gsdx hw: reduce verbosity of channel skip log

This commit is contained in:
Gregory Hainaut 2016-05-05 11:18:48 +02:00
parent 7c430c9d3c
commit 642cc50ac4
1 changed files with 1 additions and 1 deletions

View File

@ -379,7 +379,7 @@ void GSRendererHW::Draw()
if (m_channel_shuffle) {
m_channel_shuffle = draw_sprite_tex && (m_context->TEX0.PSM == PSM_PSMT8) && single_page;
if (m_channel_shuffle) {
GL_INS("Channel shuffle effect detected SKIP");
GL_CACHE("Channel shuffle effect detected SKIP");
GL_POP();
s_n += 3; // Keep it sync with SW renderer
return;