mirror of https://github.com/PCSX2/pcsx2.git
GSdx:
- More work on the configuration, preparing for some reorganization. - 8 Bit textures default to off again, since there are issue reports (mainly from ATI users). - Add a gamefix that allows users to set an amount of "bad" frames to be skipped. Add gamefix_skipdraw = x to the GSdx.ini to enable. (More work on this soon) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2085 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -35,9 +35,9 @@ GSRenderer::GSRenderer()
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m_vsync = !!theApp.GetConfig("vsync", 0);
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m_nativeres = !!theApp.GetConfig("nativeres", 0);
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m_accurateScaleMulti = theApp.GetConfig("accurateScaleMulti", 1);
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if(m_nativeres) m_accurateScaleMulti = 1;
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else if (m_accurateScaleMulti > 4) m_accurateScaleMulti = 1;
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m_upscale_multiplier = theApp.GetConfig("upscale_multiplier", 1);
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if(m_nativeres) m_upscale_multiplier = 1;
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else if (m_upscale_multiplier > 4) m_upscale_multiplier = 1;
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m_aa1 = !!theApp.GetConfig("aa1", 0);
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m_blur = !!theApp.GetConfig("blur", 0);
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@ -41,7 +41,7 @@ protected:
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int m_interlace;
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int m_aspectratio;
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int m_filter;
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int m_accurateScaleMulti;
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int m_upscale_multiplier;
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bool m_vsync;
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bool m_nativeres;
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bool m_aa1;
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@ -89,9 +89,9 @@ public:
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{
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return !m_nativeres && m_regs->PMODE.EN != 0; // upscale ratio depends on the display size, with no output it may not be set correctly (ps2 logo to game transition)
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}
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virtual int accurateScaleMulti()
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virtual int upscale_Multiplier()
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{
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return m_accurateScaleMulti;
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return m_upscale_multiplier;
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}
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// TODO : Implement proper locking here *if needed* (not sure yet if it is) --air
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@ -32,7 +32,8 @@ class GSRendererHW : public GSRendererT<Vertex>
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{
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int m_width;
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int m_height;
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int m_accurateScaleMulti;
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int m_upscale_multiplier;
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int m_gamefix_skipdraw;
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int m_skip;
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bool m_reset;
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@ -531,7 +532,7 @@ protected:
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void Draw()
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{
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if(IsBadFrame(m_skip)) return;
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if(IsBadFrame(m_skip, m_gamefix_skipdraw)) return;
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GSDrawingEnvironment& env = m_env;
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GSDrawingContext* context = m_context;
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@ -710,22 +711,24 @@ public:
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, m_tc(tc)
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, m_width(1024)
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, m_height(1024)
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, m_accurateScaleMulti(1)
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, m_upscale_multiplier(1)
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, m_skip(0)
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, m_reset(false)
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, m_gamefix_skipdraw (0)
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{
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if(!m_nativeres)
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{
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m_width = theApp.GetConfig("resx", m_width);
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m_height = theApp.GetConfig("resy", m_height);
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m_accurateScaleMulti = theApp.GetConfig("accurateScaleMulti", m_accurateScaleMulti);
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if (m_accurateScaleMulti > 4) m_accurateScaleMulti = 1; //use the normal upscale math
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if (m_accurateScaleMulti > 1)
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m_upscale_multiplier = theApp.GetConfig("upscale_multiplier", m_upscale_multiplier);
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if (m_upscale_multiplier > 4) m_upscale_multiplier = 1; //use the normal upscale math
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if (m_upscale_multiplier > 1)
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{
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m_width = 1024 * m_accurateScaleMulti;
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m_height = 1024 * m_accurateScaleMulti;
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m_width = 1024 * m_upscale_multiplier;
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m_height = 1024 * m_upscale_multiplier;
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}
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}
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m_gamefix_skipdraw = theApp.GetConfig("gamefix_skipdraw", m_gamefix_skipdraw);
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}
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virtual ~GSRendererHW()
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@ -63,7 +63,7 @@ GSSetting GSSettingsDlg::g_aspectratio[] =
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{2, "16:9", NULL},
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};
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GSSetting GSSettingsDlg::g_accurateScaleMulti[] =
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GSSetting GSSettingsDlg::g_upscale_multiplier[] =
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{
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{1, "1x (Use D3D internal Res)", NULL},
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{2, "2x", NULL},
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@ -127,11 +127,11 @@ void GSSettingsDlg::OnInit()
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ComboBoxInit(IDC_RENDERER, &renderers[0], renderers.size(), theApp.GetConfig("Renderer", 0));
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ComboBoxInit(IDC_INTERLACE, g_interlace, countof(g_interlace), theApp.GetConfig("Interlace", 0));
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ComboBoxInit(IDC_ASPECTRATIO, g_aspectratio, countof(g_aspectratio), theApp.GetConfig("AspectRatio", 1));
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ComboBoxInit(IDC_ACCURATESCALEMULTI, g_accurateScaleMulti, countof(g_accurateScaleMulti), theApp.GetConfig("accurateScaleMulti", 0));
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ComboBoxInit(IDC_UPSCALE_MULTIPLIER, g_upscale_multiplier, countof(g_upscale_multiplier), theApp.GetConfig("upscale_multiplier", 1));
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CheckDlgButton(m_hWnd, IDC_WINDOWED, theApp.GetConfig("windowed", 1));
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CheckDlgButton(m_hWnd, IDC_FILTER, theApp.GetConfig("filter", 2));
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CheckDlgButton(m_hWnd, IDC_PALTEX, theApp.GetConfig("paltex", 1));
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CheckDlgButton(m_hWnd, IDC_PALTEX, theApp.GetConfig("paltex", 0));
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CheckDlgButton(m_hWnd, IDC_VSYNC, theApp.GetConfig("vsync", 0));
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CheckDlgButton(m_hWnd, IDC_LOGZ, theApp.GetConfig("logz", 1));
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CheckDlgButton(m_hWnd, IDC_FBA, theApp.GetConfig("fba", 1));
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@ -189,9 +189,13 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
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theApp.SetConfig("AspectRatio", (int)data);
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}
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if(ComboBoxGetSelData(IDC_ACCURATESCALEMULTI, data))
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if(ComboBoxGetSelData(IDC_UPSCALE_MULTIPLIER, data))
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{
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theApp.SetConfig("accurateScaleMulti", (int)data);
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theApp.SetConfig("upscale_multiplier", (int)data);
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}
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else
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{
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theApp.SetConfig("upscale_multiplier", 1);
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}
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theApp.SetConfig("windowed", (int)IsDlgButtonChecked(m_hWnd, IDC_WINDOWED));
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@ -208,6 +212,7 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
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theApp.SetConfig("resy", (int)SendMessage(GetDlgItem(m_hWnd, IDC_RESY), UDM_GETPOS, 0, 0));
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theApp.SetConfig("swthreads", (int)SendMessage(GetDlgItem(m_hWnd, IDC_SWTHREADS), UDM_GETPOS, 0, 0));
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//theApp.SetConfig("gamefix_skipdraw", 0);
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}
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return __super::OnCommand(hWnd, id, code);
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@ -237,7 +242,7 @@ void GSSettingsDlg::UpdateControls()
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EnableWindow(GetDlgItem(m_hWnd, IDC_RESX_EDIT), hw && !native);
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EnableWindow(GetDlgItem(m_hWnd, IDC_RESY), hw && !native);
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EnableWindow(GetDlgItem(m_hWnd, IDC_RESY_EDIT), hw && !native);
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EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATESCALEMULTI), hw && !native);
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EnableWindow(GetDlgItem(m_hWnd, IDC_UPSCALE_MULTIPLIER), hw && !native);
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EnableWindow(GetDlgItem(m_hWnd, IDC_NATIVERES), hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_FILTER), hw && !native);
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EnableWindow(GetDlgItem(m_hWnd, IDC_PALTEX), hw);
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@ -40,5 +40,5 @@ public:
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static GSSetting g_renderers[];
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static GSSetting g_interlace[];
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static GSSetting g_aspectratio[];
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static GSSetting g_accurateScaleMulti[];
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static GSSetting g_upscale_multiplier[];
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};
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@ -2413,7 +2413,7 @@ bool GSC_RadiataStories(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSState::IsBadFrame(int& skip)
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bool GSState::IsBadFrame(int& skip, int gamefix_skipdraw)
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{
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GSFrameInfo fi;
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@ -2481,7 +2481,9 @@ bool GSState::IsBadFrame(int& skip)
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{
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if(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM))
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{
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// skip = 1;
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if (gamefix_skipdraw > 0) {
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skip = gamefix_skipdraw;
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}
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}
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// depth textures (bully, mgs3s1 intro)
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@ -130,7 +130,7 @@ class GSState : public GSAlignedClass<16>
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void FlushWrite();
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protected:
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bool IsBadFrame(int& skip);
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bool IsBadFrame(int& skip, int gamefix_skipdraw);
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typedef void (GSState::*VertexKickPtr)(bool skip);
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@ -172,7 +172,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
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if(m_renderer->CanUpscale())
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{
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int multiplier = m_renderer->accurateScaleMulti();
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int multiplier = m_renderer->upscale_Multiplier();
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if (multiplier > 1) //it's limited to a maximum of 4 on reading the config
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{
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dst->m_texture->SetScale(GSVector2((float)multiplier, (float)multiplier));
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@ -104,7 +104,7 @@ BEGIN
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CONTROL "Enable output merger blur effect",IDC_BLUR,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,254,121,10
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DEFPUSHBUTTON "OK",IDOK,43,277,50,14
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PUSHBUTTON "Cancel",IDCANCEL,96,277,50,14
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COMBOBOX IDC_ACCURATESCALEMULTI,71,145,111,98,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX IDC_UPSCALE_MULTIPLIER,71,145,111,98,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Or use Scaling:",IDC_STATIC,7,149,49,8
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LTEXT "D3D Enhancements (can cause glitches)",IDC_STATIC,31,118,128,8
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LTEXT "Or use original PS2 resolution :",IDC_STATIC,7,164,99,8
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@ -35,7 +35,7 @@
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#define IDC_ASPECTRATIO 2031
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#define IDC_SWTHREADS 2032
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#define IDC_SCALE 2033
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#define IDC_ACCURATESCALEMULTI 2033
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#define IDC_UPSCALE_MULTIPLIER 2033
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#define IDC_BROWSE 2034
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#define IDC_FILENAME 2035
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#define IDC_WIDTH 2036
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