mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl-wnd:
* replace both DISABLE_GL41_SSO and DISABLE_GL42 macro with a dynamic check based on the extension support * glsl2h: use static instead of extern git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5636 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
9376b26537
commit
6779edfe28
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@ -45,7 +45,7 @@ sub glsl2h {
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#include "stdafx.h"
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extern const char* ${glsl}_glsl =
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static const char* ${glsl}_glsl =
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EOS
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print $H $header;
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@ -22,78 +22,91 @@
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#include "stdafx.h"
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#include "GLLoader.h"
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PFNGLACTIVETEXTUREPROC gl_ActiveTexture = NULL;
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PFNGLBLENDCOLORPROC gl_BlendColor = NULL;
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PFNGLATTACHSHADERPROC gl_AttachShader = NULL;
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PFNGLBINDBUFFERPROC gl_BindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC gl_BindBufferBase = NULL;
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PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl_BindFragDataLocationIndexed = NULL;
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PFNGLBINDFRAMEBUFFERPROC gl_BindFramebuffer = NULL;
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PFNGLBINDPROGRAMPIPELINEPROC gl_BindProgramPipeline = NULL;
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PFNGLBINDSAMPLERPROC gl_BindSampler = NULL;
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PFNGLBINDVERTEXARRAYPROC gl_BindVertexArray = NULL;
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PFNGLBLENDEQUATIONSEPARATEPROC gl_BlendEquationSeparate = NULL;
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PFNGLBLENDFUNCSEPARATEPROC gl_BlendFuncSeparate = NULL;
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PFNGLBLITFRAMEBUFFERPROC gl_BlitFramebuffer = NULL;
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PFNGLBUFFERDATAPROC gl_BufferData = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC gl_CheckFramebufferStatus = NULL;
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PFNGLCLEARBUFFERFVPROC gl_ClearBufferfv = NULL;
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PFNGLCLEARBUFFERIVPROC gl_ClearBufferiv = NULL;
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PFNGLCOMPILESHADERPROC gl_CompileShader = NULL;
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PFNGLCOPYIMAGESUBDATANVPROC gl_CopyImageSubDataNV = NULL;
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PFNGLCREATEPROGRAMPROC gl_CreateProgram = NULL;
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PFNGLCREATESHADERPROC gl_CreateShader = NULL;
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PFNGLCREATESHADERPROGRAMVPROC gl_CreateShaderProgramv = NULL;
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PFNGLDELETEBUFFERSPROC gl_DeleteBuffers = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC gl_DeleteFramebuffers = NULL;
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PFNGLDELETEPROGRAMPROC gl_DeleteProgram = NULL;
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PFNGLDELETEPROGRAMPIPELINESPROC gl_DeleteProgramPipelines = NULL;
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PFNGLDELETESAMPLERSPROC gl_DeleteSamplers = NULL;
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PFNGLDELETESHADERPROC gl_DeleteShader = NULL;
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PFNGLDELETEVERTEXARRAYSPROC gl_DeleteVertexArrays = NULL;
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PFNGLDETACHSHADERPROC gl_DetachShader = NULL;
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PFNGLDRAWBUFFERSPROC gl_DrawBuffers = NULL;
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PFNGLDRAWELEMENTSBASEVERTEXPROC gl_DrawElementsBaseVertex = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC gl_FramebufferRenderbuffer = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DPROC gl_FramebufferTexture2D = NULL;
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PFNGLGENBUFFERSPROC gl_GenBuffers = NULL;
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PFNGLGENFRAMEBUFFERSPROC gl_GenFramebuffers = NULL;
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PFNGLGENPROGRAMPIPELINESPROC gl_GenProgramPipelines = NULL;
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PFNGLGENSAMPLERSPROC gl_GenSamplers = NULL;
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PFNGLGENVERTEXARRAYSPROC gl_GenVertexArrays = NULL;
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PFNGLGETBUFFERPARAMETERIVPROC gl_GetBufferParameteriv = NULL;
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PFNGLGETDEBUGMESSAGELOGARBPROC gl_GetDebugMessageLogARB = NULL;
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PFNGLGETFRAGDATAINDEXPROC gl_GetFragDataIndex = NULL;
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PFNGLGETFRAGDATALOCATIONPROC gl_GetFragDataLocation = NULL;
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PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog = NULL;
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PFNGLGETPROGRAMIVPROC gl_GetProgramiv = NULL;
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PFNGLGETSHADERIVPROC gl_GetShaderiv = NULL;
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PFNGLGETSTRINGIPROC gl_GetStringi = NULL;
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PFNGLISFRAMEBUFFERPROC gl_IsFramebuffer = NULL;
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PFNGLLINKPROGRAMPROC gl_LinkProgram = NULL;
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PFNGLMAPBUFFERPROC gl_MapBuffer = NULL;
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PFNGLMAPBUFFERRANGEPROC gl_MapBufferRange = NULL;
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PFNGLPROGRAMPARAMETERIPROC gl_ProgramParameteri = NULL;
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PFNGLSAMPLERPARAMETERFPROC gl_SamplerParameterf = NULL;
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PFNGLSAMPLERPARAMETERIPROC gl_SamplerParameteri = NULL;
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PFNGLSHADERSOURCEPROC gl_ShaderSource = NULL;
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PFNGLUNIFORM1IPROC gl_Uniform1i = NULL;
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PFNGLUNMAPBUFFERPROC gl_UnmapBuffer = NULL;
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PFNGLUSEPROGRAMSTAGESPROC gl_UseProgramStages = NULL;
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PFNGLVERTEXATTRIBIPOINTERPROC gl_VertexAttribIPointer = NULL;
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PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer = NULL;
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PFNGLTEXSTORAGE2DPROC gl_TexStorage2D = NULL;
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PFNGLACTIVETEXTUREPROC gl_ActiveTexture = NULL;
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PFNGLBLENDCOLORPROC gl_BlendColor = NULL;
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PFNGLATTACHSHADERPROC gl_AttachShader = NULL;
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PFNGLBINDBUFFERPROC gl_BindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC gl_BindBufferBase = NULL;
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PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl_BindFragDataLocationIndexed = NULL;
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PFNGLBINDFRAMEBUFFERPROC gl_BindFramebuffer = NULL;
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PFNGLBINDPROGRAMPIPELINEPROC gl_BindProgramPipeline = NULL;
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PFNGLBINDSAMPLERPROC gl_BindSampler = NULL;
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PFNGLBINDVERTEXARRAYPROC gl_BindVertexArray = NULL;
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PFNGLBLENDEQUATIONSEPARATEPROC gl_BlendEquationSeparate = NULL;
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PFNGLBLENDFUNCSEPARATEPROC gl_BlendFuncSeparate = NULL;
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PFNGLBLITFRAMEBUFFERPROC gl_BlitFramebuffer = NULL;
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PFNGLBUFFERDATAPROC gl_BufferData = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC gl_CheckFramebufferStatus = NULL;
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PFNGLCLEARBUFFERFVPROC gl_ClearBufferfv = NULL;
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PFNGLCLEARBUFFERIVPROC gl_ClearBufferiv = NULL;
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PFNGLCOMPILESHADERPROC gl_CompileShader = NULL;
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PFNGLCOPYIMAGESUBDATANVPROC gl_CopyImageSubDataNV = NULL;
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PFNGLCREATEPROGRAMPROC gl_CreateProgram = NULL;
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PFNGLCREATESHADERPROC gl_CreateShader = NULL;
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PFNGLCREATESHADERPROGRAMVPROC gl_CreateShaderProgramv = NULL;
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PFNGLDELETEBUFFERSPROC gl_DeleteBuffers = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC gl_DeleteFramebuffers = NULL;
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PFNGLDELETEPROGRAMPROC gl_DeleteProgram = NULL;
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PFNGLDELETEPROGRAMPIPELINESPROC gl_DeleteProgramPipelines = NULL;
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PFNGLDELETESAMPLERSPROC gl_DeleteSamplers = NULL;
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PFNGLDELETESHADERPROC gl_DeleteShader = NULL;
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PFNGLDELETEVERTEXARRAYSPROC gl_DeleteVertexArrays = NULL;
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PFNGLDETACHSHADERPROC gl_DetachShader = NULL;
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PFNGLDRAWBUFFERSPROC gl_DrawBuffers = NULL;
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PFNGLDRAWELEMENTSBASEVERTEXPROC gl_DrawElementsBaseVertex = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC gl_FramebufferRenderbuffer = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DPROC gl_FramebufferTexture2D = NULL;
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PFNGLGENBUFFERSPROC gl_GenBuffers = NULL;
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PFNGLGENFRAMEBUFFERSPROC gl_GenFramebuffers = NULL;
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PFNGLGENPROGRAMPIPELINESPROC gl_GenProgramPipelines = NULL;
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PFNGLGENSAMPLERSPROC gl_GenSamplers = NULL;
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PFNGLGENVERTEXARRAYSPROC gl_GenVertexArrays = NULL;
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PFNGLGETBUFFERPARAMETERIVPROC gl_GetBufferParameteriv = NULL;
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PFNGLGETDEBUGMESSAGELOGARBPROC gl_GetDebugMessageLogARB = NULL;
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PFNGLGETFRAGDATAINDEXPROC gl_GetFragDataIndex = NULL;
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PFNGLGETFRAGDATALOCATIONPROC gl_GetFragDataLocation = NULL;
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PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog = NULL;
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PFNGLGETPROGRAMIVPROC gl_GetProgramiv = NULL;
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PFNGLGETSHADERIVPROC gl_GetShaderiv = NULL;
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PFNGLGETSTRINGIPROC gl_GetStringi = NULL;
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PFNGLISFRAMEBUFFERPROC gl_IsFramebuffer = NULL;
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PFNGLLINKPROGRAMPROC gl_LinkProgram = NULL;
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PFNGLMAPBUFFERPROC gl_MapBuffer = NULL;
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PFNGLMAPBUFFERRANGEPROC gl_MapBufferRange = NULL;
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PFNGLPROGRAMPARAMETERIPROC gl_ProgramParameteri = NULL;
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PFNGLSAMPLERPARAMETERFPROC gl_SamplerParameterf = NULL;
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PFNGLSAMPLERPARAMETERIPROC gl_SamplerParameteri = NULL;
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PFNGLSHADERSOURCEPROC gl_ShaderSource = NULL;
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PFNGLUNIFORM1IPROC gl_Uniform1i = NULL;
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PFNGLUNMAPBUFFERPROC gl_UnmapBuffer = NULL;
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PFNGLUSEPROGRAMSTAGESPROC gl_UseProgramStages = NULL;
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PFNGLVERTEXATTRIBIPOINTERPROC gl_VertexAttribIPointer = NULL;
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PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer = NULL;
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PFNGLTEXSTORAGE2DPROC gl_TexStorage2D = NULL;
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// NO GL4.1
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PFNGLUSEPROGRAMPROC gl_UseProgram = NULL;
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PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog = NULL;
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// NO GL4.2
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PFNGLGETUNIFORMBLOCKINDEXPROC gl_GetUniformBlockIndex = NULL;
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PFNGLUNIFORMBLOCKBINDINGPROC gl_UniformBlockBinding = NULL;
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namespace GLLoader {
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bool fglrx_buggy_driver = false;
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bool found_GL_ARB_separate_shader_objects = false;
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bool found_GL_ARB_shading_language_420pack = false;
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bool found_GL_ARB_texture_storage = false;
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bool check_gl_version(uint32 major, uint32 minor) {
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const GLubyte* s;
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s = glGetString(GL_VERSION);
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const GLubyte* s = glGetString(GL_VERSION);
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if (s == NULL) return false;
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fprintf(stderr, "Supported Opengl version: %s on GPU: %s. Vendor: %s\n", s, glGetString(GL_RENDERER), glGetString(GL_VENDOR));
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// Could be useful to detect the GPU vendor:
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// if ( strcmp((const char*)glGetString(GL_VENDOR), "ATI Technologies Inc.") == 0 )
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if (strcmp((const char*)glGetString(GL_VENDOR), "ATI Technologies Inc.") == 0)
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fglrx_buggy_driver = true;
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GLuint dot = 0;
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while (s[dot] != '\0' && s[dot] != '.') dot++;
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@ -173,22 +186,25 @@ namespace GLLoader {
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GL_LOADFN(gl_VertexAttribIPointer, glVertexAttribIPointer);
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GL_LOADFN(gl_VertexAttribPointer, glVertexAttribPointer);
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GL_LOADFN(gl_TexStorage2D, glTexStorage2D);
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// NO GL4.1
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GL_LOADFN(gl_UseProgram, glUseProgram);
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GL_LOADFN(gl_GetShaderInfoLog, glGetShaderInfoLog);
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// NO GL4.2
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GL_LOADFN(gl_GetUniformBlockIndex, glGetUniformBlockIndex);
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GL_LOADFN(gl_UniformBlockBinding, glUniformBlockBinding);
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}
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bool check_gl_supported_extension() {
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int max_ext = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &max_ext);
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bool found_GL_ARB_separate_shader_objects = false;
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bool found_GL_ARB_shading_language_420pack = false;
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bool found_GL_ARB_texture_storage = false;
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fprintf(stderr, "DEBUG: check_gl_supported_extension\n");
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if (gl_GetStringi && max_ext) {
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for (GLint i = 0; i < max_ext; i++) {
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string ext((const char*)gl_GetStringi(GL_EXTENSIONS, i));
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if (ext.compare("GL_ARB_separate_shader_objects") == 0) {
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found_GL_ARB_separate_shader_objects = true;
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if (!fglrx_buggy_driver) found_GL_ARB_separate_shader_objects = true;
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}
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if (ext.compare("GL_ARB_shading_language_420pack") == 0) {
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found_GL_ARB_shading_language_420pack = true;
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@ -202,7 +218,7 @@ namespace GLLoader {
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if (!found_GL_ARB_separate_shader_objects) {
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fprintf(stderr, "GL_ARB_separate_shader_objects is not supported\n");
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return false;
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//return false;
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}
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if (!found_GL_ARB_shading_language_420pack) {
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fprintf(stderr, "GL_ARB_shading_language_420pack is not supported\n");
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@ -110,10 +110,22 @@ extern PFNGLUNMAPBUFFERPROC gl_UnmapBuffer;
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extern PFNGLUSEPROGRAMSTAGESPROC gl_UseProgramStages;
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extern PFNGLVERTEXATTRIBIPOINTERPROC gl_VertexAttribIPointer;
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extern PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer;
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extern PFNGLTEXSTORAGE2DPROC gl_TexStorage2D;
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extern PFNGLTEXSTORAGE2DPROC gl_TexStorage2D;
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// NO GL4.1
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extern PFNGLUSEPROGRAMPROC gl_UseProgram;
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extern PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog;
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// NO GL4.2
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extern PFNGLGETUNIFORMBLOCKINDEXPROC gl_GetUniformBlockIndex;
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extern PFNGLUNIFORMBLOCKBINDINGPROC gl_UniformBlockBinding;
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namespace GLLoader {
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bool check_gl_version(uint32 major, uint32 minor);
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void init_gl_function();
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bool check_gl_supported_extension();
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extern bool found_GL_ARB_separate_shader_objects;
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extern bool found_GL_ARB_shading_language_420pack;
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extern bool found_GL_ARB_texture_storage;
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extern bool fglrx_buggy_driver;
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}
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@ -75,33 +75,31 @@ GSDeviceOGL::~GSDeviceOGL()
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// Clean m_merge_obj
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for (uint32 i = 0; i < 2; i++)
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#ifndef DISABLE_GL41_SSO
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gl_DeleteProgram(m_merge_obj.ps[i]);
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#else
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gl_DeleteShader(m_merge_obj.ps[i]);
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#endif
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if (GLLoader::found_GL_ARB_separate_shader_objects)
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gl_DeleteProgram(m_merge_obj.ps[i]);
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else
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gl_DeleteShader(m_merge_obj.ps[i]);
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delete (m_merge_obj.cb);
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delete (m_merge_obj.bs);
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// Clean m_interlace
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for (uint32 i = 0; i < 2; i++)
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#ifndef DISABLE_GL41_SSO
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gl_DeleteProgram(m_interlace.ps[i]);
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#else
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gl_DeleteShader(m_interlace.ps[i]);
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#endif
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if (GLLoader::found_GL_ARB_separate_shader_objects)
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gl_DeleteProgram(m_interlace.ps[i]);
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else
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gl_DeleteShader(m_interlace.ps[i]);
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delete (m_interlace.cb);
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// Clean m_convert
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#ifndef DISABLE_GL41_SSO
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gl_DeleteProgram(m_convert.vs);
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for (uint32 i = 0; i < 2; i++)
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gl_DeleteProgram(m_convert.ps[i]);
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#else
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gl_DeleteShader(m_convert.vs);
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for (uint i = 0; i < 2; i++)
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gl_DeleteShader(m_convert.ps[i]);
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#endif
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if (GLLoader::found_GL_ARB_separate_shader_objects) {
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gl_DeleteProgram(m_convert.vs);
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for (uint32 i = 0; i < 2; i++)
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gl_DeleteProgram(m_convert.ps[i]);
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} else {
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gl_DeleteShader(m_convert.vs);
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for (uint i = 0; i < 2; i++)
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gl_DeleteShader(m_convert.ps[i]);
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}
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gl_DeleteSamplers(1, &m_convert.ln);
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gl_DeleteSamplers(1, &m_convert.pt);
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delete m_convert.dss;
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@ -112,9 +110,8 @@ GSDeviceOGL::~GSDeviceOGL()
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delete m_date.bs;
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// Clean various opengl allocation
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#ifndef DISABLE_GL41_SSO
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gl_DeleteProgramPipelines(1, &m_pipeline);
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#endif
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if (GLLoader::found_GL_ARB_separate_shader_objects)
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gl_DeleteProgramPipelines(1, &m_pipeline);
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gl_DeleteFramebuffers(1, &m_fbo);
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gl_DeleteFramebuffers(1, &m_fbo_read);
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@ -124,18 +121,19 @@ GSDeviceOGL::~GSDeviceOGL()
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gl_DeleteSamplers(1, &m_rt_ss);
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delete m_vb;
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#ifndef DISABLE_GL41_SSO
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for (auto it = m_vs.begin(); it != m_vs.end() ; it++) gl_DeleteProgram(it->second);
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for (auto it = m_gs.begin(); it != m_gs.end() ; it++) gl_DeleteProgram(it->second);
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for (auto it = m_ps.begin(); it != m_ps.end() ; it++) gl_DeleteProgram(it->second);
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#else
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for (auto it = m_vs.begin(); it != m_vs.end() ; it++) gl_DeleteShader(it->second);
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for (auto it = m_gs.begin(); it != m_gs.end() ; it++) gl_DeleteShader(it->second);
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for (auto it = m_ps.begin(); it != m_ps.end() ; it++) gl_DeleteShader(it->second);
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if (GLLoader::found_GL_ARB_separate_shader_objects) {
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for (auto it = m_vs.begin(); it != m_vs.end() ; it++) gl_DeleteProgram(it->second);
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for (auto it = m_gs.begin(); it != m_gs.end() ; it++) gl_DeleteProgram(it->second);
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for (auto it = m_ps.begin(); it != m_ps.end() ; it++) gl_DeleteProgram(it->second);
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} else {
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for (auto it = m_vs.begin(); it != m_vs.end() ; it++) gl_DeleteShader(it->second);
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for (auto it = m_gs.begin(); it != m_gs.end() ; it++) gl_DeleteShader(it->second);
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for (auto it = m_ps.begin(); it != m_ps.end() ; it++) gl_DeleteShader(it->second);
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for (auto it = m_single_prog.begin(); it != m_single_prog.end() ; it++) gl_DeleteProgram(it->second);
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m_single_prog.clear();
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}
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for (auto it = m_single_prog.begin(); it != m_single_prog.end() ; it++) gl_DeleteProgram(it->second);
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m_single_prog.clear();
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#endif
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for (auto it = m_ps_ss.begin(); it != m_ps_ss.end() ; it++) gl_DeleteSamplers(1, &it->second);
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m_vs.clear();
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m_gs.clear();
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@ -196,10 +194,10 @@ bool GSDeviceOGL::Create(GSWnd* wnd)
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// ****************************************************************
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// Various object
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// ****************************************************************
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#ifndef DISABLE_GL41_SSO
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gl_GenProgramPipelines(1, &m_pipeline);
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gl_BindProgramPipeline(m_pipeline);
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#endif
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if (GLLoader::found_GL_ARB_separate_shader_objects) {
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gl_GenProgramPipelines(1, &m_pipeline);
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gl_BindProgramPipeline(m_pipeline);
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}
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gl_GenFramebuffers(1, &m_fbo);
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gl_GenFramebuffers(1, &m_fbo_read);
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@ -586,17 +584,14 @@ void GSDeviceOGL::DebugOutput()
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//DebugBB();
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}
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#ifdef DISABLE_GL42
|
||||
static void set_uniform_buffer_binding(GLuint prog, GLchar* name, GLuint binding) {
|
||||
GLuint index;
|
||||
index = glGetUniformBlockIndex(prog, name);
|
||||
index = gl_GetUniformBlockIndex(prog, name);
|
||||
if (index != GL_INVALID_INDEX) {
|
||||
glUniformBlockBinding(prog, index, binding);
|
||||
gl_UniformBlockBinding(prog, index, binding);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef DISABLE_GL41_SSO
|
||||
GLuint GSDeviceOGL::link_prog()
|
||||
{
|
||||
GLuint single_prog = gl_CreateProgram();
|
||||
|
@ -628,7 +623,6 @@ GLuint GSDeviceOGL::link_prog()
|
|||
|
||||
return single_prog;
|
||||
}
|
||||
#endif
|
||||
|
||||
void GSDeviceOGL::BeforeDraw()
|
||||
{
|
||||
|
@ -636,29 +630,28 @@ void GSDeviceOGL::BeforeDraw()
|
|||
DebugInput();
|
||||
#endif
|
||||
|
||||
#ifdef DISABLE_GL41_SSO
|
||||
// Note: shader are integer lookup pointer. They start from 1 and incr
|
||||
// every time you create a new shader OR a new program.
|
||||
uint64 sel = (uint64)m_state.vs << 40 | (uint64)m_state.gs << 20 | m_state.ps;
|
||||
auto single_prog = m_single_prog.find(sel);
|
||||
if (single_prog == m_single_prog.end()) {
|
||||
m_single_prog[sel] = link_prog();
|
||||
single_prog = m_single_prog.find(sel);
|
||||
if (!GLLoader::found_GL_ARB_separate_shader_objects) {
|
||||
// Note: shader are integer lookup pointer. They start from 1 and incr
|
||||
// every time you create a new shader OR a new program.
|
||||
uint64 sel = (uint64)m_state.vs << 40 | (uint64)m_state.gs << 20 | m_state.ps;
|
||||
auto single_prog = m_single_prog.find(sel);
|
||||
if (single_prog == m_single_prog.end()) {
|
||||
m_single_prog[sel] = link_prog();
|
||||
single_prog = m_single_prog.find(sel);
|
||||
}
|
||||
|
||||
gl_UseProgram(single_prog->second);
|
||||
}
|
||||
|
||||
glUseProgram(single_prog->second);
|
||||
if (!GLLoader::found_GL_ARB_shading_language_420pack) {
|
||||
set_uniform_buffer_binding(m_state.vs, "cb20", 20);
|
||||
set_uniform_buffer_binding(m_state.ps, "cb21", 21);
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef DISABLE_GL42
|
||||
set_uniform_buffer_binding(m_state.vs, "cb20", 20);
|
||||
set_uniform_buffer_binding(m_state.ps, "cb21", 21);
|
||||
|
||||
set_uniform_buffer_binding(m_state.ps, "cb10", 10);
|
||||
set_uniform_buffer_binding(m_state.ps, "cb11", 11);
|
||||
set_uniform_buffer_binding(m_state.ps, "cb12", 12);
|
||||
set_uniform_buffer_binding(m_state.ps, "cb13", 13);
|
||||
#endif
|
||||
set_uniform_buffer_binding(m_state.ps, "cb10", 10);
|
||||
set_uniform_buffer_binding(m_state.ps, "cb11", 11);
|
||||
set_uniform_buffer_binding(m_state.ps, "cb12", 12);
|
||||
set_uniform_buffer_binding(m_state.ps, "cb13", 13);
|
||||
}
|
||||
}
|
||||
|
||||
void GSDeviceOGL::AfterDraw()
|
||||
|
@ -1139,9 +1132,8 @@ void GSDeviceOGL::VSSetShader(GLuint vs)
|
|||
if(m_state.vs != vs)
|
||||
{
|
||||
m_state.vs = vs;
|
||||
#ifndef DISABLE_GL41_SSO
|
||||
gl_UseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, vs);
|
||||
#endif
|
||||
if (GLLoader::found_GL_ARB_separate_shader_objects)
|
||||
gl_UseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, vs);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1150,9 +1142,8 @@ void GSDeviceOGL::GSSetShader(GLuint gs)
|
|||
if(m_state.gs != gs)
|
||||
{
|
||||
m_state.gs = gs;
|
||||
#ifndef DISABLE_GL41_SSO
|
||||
gl_UseProgramStages(m_pipeline, GL_GEOMETRY_SHADER_BIT, gs);
|
||||
#endif
|
||||
if (GLLoader::found_GL_ARB_separate_shader_objects)
|
||||
gl_UseProgramStages(m_pipeline, GL_GEOMETRY_SHADER_BIT, gs);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1193,9 +1184,8 @@ void GSDeviceOGL::PSSetShader(GLuint ps)
|
|||
if(m_state.ps != ps)
|
||||
{
|
||||
m_state.ps = ps;
|
||||
#ifndef DISABLE_GL41_SSO
|
||||
gl_UseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, ps);
|
||||
#endif
|
||||
if (GLLoader::found_GL_ARB_separate_shader_objects)
|
||||
gl_UseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, ps);
|
||||
}
|
||||
|
||||
// Sampler and texture must be set at the same time
|
||||
|
@ -1309,20 +1299,15 @@ void GSDeviceOGL::CompileShaderFromSource(const std::string& glsl_file, const st
|
|||
// Build a header string
|
||||
// *****************************************************
|
||||
// First select the version (must be the first line so we need to generate it
|
||||
#ifdef DISABLE_GL41_SSO
|
||||
#ifdef DISABLE_GL42
|
||||
std::string version = "#version 330\n#define DISABLE_GL42\n";
|
||||
#else
|
||||
std::string version = "#version 330\n#extension GL_ARB_shading_language_420pack: require\n";
|
||||
#endif
|
||||
#else
|
||||
#ifdef DISABLE_GL42
|
||||
std::string version = "#version 330\n#extension GL_ARB_separate_shader_objects : require\n#define DISABLE_GL42\n";
|
||||
#else
|
||||
std::string version = "#version 330\n#extension GL_ARB_shading_language_420pack: require\n#extension GL_ARB_separate_shader_objects : require\n";
|
||||
#endif
|
||||
#endif
|
||||
//std::string version = "#version 420\n";
|
||||
std::string version = "#version 330\n";
|
||||
if (GLLoader::found_GL_ARB_shading_language_420pack) {
|
||||
version += "#extension GL_ARB_shading_language_420pack: require\n";
|
||||
} else {
|
||||
version += "#define DISABLE_GL42\n";
|
||||
}
|
||||
if (GLLoader::found_GL_ARB_separate_shader_objects) {
|
||||
version += "#extension GL_ARB_separate_shader_objects : require\n";
|
||||
}
|
||||
|
||||
// Allow to puts several shader in 1 files
|
||||
std::string shader_type;
|
||||
|
@ -1391,20 +1376,20 @@ void GSDeviceOGL::CompileShaderFromSource(const std::string& glsl_file, const st
|
|||
}
|
||||
|
||||
|
||||
#ifndef DISABLE_GL41_SSO
|
||||
#if 0
|
||||
// Could be useful one day
|
||||
const GLchar* ShaderSource[1];
|
||||
ShaderSource[0] = header.append(source).c_str();
|
||||
*program = gl_CreateShaderProgramv(type, 1, &ShaderSource[0]);
|
||||
#else
|
||||
*program = gl_CreateShaderProgramv(type, 2, sources_array);
|
||||
#endif
|
||||
#else
|
||||
*program = gl_CreateShader(type);
|
||||
gl_ShaderSource(*program, 2, sources_array, NULL);
|
||||
gl_CompileShader(*program);
|
||||
#endif
|
||||
if (GLLoader::found_GL_ARB_separate_shader_objects) {
|
||||
#if 0
|
||||
// Could be useful one day
|
||||
const GLchar* ShaderSource[1];
|
||||
ShaderSource[0] = header.append(source).c_str();
|
||||
*program = gl_CreateShaderProgramv(type, 1, &ShaderSource[0]);
|
||||
#else
|
||||
*program = gl_CreateShaderProgramv(type, 2, sources_array);
|
||||
#endif
|
||||
} else {
|
||||
*program = gl_CreateShader(type);
|
||||
gl_ShaderSource(*program, 2, sources_array, NULL);
|
||||
gl_CompileShader(*program);
|
||||
}
|
||||
|
||||
free(source_str);
|
||||
free(header_str);
|
||||
|
@ -1416,18 +1401,18 @@ void GSDeviceOGL::CompileShaderFromSource(const std::string& glsl_file, const st
|
|||
fprintf(stderr, "\n%s", macro_sel.c_str());
|
||||
|
||||
GLint log_length = 0;
|
||||
#ifndef DISABLE_GL41_SSO
|
||||
gl_GetProgramiv(*program, GL_INFO_LOG_LENGTH, &log_length);
|
||||
#else
|
||||
gl_GetShaderiv(*program, GL_INFO_LOG_LENGTH, &log_length);
|
||||
#endif
|
||||
if (GLLoader::found_GL_ARB_separate_shader_objects)
|
||||
gl_GetProgramiv(*program, GL_INFO_LOG_LENGTH, &log_length);
|
||||
else
|
||||
gl_GetShaderiv(*program, GL_INFO_LOG_LENGTH, &log_length);
|
||||
|
||||
if (log_length > 0) {
|
||||
char* log = new char[log_length];
|
||||
#ifndef DISABLE_GL41_SSO
|
||||
gl_GetProgramInfoLog(*program, log_length, NULL, log);
|
||||
#else
|
||||
glGetShaderInfoLog(*program, log_length, NULL, log);
|
||||
#endif
|
||||
if (GLLoader::found_GL_ARB_separate_shader_objects)
|
||||
gl_GetProgramInfoLog(*program, log_length, NULL, log);
|
||||
else
|
||||
gl_GetShaderInfoLog(*program, log_length, NULL, log);
|
||||
|
||||
fprintf(stderr, "%s", log);
|
||||
delete[] log;
|
||||
}
|
||||
|
|
|
@ -657,9 +657,6 @@ class GSDeviceOGL : public GSDevice
|
|||
void SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSelector ssel);
|
||||
void SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, uint8 afix);
|
||||
|
||||
#ifdef DISABLE_GL41_SSO
|
||||
hash_map<uint64, GLuint > m_single_prog;
|
||||
GLuint link_prog();
|
||||
#endif
|
||||
|
||||
};
|
||||
|
|
|
@ -40,9 +40,3 @@
|
|||
#ifdef _DEBUG
|
||||
#define ENABLE_OGL_DEBUG // Create a debug context and check opengl command status. Allow also to dump various textures/states.
|
||||
#endif
|
||||
|
||||
// Set manually uniform buffer index
|
||||
//#define DISABLE_GL42
|
||||
|
||||
// Debug: use single program for all shaders.
|
||||
//#define DISABLE_GL41_SSO
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "stdafx.h"
|
||||
|
||||
extern const char* convert_glsl =
|
||||
static const char* convert_glsl =
|
||||
"//#version 420 // Keep it for editor detection\n"
|
||||
"\n"
|
||||
"struct vertex_basic\n"
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "stdafx.h"
|
||||
|
||||
extern const char* interlace_glsl =
|
||||
static const char* interlace_glsl =
|
||||
"//#version 420 // Keep it for editor detection\n"
|
||||
"\n"
|
||||
"struct vertex_basic\n"
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "stdafx.h"
|
||||
|
||||
extern const char* merge_glsl =
|
||||
static const char* merge_glsl =
|
||||
"//#version 420 // Keep it for editor detection\n"
|
||||
"\n"
|
||||
"struct vertex_basic\n"
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "stdafx.h"
|
||||
|
||||
extern const char* shadeboost_glsl =
|
||||
static const char* shadeboost_glsl =
|
||||
"//#version 420 // Keep it for editor detection\n"
|
||||
"\n"
|
||||
"/*\n"
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "stdafx.h"
|
||||
|
||||
extern const char* tfx_glsl =
|
||||
static const char* tfx_glsl =
|
||||
"//#version 420 // Keep it for text editor detection\n"
|
||||
"\n"
|
||||
"// note lerp => mix\n"
|
||||
|
|
Loading…
Reference in New Issue