mirror of https://github.com/PCSX2/pcsx2.git
zzogl-pg: Misc things that caught my eye.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2781 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -36,7 +36,6 @@ extern HWND GShwnd;
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#include <X11/keysym.h>
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#include <X11/extensions/xf86vmode.h>
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#include <gtk/gtk.h>
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//#include <sys/stat.h>
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#include <sys/types.h>
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#endif
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@ -120,22 +119,14 @@ struct RECT
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int right, bottom;
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};
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/*typedef struct {
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Display *dpy;
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int screen;
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Window win;
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GLXContext ctx;
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XSetWindowAttributes attr;
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Bool fs;
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Bool doubleBuffered;
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XF86VidModeModeInfo deskMode;
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int x, y;
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unsigned int width, height;
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unsigned int depth;
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} GLWindow;*/
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#define GL_X11_WINDOW
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#else
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#define GL_WIN32_WINDOW
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#endif // linux basic definitions
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class GLWindow
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{
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private:
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@ -163,31 +154,6 @@ class GLWindow
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extern GLWindow GLWin;
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#else
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#define GL_WIN32_WINDOW
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class GLWindow
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{
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private:
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bool fullScreen, doubleBuffered;
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s32 x, y;
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u32 width, height, depth;
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public:
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void SwapGLBuffers();
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void SetTitle(char *strtitle);
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bool CreateGLWindow(void *pDisplay);
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bool ReleaseWindow();
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void CloseWindow();
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bool DisplayWindow(int _width, int _height);
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void ResizeCheck();
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};
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extern GLWindow GLWin;
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#endif // linux basic definitions
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struct Vector_16F
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{
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u16 x, y, z, w;
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@ -856,19 +822,19 @@ extern GSinternal gs;
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extern FILE *gsLog;
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void __Log(const char *fmt, ...);
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void __LogToConsole(const char *fmt, ...);
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extern void __Log(const char *fmt, ...);
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extern void __LogToConsole(const char *fmt, ...);
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void LoadConfig();
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void SaveConfig();
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extern void LoadConfig();
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extern void SaveConfig();
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extern void (*GSirq)();
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void *SysLoadLibrary(char *lib); // Loads Library
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void *SysLoadSym(void *lib, char *sym); // Loads Symbol from Library
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char *SysLibError(); // Gets previous error loading sysbols
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void SysCloseLibrary(void *lib); // Closes Library
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void SysMessage(const char *fmt, ...);
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extern void *SysLoadLibrary(char *lib); // Loads Library
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extern void *SysLoadSym(void *lib, char *sym); // Loads Symbol from Library
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extern char *SysLibError(); // Gets previous error loading sysbols
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extern void SysCloseLibrary(void *lib); // Closes Library
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extern void SysMessage(const char *fmt, ...);
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#ifdef __LINUX__
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#include "Utilities/MemcpyFast.h"
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@ -911,17 +877,21 @@ private:
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T* ptr;
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};
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#define RGBA32to16(c) \
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(u16)((((c) & 0x000000f8) >> 3) | \
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(((c) & 0x0000f800) >> 6) | \
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(((c) & 0x00f80000) >> 9) | \
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(((c) & 0x80000000) >> 16)) \
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static __forceinline u16 RGBA32to16(u32 c)
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{
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return (u16)((((c) & 0x000000f8) >> 3) |
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(((c) & 0x0000f800) >> 6) |
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(((c) & 0x00f80000) >> 9) |
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(((c) & 0x80000000) >> 16));
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}
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#define RGBA16to32(c) \
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(((c) & 0x001f) << 3) | \
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(((c) & 0x03e0) << 6) | \
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(((c) & 0x7c00) << 9) | \
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(((c) & 0x8000) ? 0xff000000 : 0) \
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static __forceinline u32 RGBA16to32(u16 c)
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{
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return (((c) & 0x001f) << 3) |
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(((c) & 0x03e0) << 6) |
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(((c) & 0x7c00) << 9) |
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(((c) & 0x8000) ? 0xff000000 : 0);
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}
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// converts float16 [0,1] to BYTE [0,255] (assumes value is in range, otherwise will take lower 8bits)
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// f is a u16
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@ -476,6 +476,7 @@ GameHack HackinshTable[HACK_NUMBER] = {
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{"***25 partial pointers", GAME_PARTIALPOINTERS},
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{"***26 partial depth", GAME_PARTIALDEPTH},
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{"***27 reget hack", GAME_REGETHACK},
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{"***28 gust hack", GAME_GUSTHACK},
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{"***29 log-Z", GAME_NOLOGZ}
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};
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@ -92,8 +92,10 @@ void CALLBACK GSgetLastTag(u64* ptag)
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nPath3Hack = 0;
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}
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#ifdef _WIN32
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// for debug assertion checks (thread affinity checks)
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extern HANDLE g_hCurrentThread;
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#endif
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void _GSgifTransfer(pathInfo *path, u32 *pMem, u32 size)
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{
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@ -81,6 +81,7 @@ u32 results[65535] = {0,};
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inline bool NoHighlights(int i) {
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// This is hack-code, I still in search of correct reason, why some triangles should not be drawn.
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// I'd have thought we could just test prim->_val and ZeroGS::vb[i].zbuf.psm directly...
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int resultA = prim->iip + ((prim->tme) << 1) + ((prim->fge) << 2) + ((prim->abe) << 3) + ((prim->aa1) << 4) + ((prim->fst) << 5) + ((prim->ctxt) << 6) + ((prim->fix)<< 7) +
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((ZeroGS::vb[i].zbuf.psm ) << 8);
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// if ( results[resultA] == 0 ) {
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@ -90,6 +91,7 @@ inline bool NoHighlights(int i) {
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// if (resultA == 0xb && ZeroGS::vb[i].zbuf.zmsk ) return false; //ATF
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const pixTest curtest = ZeroGS::vb[i].test;
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// Again, couldn't we just test curtest._val?
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int result = curtest.ate + ((curtest.atst) << 1) +((curtest.afail) << 4) + ((curtest.date) << 6) + ((curtest.datm) << 7) + ((curtest.zte) << 8) + ((curtest.ztst)<< 9);
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// if (resultA == 0xb)
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// if ( results[result] == 0) {
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@ -99,9 +101,15 @@ inline bool NoHighlights(int i) {
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// 0, -50b, -500, !-300, -30a, -50a, -5cb, +100 (zte==1), -50d
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// if (result == 0x50b && ZeroGS::vb[i].zbuf.zmsk ) return false; //ATF
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// if psm is 16S or 24, tme, abe, & fst are true, the rest are false, result is 0x302 or 0x700, and there is a mask.
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if ((resultA == 0x3a2a || resultA == 0x312a) && (result == 0x302 || result == 0x700) && (ZeroGS::vb[i].zbuf.zmsk)) return false; // Silent Hill:SM and Front Mission 5, result != 0x300
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// if psm is 24, abe is true, tme doesn't matter, the rest are false, result is 0x54c or 0x50c and there is a mask.
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if (((resultA == 0x3100) || (resultA == 0x3108)) && ((result == 0x54c) || (result == 0x50c)) && (ZeroGS::vb[i].zbuf.zmsk)) return false; // Okage
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// if psm is 24, abe & tme are true, the rest are false, and no result.
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if ((resultA == 0x310a) && (result == 0x0)) return false; // Radiata Stories
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// if psm is 16S, tme, abe, fst, and ctxt are true, the rest are false, result is 0x330 or 0x500, and there is a mask.
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if (resultA == 0x3a6a && (result == 0x300 || result == 0x500)&& ZeroGS::vb[i].zbuf.zmsk) return false; // Okami, result != 0x30d
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// if ((resultA == 0x300b) && (result == 0x300) && ZeroGS::vb[i].zbuf.zmsk) return false; // ATF, but no Melty Blood
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@ -228,7 +236,8 @@ void tex0Write(int i, u32 *data)
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FUNCLOG
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u32 psm = ZZOglGet_psm_TexBitsFix(data[0]);
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if( m_Blocks[psm].bpp == 0 ) {
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if ( m_Blocks[psm].bpp == 0 )
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{
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// kh and others
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return;
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}
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@ -238,13 +247,16 @@ void tex0Write(int i, u32 *data)
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ZeroGS::vb[i].bNeedTexCheck = 1;
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// don't update unless necessary
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if( PSMT_ISCLUT(psm) ) {
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if( ZeroGS::CheckChangeInClut(data[1], psm) ) {
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if (PSMT_ISCLUT(psm))
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{
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if (ZeroGS::CheckChangeInClut(data[1], psm))
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{
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// loading clut, so flush whole texture
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ZeroGS::vb[i].FlushTexData();
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}
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// check if csa is the same!! (ffx bisaid island, grass)
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else if( (data[1]&0x1f780000) != (ZeroGS::vb[i].uCurTex0Data[1]&0x1f780000) ) {
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else if ((data[1] & 0x1f780000) != (ZeroGS::vb[i].uCurTex0Data[1] & 0x1f780000))
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{
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ZeroGS::Flush(i); // flush any previous entries
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}
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}
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FUNCLOG
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frameInfo& gsfb = ZeroGS::vb[i].gsfb;
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if((gsfb.fbp == ZZOglGet_fbp_FrameBitsMult(data[0])) && (gsfb.fbw == ZZOglGet_fbw_FrameBitsMult(data[0])) &&
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(gsfb.psm == ZZOglGet_psm_FrameBits(data[0])) && (gsfb.fbm == ZZOglGet_fbm_FrameBits(data[0])) ) {
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if ((gsfb.fbp == ZZOglGet_fbp_FrameBitsMult(data[0])) &&
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(gsfb.fbw == ZZOglGet_fbw_FrameBitsMult(data[0])) &&
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(gsfb.psm == ZZOglGet_psm_FrameBits(data[0])) &&
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(gsfb.fbm == ZZOglGet_fbm_FrameBits(data[0])) )
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{
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return;
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}
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@ -195,14 +195,8 @@ inline const char *error_name(int err) {
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return "GL_OUT_OF_MEMORY";
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case GL_TABLE_TOO_LARGE:
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return "GL_TABLE_TOO_LARGE";
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default: {
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default:
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return "Unknown GL error";
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// ... ok, who wrote this code? You should be slapped, fool! str is an uninitialized pointer! -- air.
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//char *str;
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//sprintf(str, "Unknown error(0x%x)", err);
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//return str;
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}
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}
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}
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extern int s_avicapturing;
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// don't change these values!
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#define GAME_TEXTURETARGS 0x01
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#define GAME_AUTORESET 0x02
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#define GAME_INTERLACE2X 0x04
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#define GAME_TEXAHACK 0x08 // apply texa to non textured polys
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#define GAME_NOTARGETRESOLVE 0x10
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#define GAME_EXACTCOLOR 0x20
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#define GAME_NOCOLORCLAMP 0x40
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#define GAME_FFXHACK 0x80
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#define GAME_NOALPHAFAIL 0x0100
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#define GAME_NODEPTHUPDATE 0x0200
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#define GAME_QUICKRESOLVE1 0x0400
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#define GAME_NOQUICKRESOLVE 0x0800
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#define GAME_NOTARGETCLUT 0x1000 // full 16 bit resolution
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#define GAME_NOSTENCIL 0x2000
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#define GAME_VSSHACKOFF 0x4000 // vertical stripe syndrome
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#define GAME_NODEPTHRESOLVE 0x8000
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#define GAME_FULL16BITRES 0x00010000
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#define GAME_RESOLVEPROMOTED 0x00020000
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#define GAME_FASTUPDATE 0x00040000
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#define GAME_NOALPHATEST 0x00080000
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#define GAME_DISABLEMRTDEPTH 0x00100000
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#define GAME_32BITTARGS 0x00200000
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#define GAME_PATH3HACK 0x00400000
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#define GAME_DOPARALLELCTX 0x00800000 // tries to parallelize both contexts so that render calls are reduced (xenosaga)
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enum GAME_HACK_OPTIONS
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{
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GAME_TEXTURETARGS = 0x00000001,
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GAME_AUTORESET = 0x00000002,
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GAME_INTERLACE2X = 0x00000004,
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GAME_TEXAHACK = 0x00000008, // apply texa to non textured polys
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GAME_NOTARGETRESOLVE = 0x00000010,
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GAME_EXACTCOLOR = 0x00000020,
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GAME_NOCOLORCLAMP = 0x00000040,
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GAME_FFXHACK = 0x00000080,
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GAME_NOALPHAFAIL = 0x00000100,
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GAME_NODEPTHUPDATE = 0x00000200,
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GAME_QUICKRESOLVE1 = 0x00000400,
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GAME_NOQUICKRESOLVE = 0x00000800,
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GAME_NOTARGETCLUT = 0x00001000, // full 16 bit resolution
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GAME_NOSTENCIL = 0x00002000,
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GAME_VSSHACKOFF = 0x00004000, // vertical stripe syndrome
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GAME_NODEPTHRESOLVE = 0x00008000,
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GAME_FULL16BITRES = 0x00010000,
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GAME_RESOLVEPROMOTED = 0x00020000,
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GAME_FASTUPDATE = 0x00040000,
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GAME_NOALPHATEST = 0x00080000,
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GAME_DISABLEMRTDEPTH = 0x00100000,
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GAME_32BITTARGS = 0x00200000,
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GAME_PATH3HACK = 0x00400000,
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GAME_DOPARALLELCTX = 0x00800000, // tries to parallelize both contexts so that render calls are reduced (xenosaga)
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// makes the game faster, but can be buggy
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#define GAME_XENOSPECHACK 0x01000000 // xenosaga specularity hack (ignore any zmask=1 draws)
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#define GAME_PARTIALPOINTERS 0x02000000 // whenver the texture or render target are small, tries to look for bigger ones to read from
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#define GAME_PARTIALDEPTH 0x04000000 // tries to save depth targets as much as possible across height changes
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#define GAME_REGETHACK 0x08000000 // some sort of weirdness in ReGet() code
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#define GAME_GUSTHACK 0x10000000 // Needed for Gustgames fast update.
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#define GAME_NOLOGZ 0x20000000 // Intended for linux -- not logaripmic Z.
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GAME_XENOSPECHACK = 0x01000000, // xenosaga specularity hack (ignore any zmask=1 draws)
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GAME_PARTIALPOINTERS = 0x02000000, // whenver the texture or render target are small, tries to look for bigger ones to read from
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GAME_PARTIALDEPTH = 0x04000000, // tries to save depth targets as much as possible across height changes
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GAME_REGETHACK = 0x08000000, // some sort of weirdness in ReGet() code
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GAME_GUSTHACK = 0x10000000, // Needed for Gustgames fast update.
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GAME_NOLOGZ = 0x20000000 // Intended for linux -- not logarithmic Z.
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};
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#define USEALPHATESTING (!(g_GameSettings&GAME_NOALPHATEST))
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