mirror of https://github.com/PCSX2/pcsx2.git
gsdx wgl: drop GL2.0 context and avoid a context leak
Namely detach/delete context before throwing
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cdb71101a1
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@ -47,12 +47,14 @@ LRESULT CALLBACK GSWndWGL::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARA
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void GSWndWGL::CreateContext(int major, int minor)
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{
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if ( !m_NativeDisplay || !m_NativeWindow )
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if (!m_NativeDisplay || !m_NativeWindow)
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{
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fprintf( stderr, "Wrong display/window\n" );
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exit(1);
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}
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ASSERT(major >= 3);
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// GL2 context are quite easy but we need GL3 which is another painful story...
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m_context = wglCreateContext(m_NativeDisplay);
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if (!m_context) {
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@ -63,7 +65,6 @@ void GSWndWGL::CreateContext(int major, int minor)
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// FIXME test it
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// Note: albeit every tutorial said that we need an opengl context to use the GL function wglCreateContextAttribsARB
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// On linux it works without the extra temporary context, not sure the limitation still applied
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if (major >= 3) {
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AttachContext();
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// Create a context
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@ -98,18 +99,18 @@ void GSWndWGL::CreateContext(int major, int minor)
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context_attribs[2*2+1] = 0;
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context30 = wglCreateContextAttribsARB(m_NativeDisplay, NULL, context_attribs);
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if (!context30) {
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fprintf(stderr, "Failed to create a 3.x context with compatible flags\n");
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throw GSDXRecoverableError();
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}
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}
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DetachContext();
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wglDeleteContext(m_context);
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if (!context30) {
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fprintf(stderr, "Failed to create a 3.x context with compatible flags\n");
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throw GSDXRecoverableError();
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}
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m_context = context30;
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fprintf(stderr, "3.x GL context successfully created\n");
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}
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}
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void GSWndWGL::AttachContext()
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