mirror of https://github.com/PCSX2/pcsx2.git
Get rid of a few GSdx warnings. Remove some extra newlines in Sio's console output.
This commit is contained in:
parent
0cbbf2daf9
commit
6710b0c906
|
@ -171,7 +171,7 @@ SIO_WRITE sioWriteStart(u8 data)
|
|||
case 0x81: siomode = SIO_MEMCARD; break;
|
||||
|
||||
default:
|
||||
DevCon.Warning("%s cmd: %02X??\n", __FUNCTION__, data);
|
||||
DevCon.Warning("%s cmd: %02X??", __FUNCTION__, data);
|
||||
DEVICE_UNPLUGGED();
|
||||
siomode = SIO_DUMMY;
|
||||
break;
|
||||
|
@ -257,7 +257,7 @@ SIO_WRITE sioWriteMultitap(u8 data)
|
|||
break;
|
||||
|
||||
default:
|
||||
DevCon.Warning("%s cmd: %02X??\n", __FUNCTION__, data);
|
||||
DevCon.Warning("%s cmd: %02X??", __FUNCTION__, data);
|
||||
sio.buf[3] = 0x00;
|
||||
sio.buf[4] = 0x00;
|
||||
sio.buf[5] = 0x00;
|
||||
|
@ -364,7 +364,7 @@ SIO_WRITE memcardErase(u8 data)
|
|||
break;
|
||||
|
||||
default:
|
||||
DevCon.Warning("%s cmd: %02X??\n", __FUNCTION__, data);
|
||||
DevCon.Warning("%s cmd: %02X??", __FUNCTION__, data);
|
||||
sio.bufCount = -1;
|
||||
//sio.bufSize = 3;
|
||||
//sio.bufCount = 4;
|
||||
|
@ -425,7 +425,7 @@ SIO_WRITE memcardWrite(u8 data)
|
|||
}
|
||||
|
||||
default:
|
||||
DevCon.Warning("%s cmd: %02X??\n", __FUNCTION__, data);
|
||||
DevCon.Warning("%s cmd: %02X??", __FUNCTION__, data);
|
||||
sio.bufCount = -1;
|
||||
//sio.bufSize = 3;
|
||||
//sio.bufCount = 4;
|
||||
|
@ -515,7 +515,7 @@ SIO_WRITE memcardRead(u8 data)
|
|||
}
|
||||
|
||||
default:
|
||||
DevCon.Warning("%s cmd: %02X??\n", __FUNCTION__, data);
|
||||
DevCon.Warning("%s cmd: %02X??", __FUNCTION__, data);
|
||||
sio.bufCount = -1;
|
||||
//sio.bufSize = 3;
|
||||
//sio.bufCount = 4;
|
||||
|
@ -706,7 +706,7 @@ SIO_WRITE sioWriteMemcard(u8 data)
|
|||
break;
|
||||
|
||||
default:
|
||||
DevCon.Warning("%s cmd: %02X??\n", __FUNCTION__, data);
|
||||
DevCon.Warning("%s cmd: %02X??", __FUNCTION__, data);
|
||||
siomode = SIO_DUMMY;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -562,17 +562,23 @@ void GSRendererOGL::EmulateBlending(bool DATE_GL42)
|
|||
bool accumulation_blend = !!(blend_flag & BLEND_ACCU);
|
||||
|
||||
// Warning no break on purpose
|
||||
// Note: the "fall through" comments tell gcc not to complain about not having breaks.
|
||||
switch (m_sw_blending) {
|
||||
case ACC_BLEND_ULTRA: sw_blending |= true;
|
||||
// fall through
|
||||
case ACC_BLEND_FULL: if (!m_vt.m_alpha.valid && (ALPHA.C == 0)) GetAlphaMinMax();
|
||||
sw_blending |= (ALPHA.A != ALPHA.B) &&
|
||||
((ALPHA.C == 0 && m_vt.m_alpha.max > 128) || (ALPHA.C == 2 && ALPHA.FIX > 128u));
|
||||
// fall through
|
||||
case ACC_BLEND_CCLIP_DALPHA: sw_blending |= (ALPHA.C == 1) || (m_env.COLCLAMP.CLAMP == 0);
|
||||
// Initial idea was to enable accurate blending for sprite rendering to handle
|
||||
// correctly post-processing effect. Some games (ZoE) use tons of sprites as particles.
|
||||
// In order to keep it fast, let's limit it to smaller draw call.
|
||||
// fall through
|
||||
case ACC_BLEND_SPRITE: sw_blending |= m_vt.m_primclass == GS_SPRITE_CLASS && m_drawlist.size() < 100;
|
||||
// fall through
|
||||
case ACC_BLEND_FREE: sw_blending |= impossible_or_free_blend;
|
||||
// fall through
|
||||
default: /*sw_blending |= accumulation_blend*/;
|
||||
}
|
||||
// SW Blending
|
||||
|
|
|
@ -252,6 +252,7 @@ GSTextureOGL::GSTextureOGL(int type, int w, int h, int format, GLuint fbo_read,
|
|||
case GSTexture::Offscreen:
|
||||
// Offscreen is only used to read color. So it only requires 4B by pixel
|
||||
m_local_buffer = (uint8*)_aligned_malloc(m_size.x * m_size.y * 4, 32);
|
||||
// fall through
|
||||
case GSTexture::Texture:
|
||||
case GSTexture::RenderTarget:
|
||||
case GSTexture::DepthStencil:
|
||||
|
|
|
@ -47,6 +47,10 @@ public:
|
|||
|
||||
__forceinline GSVector4i()
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
z = 0;
|
||||
w = 0;
|
||||
}
|
||||
|
||||
__forceinline GSVector4i(int x, int y, int z, int w)
|
||||
|
|
Loading…
Reference in New Issue