mirror of https://github.com/PCSX2/pcsx2.git
SPU2: Put clamp_mix in header for more inlining
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5eacc7c327
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@ -28,16 +28,6 @@ static const s32 tbl_XA_Factor[16][2] =
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{98, -55},
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{122, -60}};
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__forceinline s32 clamp_mix(s32 x)
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{
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return std::clamp(x, -0x8000, 0x7fff);
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}
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__forceinline StereoOut32 clamp_mix(StereoOut32 sample)
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{
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return StereoOut32(clamp_mix(sample.Left), clamp_mix(sample.Right));
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}
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static void __forceinline XA_decode_block(s16* buffer, const s16* block, s32& prev1, s32& prev2)
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{
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const s32 header = *block;
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@ -16,5 +16,3 @@
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#pragma once
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extern void Mix();
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extern s32 clamp_mix(s32 x);
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extern StereoOut32 clamp_mix(StereoOut32 sample);
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@ -40,11 +40,21 @@ extern s16 spu2M_Read(u32 addr);
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extern void spu2M_Write(u32 addr, s16 value);
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extern void spu2M_Write(u32 addr, u16 value);
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static inline s16 SignExtend16(u16 v)
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static __forceinline s16 SignExtend16(u16 v)
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{
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return (s16)v;
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}
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static __forceinline s32 clamp_mix(s32 x)
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{
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return std::clamp(x, -0x8000, 0x7fff);
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}
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static __forceinline StereoOut32 clamp_mix(StereoOut32 sample)
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{
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return StereoOut32(clamp_mix(sample.Left), clamp_mix(sample.Right));
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}
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struct V_VolumeLR
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{
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static V_VolumeLR Max;
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