mirror of https://github.com/PCSX2/pcsx2.git
GS: Restrict CLUT SW draw widths to multiples of 8
code does 0-7 for points (inclusive) and 0-8 for anything else (exclusive)
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@ -3947,19 +3947,19 @@ bool GSRendererHW::PossibleCLUTDraw()
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if (floor(m_vt.m_min.p.x) < 0 || floor(m_vt.m_min.p.y) < 0 || floor(m_vt.m_min.p.x) > page_width || floor(m_vt.m_min.p.y) > page_height)
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return false;
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// Make sure it's a division of 8 in width to avoid bad draws. Points will go from 0-7 inclusive, but sprites etc will do 0-16 exclusive.
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const int draw_divder_match = ((m_vt.m_primclass == GS_POINT_CLASS) ? ((static_cast<int>(m_vt.m_max.p.x + 1) & ~1) % 8) : (static_cast<int>(m_vt.m_max.p.x) % 8)) <= 1;
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// Make sure it's kinda CLUT sized, at least. Be wary, it can draw a line at a time (Guitar Hero - Metallica)
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// Driver Parallel Lines draws a bunch of CLUT's at once, ending up as a 64x256 draw, very annoying.
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const float draw_width = (m_vt.m_max.p.x - m_vt.m_min.p.x);
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const float draw_height = (m_vt.m_max.p.y - m_vt.m_min.p.y);
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const bool valid_size =((draw_width >= min_clut_width || draw_height >= min_clut_height) &&
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(m_vt.m_max.p.x <= page_width));
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const bool valid_size = ((draw_width >= min_clut_width || draw_height >= min_clut_height))
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&& ((m_vt.m_max.p.x <= page_width) && draw_divder_match); // Make sure draw is multiples of 8 wide (AC5 midetection).
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// Make sure the draw hits the next CLUT and it's marked as invalid (kind of a sanity check).
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// We can also allow draws which are of a sensible size within the page, as they could also be CLUT draws (or gradients for the CLUT).
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if (!valid_size)
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{
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return false;
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}
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if (PRIM->TME)
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{
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