mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Fix/cleanup pabe optimization condition.
We should check only if As max is 128, also make sure we are checking the original Alpha C value as it could have been modified for an optimization.
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@ -4055,11 +4055,14 @@ __ri bool GSRendererHW::EmulateChannelShuffle(GSTextureCache::Target* src, bool
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void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const bool DATE, bool& DATE_PRIMID, bool& DATE_BARRIER,
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GSTextureCache::Target* rt, bool can_scale_rt_alpha, bool& new_rt_alpha_scale)
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{
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const GIFRegALPHA& ALPHA = m_context->ALPHA;
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{
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// AA1: Blending needs to be enabled on draw.
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const bool AA1 = PRIM->AA1 && (m_vt.m_primclass == GS_LINE_CLASS || m_vt.m_primclass == GS_TRIANGLE_CLASS);
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// PABE: Check condition early as an optimization.
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const bool PABE = PRIM->ABE && m_draw_env->PABE.PABE && (GetAlphaMinMax().max < 128);
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// PABE: Check condition early as an optimization, no blending when As < 128.
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// For Cs*As + Cd*(1 - As) if As is 128 then blending can be disabled as well.
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const bool PABE = PRIM->ABE && m_draw_env->PABE.PABE &&
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((GetAlphaMinMax().max < 128) || (GetAlphaMinMax().max == 128 && ALPHA.A == 0 && ALPHA.B == 1 && ALPHA.C == 0 && ALPHA.D == 1));
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// FBMASK: Color is not written, no need to do blending.
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const u32 temp_fbmask = m_conf.ps.dst_fmt == GSLocalMemory::PSM_FMT_16 ? 0x00F8F8F8 : 0x00FFFFFF;
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const bool FBMASK = (m_cached_ctx.FRAME.FBMSK & temp_fbmask) == temp_fbmask;
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@ -4078,7 +4081,6 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
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// Compute the blending equation to detect special case
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const GSDevice::FeatureSupport features(g_gs_device->Features());
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const GIFRegALPHA& ALPHA = m_context->ALPHA;
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const GIFRegCOLCLAMP& COLCLAMP = m_draw_env->COLCLAMP;
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// AFIX: Afix factor.
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u8 AFIX = ALPHA.FIX;
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@ -4235,10 +4237,10 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
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bool color_dest_blend = !!(blend_flag & BLEND_CD);
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// HW blend can handle it, no need for sw or hdr colclip, Cd*Alpha or Cd*(1 - Alpha) where Alpha <= 128.
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bool color_dest_blend2 = !m_draw_env->PABE.PABE && ((m_conf.ps.blend_a == 1 && m_conf.ps.blend_b == 2 && m_conf.ps.blend_d == 2) || ((m_conf.ps.blend_b == m_conf.ps.blend_d == 1) && m_conf.ps.blend_a == 2)) &&
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bool color_dest_blend2 = !m_draw_env->PABE.PABE && ((m_conf.ps.blend_a == 1 && m_conf.ps.blend_b == 2 && m_conf.ps.blend_d == 2) || (m_conf.ps.blend_a == 2 && m_conf.ps.blend_b == 1 && m_conf.ps.blend_d == 1)) &&
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(alpha_eq_less_one || (alpha_c1_eq_less_max_one && new_rt_alpha_scale));
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// HW blend can handle it, no need for sw or hdr colclip, Cs*Alpha + Cd*(1 - Alpha) or Cd*Alpha + Cs*(1 - Alpha) where Alpha <= 128.
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bool blend_zero_to_one_range = !m_draw_env->PABE.PABE && (((m_conf.ps.blend_b == m_conf.ps.blend_d == 1) && m_conf.ps.blend_a == 0) || (blend_flag & BLEND_MIX3)) &&
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bool blend_zero_to_one_range = !m_draw_env->PABE.PABE && ((m_conf.ps.blend_a == 0 && m_conf.ps.blend_b == 1 && m_conf.ps.blend_d == 1) || (blend_flag & BLEND_MIX3)) &&
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(alpha_eq_less_one || (alpha_c1_eq_less_max_one && new_rt_alpha_scale));
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// Do the multiplication in shader for blending accumulation: Cs*As + Cd or Cs*Af + Cd
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@ -4431,20 +4433,11 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
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if (m_draw_env->PABE.PABE && GetAlphaMinMax().min < 128)
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{
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// Breath of Fire Dragon Quarter, Strawberry Shortcake, Super Robot Wars, Cartoon Network Racing, Simple 2000 Series Vol.81, SOTC.
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if (GetAlphaMinMax().max == 128 && m_conf.ps.blend_a == 0 && ((blend.dst == GSDevice::INV_SRC1_COLOR)
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|| (blend.dst == GSDevice::INV_DST_ALPHA)
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|| (blend.dst == GSDevice::INV_CONST_COLOR)))
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{
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// PABE disable blending:
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// We can disable blending here as an optimization since alpha max is 128
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// which if alpha is 1 in the formula Cs*Alpha + Cd*(1 - Alpha) will give us a result of Cs.
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m_conf.blend = {};
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m_conf.ps.no_color1 = true;
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m_conf.ps.blend_a = m_conf.ps.blend_b = m_conf.ps.blend_c = m_conf.ps.blend_d = 0;
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return;
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}
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else if (sw_blending)
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// TODO: We can expand pabe hw to Cd*(1 - Alpha) where alpha is As or Af and replace the formula with Cs + 0 when As < 128,
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// but need to find test cases where it makes a difference,
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// C 12 Final Resistance triggers it but there's no difference and it's a psx game.
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if (sw_blending)
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{
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if (accumulation_blend && (blend.op != GSDevice::OP_REV_SUBTRACT))
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{
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@ -4811,9 +4804,9 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
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if (m_conf.ps.blend_c == 2 && (m_conf.ps.blend_hw == static_cast<u8>(HWBlendType::SRC_ALPHA_DST_FACTOR)
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|| m_conf.ps.blend_hw == static_cast<u8>(HWBlendType::SRC_HALF_ONE_DST_FACTOR)
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|| m_conf.blend_multi_pass.blend_hw == static_cast<u8>(HWBlendType::SRC_ALPHA_DST_FACTOR)
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|| m_conf.ps.blend_hw == static_cast<u8>(HWBlendType::SRC_INV_DST_BLEND_HALF)
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|| m_conf.ps.blend_hw == static_cast<u8>(HWBlendType::INV_SRC_DST_BLEND_HALF)))
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|| m_conf.ps.blend_hw == static_cast<u8>(HWBlendType::INV_SRC_DST_BLEND_HALF)
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|| m_conf.blend_multi_pass.blend_hw == static_cast<u8>(HWBlendType::SRC_ALPHA_DST_FACTOR)))
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{
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m_conf.cb_ps.TA_MaxDepth_Af.a = static_cast<float>(AFIX) / 128.0f;
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}
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