mirror of https://github.com/PCSX2/pcsx2.git
Fix some random crashing on exit. Add some log spam threshold handling (untested).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2500 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
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a323d31bf3
commit
6307feebc4
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@ -188,7 +188,7 @@ protected:
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{
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{
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Yield( 3 );
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Yield( 3 );
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static const int BlockSize = 0x10000;
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static const int BlockSize = 0x20000;
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int curidx = 0;
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int curidx = 0;
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do
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do
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{
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{
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@ -196,7 +196,7 @@ protected:
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if( gzwrite( m_gzfp, state_buffer.GetPtr(curidx), thisBlockSize ) < thisBlockSize )
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if( gzwrite( m_gzfp, state_buffer.GetPtr(curidx), thisBlockSize ) < thisBlockSize )
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throw Exception::BadStream( m_filename );
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throw Exception::BadStream( m_filename );
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curidx += thisBlockSize;
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curidx += thisBlockSize;
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Yield( 10 );
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Yield( 1 );
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} while( curidx < state_buffer.GetSizeInBytes() );
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} while( curidx < state_buffer.GetSizeInBytes() );
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Console.WriteLn( "State saved to disk without error." );
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Console.WriteLn( "State saved to disk without error." );
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@ -232,12 +232,15 @@ ConsoleLogFrame::ConsoleLogFrame( MainEmuFrame *parent, const wxString& title, A
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: wxFrame(parent, wxID_ANY, title)
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: wxFrame(parent, wxID_ANY, title)
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, m_conf( options )
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, m_conf( options )
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, m_TextCtrl( *new pxLogTextCtrl(this) )
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, m_TextCtrl( *new pxLogTextCtrl(this) )
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, m_timer_FlushLimiter( this )
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, m_ColorTable( options.FontSize )
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, m_ColorTable( options.FontSize )
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, m_QueueColorSection( L"ConsoleLog::QueueColorSection" )
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, m_QueueColorSection( L"ConsoleLog::QueueColorSection" )
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, m_QueueBuffer( L"ConsoleLog::QueueBuffer" )
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, m_QueueBuffer( L"ConsoleLog::QueueBuffer" )
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, m_threadlogger( EnableThreadedLoggingTest ? new ConsoleTestThread() : NULL )
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, m_threadlogger( EnableThreadedLoggingTest ? new ConsoleTestThread() : NULL )
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{
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{
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m_flushevent_counter = 0;
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m_CurQueuePos = 0;
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m_CurQueuePos = 0;
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m_pendingFlushes = 0;
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m_pendingFlushes = 0;
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m_WaitingThreadsForFlush = 0;
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m_WaitingThreadsForFlush = 0;
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@ -327,7 +330,8 @@ ConsoleLogFrame::ConsoleLogFrame( MainEmuFrame *parent, const wxString& title, A
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Connect( wxEVT_DockConsole, wxCommandEventHandler (ConsoleLogFrame::OnDockedMove) );
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Connect( wxEVT_DockConsole, wxCommandEventHandler (ConsoleLogFrame::OnDockedMove) );
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Connect( wxEVT_FlushQueue, wxCommandEventHandler (ConsoleLogFrame::OnFlushEvent) );
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Connect( wxEVT_FlushQueue, wxCommandEventHandler (ConsoleLogFrame::OnFlushEvent) );
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//Connect( wxEVT_IDLE, wxIdleEventHandler(ConsoleLogFrame::OnIdleEvent) );
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Connect( wxEVT_IDLE, wxIdleEventHandler (ConsoleLogFrame::OnIdleEvent) );
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Connect( wxEVT_TIMER, wxTimerEventHandler (ConsoleLogFrame::OnFlushLimiterTimer) );
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m_item_Deci2 ->Check( g_Conf->EmuOptions.Log.Deci2 );
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m_item_Deci2 ->Check( g_Conf->EmuOptions.Log.Deci2 );
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m_item_StdoutEE ->Check( g_Conf->EmuOptions.Log.StdoutEE );
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m_item_StdoutEE ->Check( g_Conf->EmuOptions.Log.StdoutEE );
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@ -588,24 +592,52 @@ void ConsoleLogFrame::OnSetTitle( wxCommandEvent& event )
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SetTitle( event.GetString() );
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SetTitle( event.GetString() );
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}
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}
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void ConsoleLogFrame::OnIdleEvent( wxIdleEvent& evt )
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void ConsoleLogFrame::OnIdleEvent( wxIdleEvent& )
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{
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{
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// bah, wx's Idle Events are the most worthless crap.
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// When the GUI is idle then it's a safe bet we can resume suspended console log
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//::SendMessage((HWND)m_TextCtrl.GetHWND(), WM_VSCROLL, SB_BOTTOM, (LPARAM)NULL);
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// flushing, on the theory that the user's had a good chance to field user input.
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m_flushevent_counter = 0;
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m_timer_FlushLimiter.Stop();
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wxCommandEvent sendevt( wxEVT_FlushQueue );
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GetEventHandler()->AddPendingEvent( sendevt );
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}
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}
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void ConsoleLogFrame::OnFlushEvent( wxCommandEvent& evt )
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void ConsoleLogFrame::OnFlushLimiterTimer( wxTimerEvent& )
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{
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m_flushevent_counter = 0;
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wxCommandEvent sendevt( wxEVT_FlushQueue );
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GetEventHandler()->AddPendingEvent( sendevt );
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}
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void ConsoleLogFrame::OnFlushEvent( wxCommandEvent& )
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{
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{
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ScopedLock locker( m_QueueLock );
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ScopedLock locker( m_QueueLock );
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m_pendingFlushMsg = false;
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m_pendingFlushMsg = false;
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// recursion guard needed due to Mutex lock/acquire code below.
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// recursion guard needed due to Mutex lock/acquire code below, which can end up yielding
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// to the gui and attempting to process more messages (which in turn would result in re-
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// entering this handler).
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static int recursion_counter = 0;
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static int recursion_counter = 0;
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RecursionGuard recguard( recursion_counter );
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RecursionGuard recguard( recursion_counter );
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if( recguard.IsReentrant() ) return;
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if( recguard.IsReentrant() ) return;
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if( m_CurQueuePos != 0 )
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if( m_CurQueuePos != 0 )
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{
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{
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if( !m_timer_FlushLimiter.IsRunning() )
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{
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m_timer_FlushLimiter.Start( 500, true );
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m_flushevent_counter = 0;
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}
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else
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{
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if( m_flushevent_counter >= 1000 )
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return;
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++m_flushevent_counter;
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}
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if( m_ThreadedLogInQueue && (m_pendingFlushes < 20) )
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if( m_ThreadedLogInQueue && (m_pendingFlushes < 20) )
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{
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{
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// Hacky Speedup -->
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// Hacky Speedup -->
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@ -172,8 +172,11 @@ protected:
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protected:
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protected:
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ConLogConfig& m_conf;
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ConLogConfig& m_conf;
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pxLogTextCtrl& m_TextCtrl;
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pxLogTextCtrl& m_TextCtrl;
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wxTimer m_timer_FlushLimiter;
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ColorArray m_ColorTable;
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ColorArray m_ColorTable;
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int m_flushevent_counter;
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// this int throttles freeze/thaw of the display, by cycling from -2 to 4, roughly.
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// this int throttles freeze/thaw of the display, by cycling from -2 to 4, roughly.
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// (negative values force thaw, positive values indicate thaw is disabled. This is
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// (negative values force thaw, positive values indicate thaw is disabled. This is
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// needed because the wxWidgets Thaw implementation uses a belated paint message,
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// needed because the wxWidgets Thaw implementation uses a belated paint message,
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@ -268,6 +271,7 @@ protected:
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void OnSetTitle( wxCommandEvent& event );
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void OnSetTitle( wxCommandEvent& event );
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void OnDockedMove( wxCommandEvent& event );
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void OnDockedMove( wxCommandEvent& event );
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void OnIdleEvent( wxIdleEvent& event );
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void OnIdleEvent( wxIdleEvent& event );
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void OnFlushLimiterTimer( wxTimerEvent& evt );
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void OnFlushEvent( wxCommandEvent& event );
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void OnFlushEvent( wxCommandEvent& event );
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// common part of OnClose() and OnCloseWindow()
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// common part of OnClose() and OnCloseWindow()
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@ -71,6 +71,8 @@ void MainEmuFrame::UpdateIsoSrcSelection()
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//
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//
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void MainEmuFrame::OnCloseWindow(wxCloseEvent& evt)
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void MainEmuFrame::OnCloseWindow(wxCloseEvent& evt)
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{
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{
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if( IsBeingDeleted() ) return;
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CoreThread.Suspend();
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CoreThread.Suspend();
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bool isClosing = false;
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bool isClosing = false;
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@ -88,14 +90,12 @@ void MainEmuFrame::OnCloseWindow(wxCloseEvent& evt)
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// closing PCSX2 difficult). A non-blocking suspend with modal dialog might suffice
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// closing PCSX2 difficult). A non-blocking suspend with modal dialog might suffice
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// however. --air
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// however. --air
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//evt.Veto( true );
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if( StateCopy_InvokeOnSaveComplete( new InvokeAction_MenuCommand( MenuId_Exit ) ) ) return;
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if( StateCopy_InvokeOnSaveComplete( new InvokeAction_MenuCommand( MenuId_Exit ) ) ) return;
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}
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}
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if( isClosing )
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wxGetApp().PrepForExit();
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wxGetApp().PrepForExit();
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else
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evt.Veto( true );
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sApp.OnMainFrameClosed();
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sApp.OnMainFrameClosed();
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evt.Skip();
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evt.Skip();
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