mirror of https://github.com/PCSX2/pcsx2.git
FullscreenUI: Fix descriptor use-after-free when deleting state
This commit is contained in:
parent
2ef2f5db1d
commit
613a9964a1
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@ -402,8 +402,7 @@ namespace FullscreenUI
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s32 slot;
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s32 slot;
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};
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};
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static void InitializePlaceholderSaveStateListEntry(
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static void InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, s32 slot);
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SaveStateListEntry* li, const std::string& title, const std::string& serial, u32 crc, s32 slot);
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static bool InitializeSaveStateListEntry(
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static bool InitializeSaveStateListEntry(
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SaveStateListEntry* li, const std::string& title, const std::string& serial, u32 crc, s32 slot);
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SaveStateListEntry* li, const std::string& title, const std::string& serial, u32 crc, s32 slot);
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static void ClearSaveStateEntryList();
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static void ClearSaveStateEntryList();
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@ -4496,8 +4495,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
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#endif
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#endif
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}
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}
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void FullscreenUI::InitializePlaceholderSaveStateListEntry(
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void FullscreenUI::InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, s32 slot)
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SaveStateListEntry* li, const std::string& title, const std::string& serial, u32 crc, s32 slot)
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{
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{
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li->title = (slot == 0) ? std::string("Quick Save Slot") : fmt::format("Save Slot {0}##game_slot_{0}", slot);
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li->title = (slot == 0) ? std::string("Quick Save Slot") : fmt::format("Save Slot {0}##game_slot_{0}", slot);
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li->summary = "No save present in this slot.";
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li->summary = "No save present in this slot.";
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@ -4514,7 +4512,7 @@ bool FullscreenUI::InitializeSaveStateListEntry(
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FILESYSTEM_STAT_DATA sd;
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FILESYSTEM_STAT_DATA sd;
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if (filename.empty() || !FileSystem::StatFile(filename.c_str(), &sd))
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if (filename.empty() || !FileSystem::StatFile(filename.c_str(), &sd))
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{
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{
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InitializePlaceholderSaveStateListEntry(li, title, serial, crc, slot);
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InitializePlaceholderSaveStateListEntry(li, slot);
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return false;
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return false;
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}
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}
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@ -4686,16 +4684,126 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
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u32 grid_x = 0;
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u32 grid_x = 0;
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ImGui::SetCursorPos(ImVec2(start_x, 0.0f));
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ImGui::SetCursorPos(ImVec2(start_x, 0.0f));
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for (u32 i = 0; i < s_save_state_selector_slots.size(); i++)
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for (u32 i = 0; i < s_save_state_selector_slots.size();)
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{
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{
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if (i == 0)
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if (i == 0)
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ResetFocusHere();
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ResetFocusHere();
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const SaveStateListEntry& entry = s_save_state_selector_slots[i];
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if (static_cast<s32>(i) == s_save_state_selector_submenu_index)
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{
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SaveStateListEntry& entry = s_save_state_selector_slots[i];
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// can't use a choice dialog here, because we're already in a modal...
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ImGuiFullscreen::PushResetLayout();
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ImGui::PushFont(g_large_font);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
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ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
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ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
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ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
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ImGui::PushStyleColor(ImGuiCol_PopupBg, MulAlpha(UIBackgroundColor, 0.95f));
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const float width = LayoutScale(600.0f);
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const float title_height =
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g_large_font->FontSize + ImGui::GetStyle().FramePadding.y * 2.0f + ImGui::GetStyle().WindowPadding.y * 2.0f;
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const float height =
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title_height + LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + (LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f)) * 3.0f;
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ImGui::SetNextWindowSize(ImVec2(width, height));
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ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::OpenPopup(entry.title.c_str());
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// don't let the back button flow through to the main window
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bool submenu_open = !WantsToCloseMenu();
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close_handled ^= submenu_open;
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bool closed = false;
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if (ImGui::BeginPopupModal(
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entry.title.c_str(), &is_open, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
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{
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ImGui::PushStyleColor(ImGuiCol_Text, UIBackgroundTextColor);
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BeginMenuButtons();
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if (ActiveButton(is_loading ? ICON_FA_FOLDER_OPEN " Load State" : ICON_FA_FOLDER_OPEN " Save State", false, true,
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LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
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{
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if (is_loading)
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DoLoadState(std::move(entry.path));
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else
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Host::RunOnCPUThread([slot = entry.slot]() { VMManager::SaveStateToSlot(slot); });
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CloseSaveStateSelector();
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closed = true;
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}
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if (ActiveButton(ICON_FA_FOLDER_MINUS " Delete Save", false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
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{
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if (!FileSystem::FileExists(entry.path.c_str()))
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{
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ShowToast({}, fmt::format("{} does not exist.", ImGuiFullscreen::RemoveHash(entry.title)));
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is_open = true;
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}
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else if (FileSystem::DeleteFilePath(entry.path.c_str()))
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{
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ShowToast({}, fmt::format("{} deleted.", ImGuiFullscreen::RemoveHash(entry.title)));
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if (s_save_state_selector_loading)
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s_save_state_selector_slots.erase(s_save_state_selector_slots.begin() + i);
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else
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InitializePlaceholderSaveStateListEntry(&entry, entry.slot);
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// Close if this was the last state.
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if (s_save_state_selector_slots.empty())
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{
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CloseSaveStateSelector();
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closed = true;
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}
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else
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{
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is_open = false;
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}
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}
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else
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{
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ShowToast({}, fmt::format("Failed to delete {}.", ImGuiFullscreen::RemoveHash(entry.title)));
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is_open = false;
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}
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}
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if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close Menu", false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
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{
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is_open = false;
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}
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EndMenuButtons();
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ImGui::PopStyleColor();
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ImGui::EndPopup();
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}
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if (!is_open)
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{
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s_save_state_selector_submenu_index = -1;
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if (!closed)
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QueueResetFocus();
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}
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ImGui::PopStyleColor(4);
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ImGui::PopStyleVar(3);
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ImGui::PopFont();
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ImGuiFullscreen::PopResetLayout();
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if (closed || i >= s_save_state_selector_slots.size())
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break;
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}
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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if (window->SkipItems)
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if (window->SkipItems)
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{
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i++;
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continue;
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continue;
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}
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const SaveStateListEntry& entry = s_save_state_selector_slots[i];
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const ImGuiID id = window->GetID(static_cast<int>(i));
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const ImGuiID id = window->GetID(static_cast<int>(i));
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const ImVec2 pos(window->DC.CursorPos);
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const ImVec2 pos(window->DC.CursorPos);
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ImRect bb(pos, pos + item_size);
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ImRect bb(pos, pos + item_size);
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@ -4765,108 +4873,6 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
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{
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{
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s_save_state_selector_submenu_index = static_cast<s32>(i);
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s_save_state_selector_submenu_index = static_cast<s32>(i);
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}
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}
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if (static_cast<s32>(i) == s_save_state_selector_submenu_index)
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{
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// can't use a choice dialog here, because we're already in a modal...
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ImGuiFullscreen::PushResetLayout();
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ImGui::PushFont(g_large_font);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
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ImGui::PushStyleVar(
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ImGuiStyleVar_FramePadding, LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
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ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
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ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
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ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
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ImGui::PushStyleColor(ImGuiCol_PopupBg, MulAlpha(UIBackgroundColor, 0.95f));
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const float width = LayoutScale(600.0f);
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const float title_height =
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g_large_font->FontSize + ImGui::GetStyle().FramePadding.y * 2.0f + ImGui::GetStyle().WindowPadding.y * 2.0f;
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const float height =
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title_height + LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + (LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f)) * 3.0f;
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ImGui::SetNextWindowSize(ImVec2(width, height));
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ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::OpenPopup(entry.title.c_str());
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// don't let the back button flow through to the main window
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bool submenu_open = !WantsToCloseMenu();
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close_handled ^= submenu_open;
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bool closed = false;
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if (ImGui::BeginPopupModal(entry.title.c_str(), &is_open,
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
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{
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ImGui::PushStyleColor(ImGuiCol_Text, UIBackgroundTextColor);
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BeginMenuButtons();
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if (ActiveButton(is_loading ? ICON_FA_FOLDER_OPEN " Load State" : ICON_FA_FOLDER_OPEN " Save State", false, true,
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LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
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{
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if (is_loading)
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DoLoadState(std::move(entry.path));
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else
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Host::RunOnCPUThread([slot = entry.slot]() { VMManager::SaveStateToSlot(slot); });
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CloseSaveStateSelector();
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closed = true;
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}
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if (ActiveButton(ICON_FA_FOLDER_MINUS " Delete Save", false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
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{
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if (!FileSystem::FileExists(entry.path.c_str()))
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{
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ShowToast({}, fmt::format("{} does not exist.", ImGuiFullscreen::RemoveHash(entry.title)));
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is_open = true;
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}
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else if (FileSystem::DeleteFilePath(entry.path.c_str()))
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{
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ShowToast({}, fmt::format("{} deleted.", ImGuiFullscreen::RemoveHash(entry.title)));
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s_save_state_selector_slots.erase(s_save_state_selector_slots.begin() + i);
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if (s_save_state_selector_slots.empty())
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{
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CloseSaveStateSelector();
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closed = true;
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}
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else
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{
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is_open = false;
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}
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}
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else
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{
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ShowToast({}, fmt::format("Failed to delete {}.", ImGuiFullscreen::RemoveHash(entry.title)));
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is_open = false;
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}
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}
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if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close Menu", false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
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{
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is_open = false;
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}
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EndMenuButtons();
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ImGui::PopStyleColor();
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ImGui::EndPopup();
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}
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if (!is_open)
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{
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s_save_state_selector_submenu_index = -1;
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if (!closed)
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QueueResetFocus();
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}
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ImGui::PopStyleColor(4);
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ImGui::PopStyleVar(3);
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ImGui::PopFont();
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ImGuiFullscreen::PopResetLayout();
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if (closed)
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break;
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}
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}
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}
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grid_x++;
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grid_x++;
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@ -4880,6 +4886,8 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
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{
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{
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ImGui::SameLine(start_x + static_cast<float>(grid_x) * (item_width + item_spacing));
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ImGui::SameLine(start_x + static_cast<float>(grid_x) * (item_width + item_spacing));
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}
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}
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i++;
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}
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}
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EndMenuButtons();
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EndMenuButtons();
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