mirror of https://github.com/PCSX2/pcsx2.git
gsdx: remove deprecated code
Core was fixed to call GSFifo in the good thread
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2165c68938
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@ -152,10 +152,6 @@ public:
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virtual void PSSetShaderResource(int i, GSTexture* sRect) {}
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virtual void PSSetShaderResource(int i, GSTexture* sRect) {}
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virtual void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor = NULL) {}
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virtual void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor = NULL) {}
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// Used for opengl multithread hack
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virtual void AttachContext() {}
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virtual void DetachContext() {}
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GSTexture* GetCurrent();
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GSTexture* GetCurrent();
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void Merge(GSTexture* sTex[2], GSVector4* sRect, GSVector4* dRect, const GSVector2i& fs, bool slbg, bool mmod, const GSVector4& c);
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void Merge(GSTexture* sTex[2], GSVector4* sRect, GSVector4* dRect, const GSVector2i& fs, bool slbg, bool mmod, const GSVector4& c);
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@ -384,18 +384,6 @@ void GSDeviceOGL::Flip()
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m_wnd->Flip();
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m_wnd->Flip();
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}
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}
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void GSDeviceOGL::AttachContext()
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{
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if (m_window)
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m_window->AttachContext();
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}
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void GSDeviceOGL::DetachContext()
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{
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if (m_window)
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m_window->DetachContext();
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}
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void GSDeviceOGL::BeforeDraw()
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void GSDeviceOGL::BeforeDraw()
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{
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{
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GL_PUSH("Before Draw Validation & Setup");
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GL_PUSH("Before Draw Validation & Setup");
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@ -562,9 +562,6 @@ class GSDeviceOGL : public GSDevice
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bool Reset(int w, int h);
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bool Reset(int w, int h);
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void Flip();
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void Flip();
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void SetVSync(bool enable);
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void SetVSync(bool enable);
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// Used for opengl multithread hack
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void AttachContext();
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void DetachContext();
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void DrawPrimitive();
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void DrawPrimitive();
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void DrawIndexedPrimitive();
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void DrawIndexedPrimitive();
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