mirror of https://github.com/PCSX2/pcsx2.git
Qt: Make mouse mapping opt-in (less annoying)
This commit is contained in:
parent
403b93daf6
commit
65ae3e1d8d
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@ -33,6 +33,7 @@ ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent,
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLSource, "InputSources", "SDL", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLSource, "InputSources", "SDL", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLEnhancedMode, "InputSources", "SDLControllerEnhancedMode", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLEnhancedMode, "InputSources", "SDLControllerEnhancedMode", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableXInputSource, "InputSources", "XInput", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableXInputSource, "InputSources", "XInput", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableMouseMapping, "UI", "EnableMouseMapping", false);
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ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.multitapPort1, "Pad", "MultitapPort1", false);
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ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.multitapPort1, "Pad", "MultitapPort1", false);
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ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.multitapPort2, "Pad", "MultitapPort2", false);
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ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.multitapPort2, "Pad", "MultitapPort2", false);
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ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.pointerXInvert, "Pad", "PointerXInvert", false);
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ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.pointerXInvert, "Pad", "PointerXInvert", false);
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@ -6,8 +6,8 @@
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<rect>
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<rect>
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>900</width>
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<width>902</width>
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<height>675</height>
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<height>677</height>
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</rect>
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</rect>
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</property>
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</property>
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<property name="windowTitle">
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<property name="windowTitle">
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@ -91,8 +91,27 @@
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<string>Mouse/Pointer Source</string>
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<string>Mouse/Pointer Source</string>
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</property>
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</property>
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<layout class="QGridLayout" name="gridLayout_6">
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<layout class="QGridLayout" name="gridLayout_6">
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<item row="2" column="1">
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<item row="1" column="2">
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<widget class="QSlider" name="pointerYScale">
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<widget class="QLabel" name="pointerXScaleLabel">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>20</width>
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<height>0</height>
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</size>
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</property>
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<property name="text">
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<string>10</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QSlider" name="pointerXScale">
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<property name="sizePolicy">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
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<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<horstretch>0</horstretch>
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@ -116,16 +135,6 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="0" column="0" colspan="4">
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<widget class="QLabel" name="label_7">
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<property name="text">
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<string>Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="3">
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<item row="2" column="3">
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<widget class="QCheckBox" name="pointerYInvert">
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<widget class="QCheckBox" name="pointerYInvert">
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<property name="text">
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<property name="text">
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@ -133,41 +142,8 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="2">
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<item row="2" column="1">
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<widget class="QLabel" name="pointerXScaleLabel">
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<widget class="QSlider" name="pointerYScale">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>20</width>
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<height>0</height>
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</size>
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</property>
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<property name="text">
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<string>10</string>
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</property>
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</widget>
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</item>
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<item row="1" column="3">
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<widget class="QCheckBox" name="pointerXInvert">
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<property name="text">
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<string>Invert</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_6">
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<property name="text">
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<string>Vertical Sensitivity:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QSlider" name="pointerXScale">
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<property name="sizePolicy">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
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<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<horstretch>0</horstretch>
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@ -210,6 +186,30 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="3">
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<widget class="QCheckBox" name="pointerXInvert">
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<property name="text">
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<string>Invert</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0" colspan="4">
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<widget class="QLabel" name="label_7">
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<property name="text">
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<string>Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_6">
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<property name="text">
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<string>Vertical Sensitivity:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<item row="1" column="0">
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<widget class="QLabel" name="label_5">
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<widget class="QLabel" name="label_5">
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<property name="text">
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<property name="text">
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@ -217,6 +217,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="3" column="0" colspan="4">
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<widget class="QCheckBox" name="enableMouseMapping">
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<property name="text">
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<string>Enable Mouse Mapping</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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@ -19,6 +19,7 @@
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#include "QtHost.h"
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#include "QtHost.h"
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#include "QtUtils.h"
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#include "QtUtils.h"
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#include "Settings/InputBindingDialog.h"
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#include "Settings/InputBindingDialog.h"
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#include "Settings/InputBindingWidget.h"
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#include <QtCore/QTimer>
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#include <QtCore/QTimer>
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#include <QtGui/QKeyEvent>
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#include <QtGui/QKeyEvent>
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#include <QtGui/QMouseEvent>
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#include <QtGui/QMouseEvent>
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@ -76,7 +77,7 @@ bool InputBindingDialog::eventFilter(QObject* watched, QEvent* event)
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m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
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m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
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return true;
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return true;
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}
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}
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else if (event_type == QEvent::MouseMove)
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else if (event_type == QEvent::MouseMove && m_mouse_mapping_enabled)
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{
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{
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// if we've moved more than a decent distance from the center of the widget, bind it.
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// if we've moved more than a decent distance from the center of the widget, bind it.
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// this is so we don't accidentally bind to the mouse if you bump it while reaching for your pad.
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// this is so we don't accidentally bind to the mouse if you bump it while reaching for your pad.
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@ -125,6 +126,7 @@ void InputBindingDialog::onInputListenTimerTimeout()
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void InputBindingDialog::startListeningForInput(u32 timeout_in_seconds)
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void InputBindingDialog::startListeningForInput(u32 timeout_in_seconds)
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{
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{
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m_new_bindings.clear();
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m_new_bindings.clear();
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m_mouse_mapping_enabled = InputBindingWidget::isMouseMappingEnabled();
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m_input_listen_start_position = QCursor::pos();
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m_input_listen_start_position = QCursor::pos();
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m_input_listen_timer = new QTimer(this);
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m_input_listen_timer = new QTimer(this);
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m_input_listen_timer->setSingleShot(false);
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m_input_listen_timer->setSingleShot(false);
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@ -69,4 +69,5 @@ protected:
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QTimer* m_input_listen_timer = nullptr;
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QTimer* m_input_listen_timer = nullptr;
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u32 m_input_listen_remaining_seconds = 0;
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u32 m_input_listen_remaining_seconds = 0;
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QPoint m_input_listen_start_position{};
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QPoint m_input_listen_start_position{};
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bool m_mouse_mapping_enabled = false;
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};
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};
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@ -56,6 +56,11 @@ InputBindingWidget::~InputBindingWidget()
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Q_ASSERT(!isListeningForInput());
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Q_ASSERT(!isListeningForInput());
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}
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}
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bool InputBindingWidget::isMouseMappingEnabled()
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{
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return Host::GetBaseBoolSettingValue("UI", "EnableMouseMapping", false);
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}
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void InputBindingWidget::initialize(SettingsInterface* sif, std::string section_name, std::string key_name)
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void InputBindingWidget::initialize(SettingsInterface* sif, std::string section_name, std::string key_name)
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{
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{
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m_sif = sif;
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m_sif = sif;
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@ -126,7 +131,7 @@ bool InputBindingWidget::eventFilter(QObject* watched, QEvent* event)
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m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
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m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
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return true;
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return true;
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}
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}
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else if (event_type == QEvent::MouseMove)
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else if (event_type == QEvent::MouseMove && m_mouse_mapping_enabled)
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{
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{
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// if we've moved more than a decent distance from the center of the widget, bind it.
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// if we've moved more than a decent distance from the center of the widget, bind it.
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// this is so we don't accidentally bind to the mouse if you bump it while reaching for your pad.
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// this is so we don't accidentally bind to the mouse if you bump it while reaching for your pad.
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@ -266,6 +271,7 @@ void InputBindingWidget::onInputListenTimerTimeout()
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void InputBindingWidget::startListeningForInput(u32 timeout_in_seconds)
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void InputBindingWidget::startListeningForInput(u32 timeout_in_seconds)
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{
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{
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m_new_bindings.clear();
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m_new_bindings.clear();
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m_mouse_mapping_enabled = isMouseMappingEnabled();
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m_input_listen_start_position = QCursor::pos();
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m_input_listen_start_position = QCursor::pos();
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m_input_listen_timer = new QTimer(this);
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m_input_listen_timer = new QTimer(this);
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m_input_listen_timer->setSingleShot(false);
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m_input_listen_timer->setSingleShot(false);
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@ -33,6 +33,8 @@ public:
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InputBindingWidget(QWidget* parent, SettingsInterface* sif, std::string section_name, std::string key_name);
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InputBindingWidget(QWidget* parent, SettingsInterface* sif, std::string section_name, std::string key_name);
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~InputBindingWidget();
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~InputBindingWidget();
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static bool isMouseMappingEnabled();
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void initialize(SettingsInterface* sif, std::string section_name, std::string key_name);
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void initialize(SettingsInterface* sif, std::string section_name, std::string key_name);
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public Q_SLOTS:
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public Q_SLOTS:
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@ -74,6 +76,7 @@ protected:
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QTimer* m_input_listen_timer = nullptr;
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QTimer* m_input_listen_timer = nullptr;
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u32 m_input_listen_remaining_seconds = 0;
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u32 m_input_listen_remaining_seconds = 0;
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QPoint m_input_listen_start_position{};
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QPoint m_input_listen_start_position{};
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bool m_mouse_mapping_enabled = false;
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};
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};
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class InputVibrationBindingWidget : public QPushButton
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class InputVibrationBindingWidget : public QPushButton
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