mirror of https://github.com/PCSX2/pcsx2.git
parent
c4bf09ad32
commit
64c197de47
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@ -48,6 +48,7 @@ in SHADER
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{
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vec4 p;
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vec2 t;
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vec4 c;
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} PSin;
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layout(location = 0) out vec4 SV_Target0;
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