Added CRCs to the DoA2 patches because pirate game copies are often based on DoA2. If your game identifies as DoA2 and it isn't, you're going to hell.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4958 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
sudonim1@gmail.com 2011-11-06 22:20:50 +00:00
parent 7c6c2cfd98
commit 66db797478
1 changed files with 2 additions and 2 deletions

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@ -1994,7 +1994,7 @@ Serial = SLUS-20071
Name = Dead or Alive 2 Name = Dead or Alive 2
Region = NTSC-U Region = NTSC-U
Compat = 1 Compat = 1
[patches] [patches = 23AF6876]
// change TLSNDDRV RPC to blocking, better would be to move the wait to the top of the function // change TLSNDDRV RPC to blocking, better would be to move the wait to the top of the function
patch=0,EE,002b06ec,word,24060000 patch=0,EE,002b06ec,word,24060000
[/patches] [/patches]
@ -25236,7 +25236,7 @@ Serial = SLPS-25002
Name = Dead or Alive 2 Name = Dead or Alive 2
Region = NTSC-J Region = NTSC-J
Compat = 5 Compat = 5
[patches] [patches = 7894BA09]
// change TLSNDDRV RPC to blocking, better would be to move the wait to the top of the function // change TLSNDDRV RPC to blocking, better would be to move the wait to the top of the function
patch=0,EE,00290408,word,24060000 patch=0,EE,00290408,word,24060000
[/patches] [/patches]