mirror of https://github.com/PCSX2/pcsx2.git
Matsuri sent me a cleanup of his previous patch. No changes in functionality.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1528 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -532,7 +532,7 @@ typedef void (CALLBACK* _GSprintf)(int timeout, char *fmt, ...);
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typedef void (CALLBACK* _GSsetBaseMem)(void*);
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typedef void (CALLBACK* _GSsetGameCRC)(int, int);
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typedef void (CALLBACK* _GSsetFrameSkip)(int frameskip);
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typedef void (CALLBACK* _GSsetFrameLimit)(int);
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typedef void (CALLBACK* _GSsetFrameLimit)(bool);
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typedef int (CALLBACK* _GSsetupRecording)(int, void*);
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typedef void (CALLBACK* _GSreset)();
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typedef void (CALLBACK* _GSwriteCSR)(u32 value);
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@ -208,14 +208,7 @@ s32 gsOpen()
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}
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else
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{
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if(curFrameLimit == PCSX2_FRAMELIMIT_NORMAL)
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{
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GSsetFrameLimit(0);
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}
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else
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{
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GSsetFrameLimit(1);
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}
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GSsetFrameLimit(curFrameLimit != PCSX2_FRAMELIMIT_NORMAL);
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}
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return !m_gsOpened;
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@ -507,14 +507,7 @@ void CycleFrameLimit(int dir)
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}
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else
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{
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if(newFrameLimit)
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{
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GSsetFrameLimit(1);
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}
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else
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{
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GSsetFrameLimit(0);
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}
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GSsetFrameLimit(newFrameLimit);
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}
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switch(newFrameLimit) {
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@ -301,16 +301,9 @@ EXPORT_C GSsetFrameSkip(int frameskip)
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s_gs->SetFrameSkip(frameskip);
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}
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EXPORT_C GSsetFrameLimit(int limit)
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EXPORT_C GSsetFrameLimit(bool limit)
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{
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if(limit)
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{
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s_gs->SetFrameLimit(1);
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}
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else
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{
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s_gs->SetFrameLimit(0);
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}
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s_gs->SetFrameLimit(limit);
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}
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#ifdef _WINDOWS
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