mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: add the number of free bit in selector structs
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9a083d5506
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@ -330,6 +330,14 @@ bool GSDeviceOGL::Create(GSWnd* wnd)
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GSVector4i rect = wnd->GetClientRect();
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Reset(rect.z, rect.w);
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// Basic to ensure structures are correctly packed
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ASSERT(sizeof(VSSelector) == 4);
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ASSERT(sizeof(PSSelector) == 4);
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ASSERT(sizeof(PSSamplerSelector) == 4);
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ASSERT(sizeof(OMDepthStencilSelector) == 4);
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ASSERT(sizeof(OMColorMaskSelector) == 4);
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ASSERT(sizeof(OMBlendSelector) == 4);
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return true;
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}
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@ -231,11 +231,14 @@ class GSDeviceOGL : public GSDevice
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// Next param will be handle by subroutine
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uint32 tme:1;
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uint32 fst:1;
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uint32 _free:27;
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};
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uint32 key;
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};
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// FIXME is the & useful ?
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operator uint32() {return key & 0x3f;}
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VSSelector() : key(0) {}
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@ -314,12 +317,15 @@ class GSDeviceOGL : public GSDevice
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uint32 wms:2;
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uint32 wmt:2;
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uint32 ltf:1;
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uint32 _free:3;
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};
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uint32 key;
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};
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operator uint32() {return key & 0x3fffffff;}
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// FIXME is the & useful ?
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operator uint32() {return key & 0x1fffffff;}
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PSSelector() : key(0) {}
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};
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@ -333,11 +339,14 @@ class GSDeviceOGL : public GSDevice
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uint32 tau:1;
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uint32 tav:1;
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uint32 ltf:1;
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uint32 _free:29;
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};
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uint32 key;
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};
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// FIXME is the & useful ?
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operator uint32() {return key & 0x7;}
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PSSamplerSelector() : key(0) {}
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@ -357,11 +366,14 @@ class GSDeviceOGL : public GSDevice
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uint32 date:1;
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uint32 fba:1;
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uint32 alpha_stencil:1;
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uint32 _free:26;
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};
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uint32 key;
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};
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// FIXME is the & useful ?
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operator uint32() {return key & 0x3f;}
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OMDepthStencilSelector() : key(0) {}
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@ -380,6 +392,8 @@ class GSDeviceOGL : public GSDevice
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uint32 wg:1;
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uint32 wb:1;
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uint32 wa:1;
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uint32 _free:28;
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};
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struct
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@ -390,6 +404,7 @@ class GSDeviceOGL : public GSDevice
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uint32 key;
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};
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// FIXME is the & useful ?
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operator uint32() {return key & 0xf;}
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OMColorMaskSelector() : key(0xF) {}
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@ -407,6 +422,8 @@ class GSDeviceOGL : public GSDevice
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uint32 c:2;
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uint32 d:2;
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uint32 negative:1;
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uint32 _free:22;
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};
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struct
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@ -414,12 +431,15 @@ class GSDeviceOGL : public GSDevice
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uint32 _abe:1;
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uint32 abcd:8;
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uint32 _negative:1;
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uint32 _free2:22;
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};
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uint32 key;
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};
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operator uint32() {return key & 0x3fff;}
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// FIXME is the & useful ?
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operator uint32() {return key & 0x3ff;}
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OMBlendSelector() : key(0) {}
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