mirror of https://github.com/PCSX2/pcsx2.git
Utilities: Add functions for spin waiting
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cf02893d22
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5ff89dd695
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@ -20,6 +20,7 @@ target_sources(common PRIVATE
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FastJmp.cpp
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FastJmp.cpp
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IniInterface.cpp
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IniInterface.cpp
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Mutex.cpp
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Mutex.cpp
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Misc.cpp
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PathUtils.cpp
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PathUtils.cpp
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PrecompiledHeader.cpp
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PrecompiledHeader.cpp
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Perf.cpp
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Perf.cpp
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@ -217,6 +217,11 @@ extern void InitCPUTicks();
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extern u64 GetTickFrequency();
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extern u64 GetTickFrequency();
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extern u64 GetCPUTicks();
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extern u64 GetCPUTicks();
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extern u64 GetPhysicalMemory();
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extern u64 GetPhysicalMemory();
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/// Spin for a short period of time (call while spinning waiting for a lock)
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/// Returns the approximate number of ns that passed
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extern u32 ShortSpin();
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/// Number of ns to spin for before sleeping a thread
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extern const u32 SPIN_TIME_NS;
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extern wxString GetOSVersionString();
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extern wxString GetOSVersionString();
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@ -0,0 +1,73 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "General.h"
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static u32 PAUSE_TIME = 0;
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static void MultiPause()
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{
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_mm_pause();
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_mm_pause();
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_mm_pause();
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_mm_pause();
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_mm_pause();
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_mm_pause();
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_mm_pause();
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_mm_pause();
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}
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__noinline static void UpdatePauseTime()
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{
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u64 start = GetCPUTicks();
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for (int i = 0; i < 64; i++)
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{
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MultiPause();
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}
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u64 time = GetCPUTicks() - start;
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u64 nanos = (time * 1000000000) / GetTickFrequency();
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PAUSE_TIME = (nanos / 64) + 1;
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}
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u32 ShortSpin()
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{
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u32 inc = PAUSE_TIME;
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if (unlikely(inc == 0))
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{
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UpdatePauseTime();
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inc = PAUSE_TIME;
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}
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u32 time = 0;
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// Sleep for approximately 500ns
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for (; time < 500; time += inc)
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MultiPause();
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return time;
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}
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static u32 GetSpinTime()
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{
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if (char* req = getenv("WAIT_SPIN_MICROSECONDS"))
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{
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return 1000 * atoi(req);
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}
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else
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{
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return 50 * 1000; // 50µs
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}
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}
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const u32 SPIN_TIME_NS = GetSpinTime();
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@ -67,6 +67,7 @@
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<ClCompile Include="Windows\WinHostSys.cpp" />
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<ClCompile Include="Windows\WinHostSys.cpp" />
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<ClCompile Include="Windows\WinMisc.cpp" />
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<ClCompile Include="Windows\WinMisc.cpp" />
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<ClCompile Include="Windows\WinThreads.cpp" />
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<ClCompile Include="Windows\WinThreads.cpp" />
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<ClCompile Include="Misc.cpp" />
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<ClCompile Include="Mutex.cpp" />
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<ClCompile Include="Mutex.cpp" />
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<ClCompile Include="RwMutex.cpp" />
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<ClCompile Include="RwMutex.cpp" />
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<ClCompile Include="Semaphore.cpp" />
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<ClCompile Include="Semaphore.cpp" />
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@ -55,6 +55,9 @@
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<ClCompile Include="emitter\movs.cpp">
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<ClCompile Include="emitter\movs.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="Misc.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Mutex.cpp">
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<ClCompile Include="Mutex.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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