRendererNew.cpp index b46a944f6c..9a0d04d889 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererNew.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererNew.cpp @@ -528,7 +528,7 @@ void GSRendererNew::EmulateBlending(bool& DATE_PRIMID, bool& DATE_BARRIER) // PABE: Check condition early as an optimization. const bool PABE = PRIM->ABE && m_env.PABE.PABE && (GetAlphaMinMax().max < 128); // FBMASK: Color is not written, no need to do blending. - const int temp_fbmask = m_conf.ps.dfmt == 2 ? 0x00F8F8F8 : 0x00FFFFFF; + const u32 temp_fbmask = m_conf.ps.dfmt == 2 ? 0x00F8F8F8 : 0x00FFFFFF; const bool FBMASK = (m_context->FRAME.FBMSK & temp_fbmask) == temp_fbmask; // No blending or coverage anti-aliasing so early exit