mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl-debug: don't optimize alpha channel in dump
Allow to dump AEM part of the shader
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@ -825,6 +825,7 @@ void GSDeviceOGL::SelfShaderTest()
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PSSelector sel;
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PSSelector sel;
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sel.atst = 1;
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sel.atst = 1;
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sel.tfx = 1;
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sel.tfx = 1;
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sel.tcc = 1;
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sel.ltf = ltf;
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sel.ltf = ltf;
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sel.aem = aem;
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sel.aem = aem;
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