mirror of https://github.com/PCSX2/pcsx2.git
gsdx hw: reduce verbosity of channel skip log
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@ -379,7 +379,7 @@ void GSRendererHW::Draw()
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if (m_channel_shuffle) {
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m_channel_shuffle = draw_sprite_tex && (m_context->TEX0.PSM == PSM_PSMT8) && single_page;
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if (m_channel_shuffle) {
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GL_INS("Channel shuffle effect detected SKIP");
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GL_CACHE("Channel shuffle effect detected SKIP");
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GL_POP();
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s_n += 3; // Keep it sync with SW renderer
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return;
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