mirror of https://github.com/PCSX2/pcsx2.git
gsdx-hw: Update OI_StarWarsForceUnleashed hack.
Remove hack that was replaced by OI_GsMemClear and OI_DoubleHalfClear.
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@ -1672,18 +1672,7 @@ bool GSRendererHW::OI_StarWarsForceUnleashed(GSTexture* rt, GSTexture* ds, GSTex
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uint32 FBP = m_context->FRAME.Block();
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uint32 FBP = m_context->FRAME.Block();
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uint32 FPSM = m_context->FRAME.PSM;
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uint32 FPSM = m_context->FRAME.PSM;
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if(!PRIM->TME)
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if(PRIM->TME)
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{
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if(FPSM == PSM_PSMCT24 && FBP == 0x2bc0)
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{
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if(ds)
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ds->Commit(); // Don't bother to save few MB for a single game
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m_dev->ClearDepth(ds);
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return false;
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}
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}
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else if(PRIM->TME)
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{
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{
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if((FBP == 0x0 || FBP == 0x01180) && FPSM == PSM_PSMCT32 && (m_vt.m_eq.z && m_vt.m_max.p.z == 0))
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if((FBP == 0x0 || FBP == 0x01180) && FPSM == PSM_PSMCT32 && (m_vt.m_eq.z && m_vt.m_max.p.z == 0))
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{
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{
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