Revert GS-hw: Exclude triangles from no prim overlap fb read on dx11.

Issue fixed in #5422
This commit is contained in:
lightningterror 2022-01-31 09:55:32 +01:00
parent 75b5f70196
commit 5fdfbd470b
1 changed files with 4 additions and 6 deletions

View File

@ -598,21 +598,19 @@ void GSRendererNew::EmulateBlending(bool& DATE_PRIMID, bool& DATE_BARRIER)
// BLEND_C_CLR1 with Ad, BLEND_C_CLR4 Cs > 0.5f will require sw blend.
// BLEND_C_CLR1 with As/F, BLEND_C_CLR2_AF, BLEND_C_CLR3_AS can be done in hw.
const bool clr_blend = !!(blend_flag & (BLEND_C_CLR1 | BLEND_C_CLR2_AF | BLEND_C_CLR3_AS | BLEND_C_CLR4));
// Exclude triangles, breaks mgs3 on ultra blending.
const bool no_overlap_no_triangles = (m_prim_overlap == PRIM_OVERLAP_NO) && (m_vt.m_primclass != GS_TRIANGLE_CLASS);
// FBMASK already reads the fb so it is safe to enable sw blend when there is no overlap.
const bool fbmask_no_overlap = m_conf.require_one_barrier && no_overlap_no_triangles;
const bool fbmask_no_overlap = m_conf.require_one_barrier && (m_prim_overlap == PRIM_OVERLAP_NO);
switch (GSConfig.AccurateBlendingUnit)
{
case AccBlendLevel::Ultra:
sw_blending |= no_overlap_no_triangles;
sw_blending |= (m_prim_overlap == PRIM_OVERLAP_NO);
[[fallthrough]];
case AccBlendLevel::Full:
sw_blending |= ((ALPHA.C == 1 || (blend_mix && (alpha_c2_high_one || alpha_c0_high_max_one))) && no_overlap_no_triangles);
sw_blending |= ((ALPHA.C == 1 || (blend_mix && (alpha_c2_high_one || alpha_c0_high_max_one))) && (m_prim_overlap == PRIM_OVERLAP_NO));
[[fallthrough]];
case AccBlendLevel::High:
sw_blending |= (!(clr_blend || blend_mix) && no_overlap_no_triangles);
sw_blending |= (!(clr_blend || blend_mix) && (m_prim_overlap == PRIM_OVERLAP_NO));
[[fallthrough]];
case AccBlendLevel::Medium:
case AccBlendLevel::Basic: