zzogl-pg: Remove a few hardcoded game options that shouldn't be there.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2903 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
arcum42 2010-04-25 19:52:33 +00:00
parent 2daee33eae
commit 64da7dd76b
2 changed files with 35 additions and 23 deletions

View File

@ -541,7 +541,7 @@ void ZeroGS::Restore()
__forceinline void MOVZ(VertexGPU *p, u32 gsz, const VB& curvb)
{
p->z = curvb.zprimmask==0xffff?min((u32)0xffff, gsz):gsz;
p->z = (curvb.zprimmask==0xffff) ? min((u32)0xffff, gsz) : gsz;
}
__forceinline void MOVFOG(VertexGPU *p, Vertex gsf)
@ -554,20 +554,23 @@ int Values[100]={0,};
__forceinline void SET_VERTEX(VertexGPU *p, int Index, const VB& curvb)
{
int index = Index;
p->x = (((int)gs.gsvertex[index].x - curvb.offset.x >> 1) & 0xffff);
p->y = (((int)gs.gsvertex[index].y - curvb.offset.y >> 1) & 0xffff);
p->x = (((int)gs.gsvertex[index].x - curvb.offset.x)>>1)&0xffff;
p->y = (((int)gs.gsvertex[index].y - curvb.offset.y)>>1)&0xffff;
#ifdef LSD_MODE
int diffX = (int)gs.gsvertex[index].x - curvb.offset.x;
int diffY = (int)gs.gsvertex[index].y - curvb.offset.y;
if (diffX < 0) { p->x = - p->x; }
if (diffY < 0) { p->y = - p->y; }
#endif
/*x = ((int)gs.gsvertex[index].x - curvb.offset.x);
y = ((int)gs.gsvertex[index].y - curvb.offset.y);
p.x = (x&0x7fff) | (x < 0 ? 0x8000 : 0);
p.y = (y&0x7fff) | (y < 0 ? 0x8000 : 0);*/
p->f = ((s16)gs.gsvertex[index].f<<7)|0x7f;
MOVZ(p, gs.gsvertex[index].z, curvb);
p->rgba = prim->iip ? gs.gsvertex[index].rgba : gs.rgba;
// This code is somehow icorrect
// This code is somehow incorrect
// if ((gs.texa.aem) && ((p->rgba & 0xffffff ) == 0))
// p->rgba = 0;

View File

@ -531,6 +531,9 @@ enum GAME_HACK_OPTIONS
AtelierIris1,
AtelierIris2,
AtelierIris3,
AtelierJudie,
AtelierLilie,
AtelierViorate,
ArTonelico1,
ArTonelico2,
ManaKhemia1,
@ -593,21 +596,27 @@ enum GAME_HACK_OPTIONS
//{0x0B82BFF7, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1},
{0xF0A6D880, HarvestMoon, US, GAME_NOSTENCIL, -1, -1},
{0xFB236A46, SonicUnleashed, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL /**/ | GAME_GUSTHACK | GAME_NOTARGETRESOLVE /**/, -1, -1},
{0xa5d29941, ShadowTheHedgehog, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL /**/ | GAME_GUSTHACK | GAME_NOTARGETRESOLVE /**/, -1, -1},
//{0x304C115C, HarvestMoon, Unknown, GAME_NOSTENCIL, -1, -1},
{0xFB236A46, SonicUnleashed, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL, -1, -1},
{0xa5d29941, ShadowTheHedgehog, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL, -1, -1},
{0x7acf7e03, AtelierIris1, Unknown_Region, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
{0xE3981DBB, AtelierIris1, US, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
{0x9AC65D6A, AtelierIris2, US, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
{0x4CCC9212, AtelierIris3, US, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
//{0x4437F4B1, ArTonelico1, US, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
{0xF95F37EE, ArTonelico2, US, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
{0xF46142D3, ArTonelico2, JPUNDUB, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
{0x77b0236f, ManaKhemia1, US, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
{0x433951e7, ManaKhemia2, Unknown_Region, GAME_GUSTHACK /**/| GAME_NOTARGETRESOLVE | GAME_NOALPHAFAIL/**/, -1, -1},
{0x7acf7e03, AtelierIris1, Unknown_Region, GAME_GUSTHACK, -1, -1},
{0xF0457CEF, AtelierIris1, Unknown_Region, GAME_GUSTHACK, -1, -1},
{0xE3981DBB, AtelierIris1, US, GAME_GUSTHACK, -1, -1},
{0x9AC65D6A, AtelierIris2, US, GAME_GUSTHACK, -1, -1},
{0x4CCC9212, AtelierIris3, US, GAME_GUSTHACK, -1, -1},
{0xCA295E61, AtelierIris3, JP, GAME_GUSTHACK, -1, -1},
//{0x4437F4B1, ArTonelico1, US, GAME_GUSTHACK, -1, -1},
{0xF95F37EE, ArTonelico2, US, GAME_GUSTHACK, -1, -1},
{0xF46142D3, ArTonelico2, JPUNDUB, GAME_GUSTHACK, -1, -1},
{0x77b0236f, ManaKhemia1, US, GAME_GUSTHACK , -1, -1},
{0x433951e7, ManaKhemia2, US, GAME_GUSTHACK, -1, -1},
//{0xda11c6d4, AtelierJudie, JP, GAME_GUSTHACK, -1, -1},
//{0x3e72c085, AtelierLilie, JP, GAME_GUSTHACK, -1, -1},
//{0x6eac076b, AtelierViorate, JP, GAME_GUSTHACK, -1, -1},
{0xbaa8dd8, DarkCloud1, US, GAME_NOTARGETRESOLVE /**/| GAME_NOALPHAFAIL/**/, -1, -1},
{0xA5C05C78, DarkCloud1, Unknown_Region, GAME_NOTARGETRESOLVE /**/| GAME_NOALPHAFAIL/**/, -1, -1},
{0xbaa8dd8, DarkCloud1, US, GAME_NOTARGETRESOLVE, -1, -1},
{0xA5C05C78, DarkCloud1, Unknown_Region, GAME_NOTARGETRESOLVE, -1, -1},
//{0x1DF41F33, DarkCloud2, US, 0, -1, -1},
{0x95cc86ef, GhostInTheShell, Unknown_Region, GAME_NOALPHAFAIL, -1, -1}
@ -1039,7 +1048,7 @@ namespace ZeroGS {
void StopCapture();
void CaptureFrame();
// Perform clutting for flushed texture. Better check if it need prior call
// Perform clutting for flushed texture. Better check if it needs a prior call.
inline void
CluttingForFlushedTex(tex0Info* tex0, u32 Data, int ictx) {
tex0->cbp = ZZOglGet_cbp_TexBits(Data);