mirror of https://github.com/PCSX2/pcsx2.git
Qt: Hide texture directory option per-game
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8a18403fea
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@ -220,6 +220,18 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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onTextureDumpChanged();
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onTextureReplacementChanged();
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if (m_dialog->isPerGameSettings())
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{
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m_ui.textureReplacementLayout->removeWidget(m_ui.texturesDirectoryBox);
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m_ui.texturesDirectoryBox->deleteLater();
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m_ui.texturesDirectoryBox = nullptr;
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m_ui.texturesDirectory = nullptr;
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m_ui.texturesBrowse = nullptr;
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m_ui.texturesOpen = nullptr;
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m_ui.texturesReset = nullptr;
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m_ui.textureDescriptionText = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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// Advanced Settings
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//////////////////////////////////////////////////////////////////////////
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@ -1215,17 +1215,17 @@
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</item>
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</layout>
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</widget>
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<widget class="QWidget" name="tab">
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<widget class="QWidget" name="textureReplacementTab">
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<attribute name="title">
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<string>Texture Replacement</string>
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</attribute>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<layout class="QVBoxLayout" name="textureReplacementLayout">
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<item>
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<widget class="QGroupBox" name="groupBox">
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<widget class="QGroupBox" name="textureOptions">
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<property name="title">
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<string>Options</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_8">
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<layout class="QGridLayout" name="textureOptionLayout">
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<item row="3" column="0">
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<widget class="QCheckBox" name="precacheTextureReplacements">
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<property name="text">
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@ -1272,11 +1272,11 @@
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_6">
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<widget class="QGroupBox" name="texturesDirectoryBox">
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<property name="title">
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<string>Search Directory</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_4">
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<layout class="QGridLayout" name="textureDirectoryLayout">
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<item row="1" column="0">
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<widget class="QLineEdit" name="texturesDirectory"/>
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</item>
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@ -1302,7 +1302,7 @@
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</widget>
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</item>
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<item row="0" column="0" colspan="4">
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<widget class="QLabel" name="label_38">
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<widget class="QLabel" name="textureDescriptionText">
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<property name="text">
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<string>PCSX2 will dump and load texture replacements from this directory.</string>
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</property>
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@ -3845,7 +3845,11 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
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DrawToggleSetting(bsi, FSUI_CSTR("Precache Replacements"),
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FSUI_CSTR("Preloads all replacement textures to memory. Not necessary with asynchronous loading."), "EmuCore/GS",
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"PrecacheTextureReplacements", false, replacement_active);
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DrawFolderSetting(bsi, FSUI_CSTR("Replacements Directory"), FSUI_CSTR("Folders"), "Textures", EmuFolders::Textures);
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if (!IsEditingGameSettings(bsi))
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{
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DrawFolderSetting(bsi, FSUI_CSTR("Replacements Directory"), FSUI_CSTR("Folders"), "Textures", EmuFolders::Textures);
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}
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MenuHeading(FSUI_CSTR("Texture Dumping"));
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DrawToggleSetting(bsi, FSUI_CSTR("Dump Textures"), FSUI_CSTR("Dumps replaceable textures to disk. Will reduce performance."),
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