From 6760ed552bb5859ba7ad4b5156de0dcb8ca5ee66 Mon Sep 17 00:00:00 2001 From: "gregory.hainaut" Date: Fri, 17 May 2013 20:14:10 +0000 Subject: [PATCH] gsdx ogl: fix previous commit * clean shader properly * use a 64 bits map to contain shader pointer git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5631 96395faa-99c1-11dd-bbfe-3dabce05a288 --- plugins/GSdx/GSDeviceOGL.cpp | 33 ++++++++++++++++++++++++++++++++- plugins/GSdx/GSDeviceOGL.h | 2 +- 2 files changed, 33 insertions(+), 2 deletions(-) diff --git a/plugins/GSdx/GSDeviceOGL.cpp b/plugins/GSdx/GSDeviceOGL.cpp index 17aafb5121..ddfeaea824 100644 --- a/plugins/GSdx/GSDeviceOGL.cpp +++ b/plugins/GSdx/GSDeviceOGL.cpp @@ -69,19 +69,33 @@ GSDeviceOGL::~GSDeviceOGL() // Clean m_merge_obj for (uint i = 0; i < 2; i++) +#ifndef DISABLE_GL41_SSO glDeleteProgram(m_merge_obj.ps[i]); +#else + glDeleteShader(m_merge_obj.ps[i]); +#endif delete (m_merge_obj.cb); delete (m_merge_obj.bs); // Clean m_interlace for (uint i = 0; i < 2; i++) +#ifndef DISABLE_GL41_SSO glDeleteProgram(m_interlace.ps[i]); +#else + glDeleteShader(m_interlace.ps[i]); +#endif delete (m_interlace.cb); // Clean m_convert +#ifndef DISABLE_GL41_SSO glDeleteProgram(m_convert.vs); for (uint i = 0; i < 2; i++) glDeleteProgram(m_convert.ps[i]); +#else + glDeleteShader(m_convert.vs); + for (uint i = 0; i < 2; i++) + glDeleteShader(m_convert.ps[i]); +#endif glDeleteSamplers(1, &m_convert.ln); glDeleteSamplers(1, &m_convert.pt); delete m_convert.dss; @@ -92,7 +106,9 @@ GSDeviceOGL::~GSDeviceOGL() delete m_date.bs; // Clean various opengl allocation +#ifndef DISABLE_GL41_SSO glDeleteProgramPipelines(1, &m_pipeline); +#endif glDeleteFramebuffers(1, &m_fbo); glDeleteFramebuffers(1, &m_fbo_read); @@ -102,9 +118,18 @@ GSDeviceOGL::~GSDeviceOGL() glDeleteSamplers(1, &m_rt_ss); delete m_vb; +#ifndef DISABLE_GL41_SSO for (auto it = m_vs.begin(); it != m_vs.end() ; it++) glDeleteProgram(it->second); for (auto it = m_gs.begin(); it != m_gs.end() ; it++) glDeleteProgram(it->second); for (auto it = m_ps.begin(); it != m_ps.end() ; it++) glDeleteProgram(it->second); +#else + for (auto it = m_vs.begin(); it != m_vs.end() ; it++) glDeleteShader(it->second); + for (auto it = m_gs.begin(); it != m_gs.end() ; it++) glDeleteShader(it->second); + for (auto it = m_ps.begin(); it != m_ps.end() ; it++) glDeleteShader(it->second); + + for (auto it = m_single_prog.begin(); it != m_single_prog.end() ; it++) glDeleteProgram(it->second); + m_single_prog.clear(); +#endif for (auto it = m_ps_ss.begin(); it != m_ps_ss.end() ; it++) glDeleteSamplers(1, &it->second); m_vs.clear(); m_gs.clear(); @@ -212,8 +237,10 @@ bool GSDeviceOGL::Create(GSWnd* wnd) // **************************************************************** // Various object // **************************************************************** +#ifndef DISABLE_GL41_SSO glGenProgramPipelines(1, &m_pipeline); glBindProgramPipeline(m_pipeline); +#endif glGenFramebuffers(1, &m_fbo); glGenFramebuffers(1, &m_fbo_read); @@ -635,9 +662,11 @@ GLuint GSDeviceOGL::link_prog() fprintf(stderr, "\n"); } +#if 0 if (m_state.vs) glDetachShader(single_prog, m_state.vs); if (m_state.ps) glDetachShader(single_prog, m_state.ps); if (m_state.gs) glDetachShader(single_prog, m_state.gs); +#endif return single_prog; } @@ -650,7 +679,9 @@ void GSDeviceOGL::BeforeDraw() #endif #ifdef DISABLE_GL41_SSO - uint32 sel = m_state.vs << 24 | m_state.gs << 30 | m_state.ps; + // Note: shader are integer lookup pointer. They start from 1 and incr + // every time you create a new shader OR a new program. + uint64 sel = (uint64)m_state.vs << 40 | (uint64)m_state.gs << 20 | m_state.ps; auto single_prog = m_single_prog.find(sel); if (single_prog == m_single_prog.end()) { m_single_prog[sel] = link_prog(); diff --git a/plugins/GSdx/GSDeviceOGL.h b/plugins/GSdx/GSDeviceOGL.h index f17aa7acf3..e952696368 100644 --- a/plugins/GSdx/GSDeviceOGL.h +++ b/plugins/GSdx/GSDeviceOGL.h @@ -658,7 +658,7 @@ class GSDeviceOGL : public GSDevice void SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, uint8 afix); #ifdef DISABLE_GL41_SSO - hash_map m_single_prog; + hash_map m_single_prog; GLuint link_prog(); #endif