GS/TextureCache: Expand perfect-matched targets for display when needed

Hitman Contracts draws a line near the bottom of the screen, presumably
with a smaller scissor, then scans out 448 lines. Which meant the merge
oversampled and smeared.
This commit is contained in:
Connor McLaughlin 2022-07-31 19:06:06 +10:00 committed by refractionpcsx2
parent 794c73a613
commit 63b3646e73
2 changed files with 10 additions and 4 deletions

View File

@ -469,6 +469,9 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, con
{
dst = t;
GL_CACHE("TC: Lookup Frame %dx%d, perfect hit: %d (0x%x -> 0x%x %s)", size.x, size.y, dst->m_texture->GetID(), bp, t->m_end_block, psm_str(TEX0.PSM));
if (real_h > 0)
ScaleTargetForDisplay(dst, TEX0, real_h);
break;
}
}
@ -676,6 +679,9 @@ void GSTextureCache::ScaleTargetForDisplay(Target* t, const GIFRegTEX0& dispfb,
// We unconditionally preload the frame here, because otherwise we'll end up with blackness for one frame (when the expand happens).
t->m_dirty.push_back(GSDirtyRect(GSVector4i(0, 0, t->m_TEX0.TBW * 64, needed_height), t->m_TEX0.PSM, t->m_TEX0.TBW));
// Inject the new height back into the cache.
GetTargetHeight(t->m_TEX0.TBP0, t->m_TEX0.TBW, t->m_TEX0.PSM, static_cast<u32>(needed_height));
}
// Goal: Depth And Target at the same address is not possible. On GS it is

View File

@ -309,6 +309,10 @@ protected:
Source* CreateSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, Target* t = NULL, bool half_right = false, int x_offset = 0, int y_offset = 0, const GSVector2i* lod = nullptr, const GSVector4i* src_range = nullptr);
Target* CreateTarget(const GIFRegTEX0& TEX0, int w, int h, int type, const bool clear);
/// Expands a target when the block pointer for a display framebuffer is within another target, but the read offset
/// plus the height is larger than the current size of the target.
void ScaleTargetForDisplay(Target* t, const GIFRegTEX0& dispfb, int real_h);
HashCacheEntry* LookupHashCache(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, bool& paltex, const u32* clut, const GSVector2i* lod);
static void PreloadTexture(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, GSLocalMemory& mem, bool paltex, GSTexture* tex, u32 level);
@ -360,10 +364,6 @@ public:
SurfaceOffset ComputeSurfaceOffset(const uint32_t bp, const uint32_t bw, const uint32_t psm, const GSVector4i& r, const Target* t);
SurfaceOffset ComputeSurfaceOffset(const SurfaceOffsetKey& sok);
/// Expands a target when the block pointer for a display framebuffer is within another target, but the read offset
/// plus the height is larger than the current size of the target.
static void ScaleTargetForDisplay(Target* t, const GIFRegTEX0& dispfb, int real_h);
/// Invalidates a temporary source, a partial copy only created from the current RT/DS for the current draw.
void InvalidateTemporarySource();