mirror of https://github.com/PCSX2/pcsx2.git
zzogl-pg: Split off some of GS.h. Keep working on the tranfer code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2805 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
a8841d6e77
commit
5f032dad64
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@ -19,113 +19,17 @@
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#ifndef __GS_H__
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#define __GS_H__
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#ifdef _WIN32
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#include <windows.h>
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#include <windowsx.h>
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extern HWND GShwnd;
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#else // linux basic definitions
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/extensions/xf86vmode.h>
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#include <gtk/gtk.h>
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#include <sys/types.h>
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#endif
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#include <stdio.h>
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#include <malloc.h>
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#include <assert.h>
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#include "Util.h"
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extern float fFPS;
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#define GSdefs
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#include "PS2Edefs.h"
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// need C definitions -- no mangling please!
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extern "C" u32 CALLBACK PS2EgetLibType(void);
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extern "C" u32 CALLBACK PS2EgetLibVersion2(u32 type);
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extern "C" char* CALLBACK PS2EgetLibName(void);
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#include "zerogsmath.h"
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#include <assert.h>
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#include <vector>
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#include <string>
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using namespace std;
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extern u32 THR_KeyEvent; // value for passing out key events beetwen threads
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extern bool THR_bShift;
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extern std::string s_strIniPath; // Air's new (r2361) new constant for ini file path
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#ifndef _WIN32
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#if !defined(_MSC_VER) && !defined(HAVE_ALIGNED_MALLOC)
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// declare linux equivalents
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static __forceinline void* pcsx2_aligned_malloc(size_t size, size_t align)
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{
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assert( align < 0x10000 );
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char* p = (char*)malloc(size+align);
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int off = 2+align - ((int)(uptr)(p+2) % align);
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p += off;
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*(u16*)(p-2) = off;
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return p;
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}
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static __forceinline void pcsx2_aligned_free(void* pmem)
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{
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if( pmem != NULL ) {
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char* p = (char*)pmem;
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free(p - (int)*(u16*)(p-2));
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}
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}
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#define _aligned_malloc pcsx2_aligned_malloc
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#define _aligned_free pcsx2_aligned_free
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#endif
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#include <sys/timeb.h> // ftime(), struct timeb
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inline unsigned long timeGetTime()
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{
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#ifdef _WIN32
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_timeb t;
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_ftime(&t);
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#else
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timeb t;
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ftime(&t);
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#endif
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return (unsigned long)(t.time*1000+t.millitm);
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}
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#define max(a,b) (((a) > (b)) ? (a) : (b))
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#define min(a,b) (((a) < (b)) ? (a) : (b))
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struct RECT
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{
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int left, top;
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int right, bottom;
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};
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#define GL_X11_WINDOW
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#else
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#define GL_WIN32_WINDOW
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#endif // linux basic definitions
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#else
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#define GL_X11_WINDOW
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#endif
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#undef CreateWindow // Undo Windows.h global namespace pollution
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@ -161,139 +65,6 @@ struct Vector_16F
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u16 x, y, z, w;
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};
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/////////////////////
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// define when releasing
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// The only code that uses it is commented out!
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//#define ZEROGS_CACHEDCLEAR // much better performance
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//#define RELEASE_TO_PUBLIC
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// fixme - We should use ZEROGS_DEVBUILD to determine devel/debug builds from "public release" builds.
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// Means a lot of search-and-replace though. (air)
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#ifdef ZEROGS_DEVBUILD
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#define GS_LOG __Log
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#else
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#define GS_LOG 0&&
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#endif
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#define ERROR_LOG __LogToConsole
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//Logging for errors that are called often should have a time counter.
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#ifdef __LINUX__
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static u32 __attribute__((unused)) lasttime = 0;
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static u32 __attribute__((unused)) BigTime = 5000;
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static bool __attribute__((unused)) SPAM_PASS;
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#else
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static u32 lasttime = 0;
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static u32 BigTime = 5000;
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static bool SPAM_PASS;
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#endif
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#define ERROR_LOG_SPAM(text) { \
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if( timeGetTime() - lasttime > BigTime ) { \
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ERROR_LOG(text); \
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lasttime = timeGetTime(); \
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} \
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}
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// The same macro with one-argument substitution.
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#define ERROR_LOG_SPAMA(fmt, value) { \
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if( timeGetTime() - lasttime > BigTime ) { \
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ERROR_LOG(fmt, value); \
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lasttime = timeGetTime(); \
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} \
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}
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#define ERROR_LOG_SPAM_TEST(text) {\
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if( timeGetTime() - lasttime > BigTime ) { \
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ERROR_LOG(text); \
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lasttime = timeGetTime(); \
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SPAM_PASS = true; \
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} \
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else \
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SPAM_PASS = false; \
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}
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#if DEBUG_PROF
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#define FILE_IS_IN_CHECK ((strcmp(__FILE__, "targets.cpp") == 0) || (strcmp(__FILE__, "ZZoglFlush.cpp") == 0))
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#define FUNCLOG {\
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static bool Was_Here = false; \
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static unsigned long int waslasttime = 0; \
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if (!Was_Here && FILE_IS_IN_CHECK) { \
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Was_Here = true;\
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ERROR_LOG("%s:%d %s\n", __FILE__, __LINE__, __func__); \
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waslasttime = timeGetTime(); \
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} \
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if (FILE_IS_IN_CHECK && (timeGetTime() - waslasttime > BigTime )) { \
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Was_Here = false; \
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} \
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}
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#else
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#define FUNCLOG
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#endif
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#define DEBUG_LOG printf
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#ifdef RELEASE_TO_PUBLIC
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#define WARN_LOG 0&&
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#define PRIM_LOG 0&&
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#else
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#define WARN_LOG printf
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#define PRIM_LOG if (conf.log & 0x00000010) GS_LOG
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#endif
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#ifndef GREG_LOG
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#define GREG_LOG 0&&
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#endif
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#ifndef PRIM_LOG
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#define PRIM_LOG 0&&
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#endif
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#ifndef WARN_LOG
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#define WARN_LOG 0&&
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#endif
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enum GIF_FLG
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{
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GIF_FLG_PACKED = 0,
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GIF_FLG_REGLIST = 1,
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GIF_FLG_IMAGE = 2,
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GIF_FLG_IMAGE2 = 3
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};
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#define REG64(name) \
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union name \
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{ \
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u64 i64; \
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u32 ai32[2]; \
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struct { \
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#define REG128(name)\
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union name \
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{ \
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u64 ai64[2]; \
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u32 ai32[4]; \
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struct { \
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#define REG64_(prefix, name) REG64(prefix##name)
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#define REG128_(prefix, name) REG128(prefix##name)
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#define REG_END }; };
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#define REG_END2 };
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#define REG64_SET(name) \
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union name \
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{ \
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u64 i64; \
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u32 ai32[2]; \
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#define REG128_SET(name)\
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union name \
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{ \
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u64 ai64[2]; \
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u32 ai32[4]; \
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#define REG_SET_END };
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REG64_(GSReg, BGCOLOR)
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u32 R:8;
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u32 G:8;
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@ -475,68 +246,6 @@ extern u8* g_pBasePS2Mem;
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#define GET_GIF_REG(tag, reg) \
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(((tag).ai32[2 + ((reg) >> 3)] >> (((reg) & 7) << 2)) & 0xf)
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//
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// GIFTag
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REG128(GIFTag)
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u32 NLOOP:15;
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u32 EOP:1;
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u32 _PAD1:16;
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u32 _PAD2:14;
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u32 PRE:1;
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u32 PRIM:11;
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u32 FLG:2; // enum GIF_FLG
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u32 NREG:4;
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u64 REGS:64;
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REG_END
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typedef struct {
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int x, y, w, h;
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} Rect;
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typedef struct {
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int x, y;
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} Point;
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typedef struct {
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int x0, y0;
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int x1, y1;
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} Rect2;
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typedef struct {
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int x, y, c;
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} PointC;
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#define GSOPTION_FULLSCREEN 0x2
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#define GSOPTION_TGASNAP 0x4
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#define GSOPTION_CAPTUREAVI 0x8
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#define GSOPTION_WINDIMS 0x30
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#define GSOPTION_WIN640 0x00
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#define GSOPTION_WIN800 0x10
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#define GSOPTION_WIN1024 0x20
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#define GSOPTION_WIN1280 0x30
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#define GSOPTION_WIDESCREEN 0x40
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#define GSOPTION_WIREFRAME 0x100
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#define GSOPTION_LOADED 0x8000
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//Configuration values.
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typedef struct
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{
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u8 mrtdepth; // write color in render target
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u8 interlace; // intelacing mode 0, 1, 3-off
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u8 aa; // antialiasing 0 - off, 1 - 2x, 2 - 4x, 3 - 8x, 4 - 16x
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u8 negaa; // negative aliasing
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u8 bilinear; // set to enable bilinear support. 0 - off, 1 -- on, 2 -- force (use for textures that usually need it)
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u32 options; // game options -- different hacks.
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u32 gamesettings;// default game settings
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int width, height; // View target size, has no impact towards speed
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bool isWideScreen; // Widescreen support
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#ifdef GS_LOG
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u32 log;
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#endif
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} GSconf;
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// PS2 vertex
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struct VertexGPU
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{
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@ -829,63 +538,6 @@ typedef struct {
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extern GSinternal gs;
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extern FILE *gsLog;
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extern void __Log(const char *fmt, ...);
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extern void __LogToConsole(const char *fmt, ...);
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extern void LoadConfig();
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extern void SaveConfig();
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extern void (*GSirq)();
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extern void *SysLoadLibrary(char *lib); // Loads Library
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extern void *SysLoadSym(void *lib, char *sym); // Loads Symbol from Library
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extern char *SysLibError(); // Gets previous error loading sysbols
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extern void SysCloseLibrary(void *lib); // Closes Library
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extern void SysMessage(const char *fmt, ...);
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#ifdef __LINUX__
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#include "Utilities/MemcpyFast.h"
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#define memcpy_amd memcpy_fast
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#else
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extern "C" void * memcpy_amd(void *dest, const void *src, size_t n);
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extern "C" u8 memcmp_mmx(const void *dest, const void *src, int n);
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#endif
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template <typename T>
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class CInterfacePtr
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{
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public:
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inline CInterfacePtr() : ptr(NULL) {}
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inline explicit CInterfacePtr(T* newptr) : ptr(newptr) { if ( ptr != NULL ) ptr->AddRef(); }
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inline ~CInterfacePtr() { if( ptr != NULL ) ptr->Release(); }
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inline T* operator* () { assert( ptr != NULL); return *ptr; }
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inline T* operator->() { return ptr; }
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inline T* get() { return ptr; }
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inline void release() {
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if( ptr != NULL ) { ptr->Release(); ptr = NULL; }
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}
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inline operator T*() { return ptr; }
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inline bool operator==(T* rhs) { return ptr == rhs; }
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inline bool operator!=(T* rhs) { return ptr != rhs; }
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inline CInterfacePtr& operator= (T* newptr) {
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if( ptr != NULL ) ptr->Release();
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ptr = newptr;
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if( ptr != NULL ) ptr->AddRef();
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return *this;
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}
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private:
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T* ptr;
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};
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static __forceinline u16 RGBA32to16(u32 c)
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{
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return (u16)((((c) & 0x000000f8) >> 3) |
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@ -950,37 +602,6 @@ inline float Clamp(float fx, float fmin, float fmax)
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return fx > fmax ? fmax : fx;
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}
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// IMPORTANT: For every Register there must be an End
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void DVProfRegister(char* pname); // first checks if this profiler exists in g_listProfilers
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void DVProfEnd(u32 dwUserData);
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void DVProfWrite(char* pfilename, u32 frames = 0);
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void DVProfClear(); // clears all the profilers
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#define DVPROFILE
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#ifdef DVPROFILE
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class DVProfileFunc
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{
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public:
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u32 dwUserData;
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DVProfileFunc(char* pname) { DVProfRegister(pname); dwUserData = 0; }
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DVProfileFunc(char* pname, u32 dwUserData) : dwUserData(dwUserData) { DVProfRegister(pname); }
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~DVProfileFunc() { DVProfEnd(dwUserData); }
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};
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#else
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class DVProfileFunc
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{
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public:
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u32 dwUserData;
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static __forceinline DVProfileFunc(char* pname) {}
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static __forceinline DVProfileFunc(char* pname, u32 dwUserData) { }
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~DVProfileFunc() {}
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};
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#endif
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// PSMT16, 16S have shorter color per pixel, also cluted textures with half storage.
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inline bool PSMT_ISHALF_STORAGE(const tex0Info& tex0) {
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if (PSMT_IS16BIT(tex0.psm) || (PSMT_ISCLUT(tex0.psm) && tex0.cpsm > 1))
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|
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|
@ -134,7 +134,8 @@ bool THR_bShift = false;
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#endif
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void __Log(const char *fmt, ...) {
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void __Log(const char *fmt, ...)
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{
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va_list list;
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// gsLog can be null if the config dialog is used prior to Pcsx2 an emulation session.
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|
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|
@ -30,15 +30,14 @@ void GIFtag(pathInfo *path, u32 *data) {
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if (path->tag.nreg == 0) path->tag.nreg = 64;
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gs.q = 1;
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// GS_LOG("GIFtag: %8.8lx_%8.8lx_%8.8lx_%8.8lx: EOP=%d, NLOOP=%x, FLG=%x, NREG=%d, PRE=%d\n",
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// data[3], data[2], data[1], data[0],
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// path->tag.eop, path->tag.nloop, tagflg, path->tag.nreg, tagpre);
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path->mode = tagflg+1;
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path->mode = tagflg;
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switch (tagflg) {
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switch (tagflg)
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{
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case 0x0:
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path->regs = *(u64 *)(data+2);
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path->regn = 0;
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|
@ -135,15 +134,15 @@ template<int index> void _GSgifTransfer(u32 *pMem, u32 size)
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if (path->tag.nloop == 0)
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{
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GIFtag(path, pMem);
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pMem+= 4;
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gs.q = 1;
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pMem += 4;
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size--;
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if ((g_GameSettings & GAME_PATH3HACK) && (index == 2) && gs.path[2].tag.eop)
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nPath3Hack = 1;
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if ((g_GameSettings & GAME_PATH3HACK) && (index == 2) && path->tag.eop) nPath3Hack = 1;
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|
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if (index == 0)
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{
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if (path->mode == 1)
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if (path->mode == GIF_FLG_PACKED)
|
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{
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// check if 0xb is in any reg, if yes, exit (kh2)
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for(int i = 0; i < path->tag.nreg; i += 4)
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|
@ -167,11 +166,11 @@ template<int index> void _GSgifTransfer(u32 *pMem, u32 size)
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continue;
|
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}
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|
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if( !path->tag.eop )
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/*if( !path->tag.eop )
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{
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//DEBUG_LOG("continuing from eop\n");
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continue;
|
||||
}
|
||||
}*/
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|
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// Issue 174 fix!
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continue;
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|
@ -180,7 +179,7 @@ template<int index> void _GSgifTransfer(u32 *pMem, u32 size)
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|
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switch(path->mode)
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{
|
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case 1: // PACKED
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case GIF_FLG_PACKED:
|
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{
|
||||
assert( path->tag.nloop > 0 );
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for(; size > 0; size--, pMem += 4)
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||||
|
@ -190,6 +189,7 @@ template<int index> void _GSgifTransfer(u32 *pMem, u32 size)
|
|||
g_GIFPackedRegHandlers[reg](pMem);
|
||||
|
||||
path->regn += 4;
|
||||
|
||||
if (path->tag.nreg == path->regn)
|
||||
{
|
||||
path->regn = 0;
|
||||
|
@ -203,16 +203,20 @@ template<int index> void _GSgifTransfer(u32 *pMem, u32 size)
|
|||
}
|
||||
break;
|
||||
}
|
||||
case 2: // REGLIST
|
||||
case GIF_FLG_REGLIST:
|
||||
{
|
||||
//GS_LOG("%8.8x%8.8x %d L\n", ((u32*)&gs.regs)[1], *(u32*)&gs.regs, path->tag.nreg/4);
|
||||
assert( path->tag.nloop > 0 );
|
||||
size *= 2;
|
||||
|
||||
for(; size > 0; pMem+= 2, size--)
|
||||
{
|
||||
int reg = (int)((path->regs >> path->regn) & 0xf);
|
||||
|
||||
g_GIFRegHandlers[reg](pMem);
|
||||
|
||||
path->regn += 4;
|
||||
|
||||
if (path->tag.nreg == path->regn)
|
||||
{
|
||||
path->regn = 0;
|
||||
|
@ -229,8 +233,8 @@ template<int index> void _GSgifTransfer(u32 *pMem, u32 size)
|
|||
size /= 2;
|
||||
break;
|
||||
}
|
||||
case 3: // GIF_IMAGE (FROM_VFRAM)
|
||||
case 4: // Used in the DirectX version, so we'll use it here too.
|
||||
case GIF_FLG_IMAGE: // FROM_VFRAM
|
||||
case GIF_FLG_IMAGE2: // Used in the DirectX version, so we'll use it here too.
|
||||
{
|
||||
if(gs.imageTransfer >= 0 && gs.imageTransfer <= 1)
|
||||
{
|
||||
|
@ -254,8 +258,10 @@ template<int index> void _GSgifTransfer(u32 *pMem, u32 size)
|
|||
{
|
||||
// simulate
|
||||
int process = min((int)size, path->tag.nloop);
|
||||
|
||||
path->tag.nloop -= process;
|
||||
pMem += process*4; size -= process;
|
||||
pMem += process*4;
|
||||
size -= process;
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -284,7 +290,7 @@ void CALLBACK GSgifTransfer1(u32 *pMem, u32 addr)
|
|||
{
|
||||
FUNCLOG
|
||||
|
||||
//pathInfo *path = &gs.path[0];
|
||||
pathInfo *path = &gs.path[0];
|
||||
|
||||
//GS_LOG("GSgifTransfer1 0x%x (mode %d)\n", addr, path->mode);
|
||||
|
||||
|
@ -295,14 +301,14 @@ void CALLBACK GSgifTransfer1(u32 *pMem, u32 addr)
|
|||
count++;
|
||||
#endif
|
||||
|
||||
gs.path[0].tag.nloop = 0;
|
||||
gs.path[0].tag.eop = 0;
|
||||
path->tag.nloop = 0;
|
||||
path->tag.eop = 0;
|
||||
_GSgifTransfer<0>((u32*)((u8*)pMem+addr), (0x4000 - addr)/16);
|
||||
|
||||
if (!gs.path[0].tag.eop && (gs.path[0].tag.nloop > 0))
|
||||
if (!path->tag.eop && (path->tag.nloop > 0))
|
||||
{
|
||||
assert( (addr&0xf) == 0 ); //BUG
|
||||
gs.path[0].tag.nloop = 0;
|
||||
path->tag.nloop = 0;
|
||||
ERROR_LOG("Transfer1 - 2\n");
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -23,6 +23,29 @@
|
|||
#include "Mem.h"
|
||||
#include "Regs.h"
|
||||
#include "zerogs.h"
|
||||
#include "Util.h"
|
||||
|
||||
enum GIF_FLG
|
||||
{
|
||||
GIF_FLG_PACKED = 0,
|
||||
GIF_FLG_REGLIST = 1,
|
||||
GIF_FLG_IMAGE = 2,
|
||||
GIF_FLG_IMAGE2 = 3
|
||||
};
|
||||
|
||||
//
|
||||
// GIFTag
|
||||
REG128(GIFTag)
|
||||
u32 NLOOP:15;
|
||||
u32 EOP:1;
|
||||
u32 _PAD1:16;
|
||||
u32 _PAD2:14;
|
||||
u32 PRE:1;
|
||||
u32 PRIM:11;
|
||||
u32 FLG:2; // enum GIF_FLG
|
||||
u32 NREG:4;
|
||||
u64 REGS:64;
|
||||
REG_END
|
||||
|
||||
void GIFtag(pathInfo *path, u32 *data);
|
||||
void _GSgifPacket(pathInfo *path, u32 *pMem);
|
||||
|
|
|
@ -365,7 +365,7 @@ void CALLBACK GSconfigure()
|
|||
DisplayDialog();
|
||||
}
|
||||
|
||||
void __forceinline SysMessage(const char *fmt, ...)
|
||||
void SysMessage(const char *fmt, ...)
|
||||
{
|
||||
va_list list;
|
||||
char msg[512];
|
||||
|
|
|
@ -0,0 +1,383 @@
|
|||
/* ZeroGS KOSMOS
|
||||
* Copyright (C) 2005-2006 zerofrog@gmail.com
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef UTIL_H_INCLUDED
|
||||
#define UTIL_H_INCLUDED
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
|
||||
extern HWND GShwnd;
|
||||
|
||||
#else // linux basic definitions
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glx.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <X11/keysym.h>
|
||||
#include <X11/extensions/xf86vmode.h>
|
||||
#include <gtk/gtk.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <malloc.h>
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
#define GSdefs
|
||||
#include "PS2Edefs.h"
|
||||
|
||||
// need C definitions -- no mangling please!
|
||||
extern "C" u32 CALLBACK PS2EgetLibType(void);
|
||||
extern "C" u32 CALLBACK PS2EgetLibVersion2(u32 type);
|
||||
extern "C" char* CALLBACK PS2EgetLibName(void);
|
||||
|
||||
#include "zerogsmath.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
extern u32 THR_KeyEvent; // value for passing out key events beetwen threads
|
||||
extern bool THR_bShift;
|
||||
extern std::string s_strIniPath; // Air's new (r2361) new constant for ini file path
|
||||
|
||||
/////////////////////
|
||||
// define when releasing
|
||||
// The only code that uses it is commented out!
|
||||
//#define ZEROGS_CACHEDCLEAR // much better performance
|
||||
//#define RELEASE_TO_PUBLIC
|
||||
// fixme - We should use ZEROGS_DEVBUILD to determine devel/debug builds from "public release" builds.
|
||||
// Means a lot of search-and-replace though. (air)
|
||||
|
||||
#ifdef ZEROGS_DEVBUILD
|
||||
#define GS_LOG __Log
|
||||
#else
|
||||
#define GS_LOG 0&&
|
||||
#endif
|
||||
|
||||
#define ERROR_LOG __LogToConsole
|
||||
//Logging for errors that are called often should have a time counter.
|
||||
|
||||
#if !defined(_MSC_VER) && !defined(HAVE_ALIGNED_MALLOC)
|
||||
|
||||
// declare linux equivalents
|
||||
static __forceinline void* pcsx2_aligned_malloc(size_t size, size_t align)
|
||||
{
|
||||
assert( align < 0x10000 );
|
||||
char* p = (char*)malloc(size+align);
|
||||
int off = 2+align - ((int)(uptr)(p+2) % align);
|
||||
|
||||
p += off;
|
||||
*(u16*)(p-2) = off;
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
static __forceinline void pcsx2_aligned_free(void* pmem)
|
||||
{
|
||||
if( pmem != NULL ) {
|
||||
char* p = (char*)pmem;
|
||||
free(p - (int)*(u16*)(p-2));
|
||||
}
|
||||
}
|
||||
|
||||
#define _aligned_malloc pcsx2_aligned_malloc
|
||||
#define _aligned_free pcsx2_aligned_free
|
||||
|
||||
#endif
|
||||
|
||||
#include <sys/timeb.h> // ftime(), struct timeb
|
||||
|
||||
inline unsigned long timeGetTime()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
_timeb t;
|
||||
_ftime(&t);
|
||||
#else
|
||||
timeb t;
|
||||
ftime(&t);
|
||||
#endif
|
||||
|
||||
return (unsigned long)(t.time*1000+t.millitm);
|
||||
}
|
||||
|
||||
#define max(a,b) (((a) > (b)) ? (a) : (b))
|
||||
#define min(a,b) (((a) < (b)) ? (a) : (b))
|
||||
|
||||
struct RECT
|
||||
{
|
||||
int left, top;
|
||||
int right, bottom;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
int x, y, w, h;
|
||||
} Rect;
|
||||
|
||||
typedef struct {
|
||||
int x, y;
|
||||
} Point;
|
||||
|
||||
typedef struct {
|
||||
int x0, y0;
|
||||
int x1, y1;
|
||||
} Rect2;
|
||||
|
||||
typedef struct {
|
||||
int x, y, c;
|
||||
} PointC;
|
||||
|
||||
#define GSOPTION_FULLSCREEN 0x2
|
||||
#define GSOPTION_TGASNAP 0x4
|
||||
#define GSOPTION_CAPTUREAVI 0x8
|
||||
|
||||
#define GSOPTION_WINDIMS 0x30
|
||||
#define GSOPTION_WIN640 0x00
|
||||
#define GSOPTION_WIN800 0x10
|
||||
#define GSOPTION_WIN1024 0x20
|
||||
#define GSOPTION_WIN1280 0x30
|
||||
#define GSOPTION_WIDESCREEN 0x40
|
||||
|
||||
#define GSOPTION_WIREFRAME 0x100
|
||||
#define GSOPTION_LOADED 0x8000
|
||||
|
||||
//Configuration values.
|
||||
typedef struct
|
||||
{
|
||||
u8 mrtdepth; // write color in render target
|
||||
u8 interlace; // intelacing mode 0, 1, 3-off
|
||||
u8 aa; // antialiasing 0 - off, 1 - 2x, 2 - 4x, 3 - 8x, 4 - 16x
|
||||
u8 negaa; // negative aliasing
|
||||
u8 bilinear; // set to enable bilinear support. 0 - off, 1 -- on, 2 -- force (use for textures that usually need it)
|
||||
u32 options; // game options -- different hacks.
|
||||
u32 gamesettings;// default game settings
|
||||
int width, height; // View target size, has no impact towards speed
|
||||
bool isWideScreen; // Widescreen support
|
||||
#ifdef GS_LOG
|
||||
u32 log;
|
||||
#endif
|
||||
} GSconf;
|
||||
|
||||
#ifdef __LINUX__
|
||||
static u32 __attribute__((unused)) lasttime = 0;
|
||||
static u32 __attribute__((unused)) BigTime = 5000;
|
||||
static bool __attribute__((unused)) SPAM_PASS;
|
||||
#else
|
||||
static u32 lasttime = 0;
|
||||
static u32 BigTime = 5000;
|
||||
static bool SPAM_PASS;
|
||||
#endif
|
||||
|
||||
#define ERROR_LOG_SPAM(text) { \
|
||||
if( timeGetTime() - lasttime > BigTime ) { \
|
||||
ERROR_LOG(text); \
|
||||
lasttime = timeGetTime(); \
|
||||
} \
|
||||
}
|
||||
// The same macro with one-argument substitution.
|
||||
#define ERROR_LOG_SPAMA(fmt, value) { \
|
||||
if( timeGetTime() - lasttime > BigTime ) { \
|
||||
ERROR_LOG(fmt, value); \
|
||||
lasttime = timeGetTime(); \
|
||||
} \
|
||||
}
|
||||
|
||||
#define ERROR_LOG_SPAM_TEST(text) {\
|
||||
if( timeGetTime() - lasttime > BigTime ) { \
|
||||
ERROR_LOG(text); \
|
||||
lasttime = timeGetTime(); \
|
||||
SPAM_PASS = true; \
|
||||
} \
|
||||
else \
|
||||
SPAM_PASS = false; \
|
||||
}
|
||||
|
||||
#if DEBUG_PROF
|
||||
#define FILE_IS_IN_CHECK ((strcmp(__FILE__, "targets.cpp") == 0) || (strcmp(__FILE__, "ZZoglFlush.cpp") == 0))
|
||||
|
||||
#define FUNCLOG {\
|
||||
static bool Was_Here = false; \
|
||||
static unsigned long int waslasttime = 0; \
|
||||
if (!Was_Here && FILE_IS_IN_CHECK) { \
|
||||
Was_Here = true;\
|
||||
ERROR_LOG("%s:%d %s\n", __FILE__, __LINE__, __func__); \
|
||||
waslasttime = timeGetTime(); \
|
||||
} \
|
||||
if (FILE_IS_IN_CHECK && (timeGetTime() - waslasttime > BigTime )) { \
|
||||
Was_Here = false; \
|
||||
} \
|
||||
}
|
||||
#else
|
||||
#define FUNCLOG
|
||||
#endif
|
||||
|
||||
#define DEBUG_LOG printf
|
||||
|
||||
#ifdef RELEASE_TO_PUBLIC
|
||||
#define WARN_LOG 0&&
|
||||
#define PRIM_LOG 0&&
|
||||
#else
|
||||
#define WARN_LOG printf
|
||||
#define PRIM_LOG if (conf.log & 0x00000010) GS_LOG
|
||||
#endif
|
||||
|
||||
#ifndef GREG_LOG
|
||||
#define GREG_LOG 0&&
|
||||
#endif
|
||||
#ifndef PRIM_LOG
|
||||
#define PRIM_LOG 0&&
|
||||
#endif
|
||||
#ifndef WARN_LOG
|
||||
#define WARN_LOG 0&&
|
||||
#endif
|
||||
|
||||
|
||||
#define REG64(name) \
|
||||
union name \
|
||||
{ \
|
||||
u64 i64; \
|
||||
u32 ai32[2]; \
|
||||
struct { \
|
||||
|
||||
#define REG128(name)\
|
||||
union name \
|
||||
{ \
|
||||
u64 ai64[2]; \
|
||||
u32 ai32[4]; \
|
||||
struct { \
|
||||
|
||||
#define REG64_(prefix, name) REG64(prefix##name)
|
||||
#define REG128_(prefix, name) REG128(prefix##name)
|
||||
|
||||
#define REG_END }; };
|
||||
#define REG_END2 };
|
||||
|
||||
#define REG64_SET(name) \
|
||||
union name \
|
||||
{ \
|
||||
u64 i64; \
|
||||
u32 ai32[2]; \
|
||||
|
||||
#define REG128_SET(name)\
|
||||
union name \
|
||||
{ \
|
||||
u64 ai64[2]; \
|
||||
u32 ai32[4]; \
|
||||
|
||||
#define REG_SET_END };
|
||||
|
||||
|
||||
extern FILE *gsLog;
|
||||
|
||||
extern void __Log(const char *fmt, ...);
|
||||
extern void __LogToConsole(const char *fmt, ...);
|
||||
|
||||
extern void LoadConfig();
|
||||
extern void SaveConfig();
|
||||
|
||||
extern void (*GSirq)();
|
||||
|
||||
extern void *SysLoadLibrary(char *lib); // Loads Library
|
||||
extern void *SysLoadSym(void *lib, char *sym); // Loads Symbol from Library
|
||||
extern char *SysLibError(); // Gets previous error loading sysbols
|
||||
extern void SysCloseLibrary(void *lib); // Closes Library
|
||||
extern void SysMessage(const char *fmt, ...);
|
||||
|
||||
#ifdef __LINUX__
|
||||
#include "Utilities/MemcpyFast.h"
|
||||
#define memcpy_amd memcpy_fast
|
||||
#else
|
||||
extern "C" void * memcpy_amd(void *dest, const void *src, size_t n);
|
||||
extern "C" u8 memcmp_mmx(const void *dest, const void *src, int n);
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
class CInterfacePtr
|
||||
{
|
||||
public:
|
||||
inline CInterfacePtr() : ptr(NULL) {}
|
||||
inline explicit CInterfacePtr(T* newptr) : ptr(newptr) { if ( ptr != NULL ) ptr->AddRef(); }
|
||||
inline ~CInterfacePtr() { if( ptr != NULL ) ptr->Release(); }
|
||||
|
||||
inline T* operator* () { assert( ptr != NULL); return *ptr; }
|
||||
inline T* operator->() { return ptr; }
|
||||
inline T* get() { return ptr; }
|
||||
|
||||
inline void release() {
|
||||
if( ptr != NULL ) { ptr->Release(); ptr = NULL; }
|
||||
}
|
||||
|
||||
inline operator T*() { return ptr; }
|
||||
|
||||
inline bool operator==(T* rhs) { return ptr == rhs; }
|
||||
inline bool operator!=(T* rhs) { return ptr != rhs; }
|
||||
|
||||
inline CInterfacePtr& operator= (T* newptr) {
|
||||
if( ptr != NULL ) ptr->Release();
|
||||
ptr = newptr;
|
||||
|
||||
if( ptr != NULL ) ptr->AddRef();
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
T* ptr;
|
||||
};
|
||||
|
||||
|
||||
// IMPORTANT: For every Register there must be an End
|
||||
void DVProfRegister(char* pname); // first checks if this profiler exists in g_listProfilers
|
||||
void DVProfEnd(u32 dwUserData);
|
||||
void DVProfWrite(char* pfilename, u32 frames = 0);
|
||||
void DVProfClear(); // clears all the profilers
|
||||
|
||||
#define DVPROFILE
|
||||
#ifdef DVPROFILE
|
||||
|
||||
class DVProfileFunc
|
||||
{
|
||||
public:
|
||||
u32 dwUserData;
|
||||
DVProfileFunc(char* pname) { DVProfRegister(pname); dwUserData = 0; }
|
||||
DVProfileFunc(char* pname, u32 dwUserData) : dwUserData(dwUserData) { DVProfRegister(pname); }
|
||||
~DVProfileFunc() { DVProfEnd(dwUserData); }
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
class DVProfileFunc
|
||||
{
|
||||
public:
|
||||
u32 dwUserData;
|
||||
static __forceinline DVProfileFunc(char* pname) {}
|
||||
static __forceinline DVProfileFunc(char* pname, u32 dwUserData) { }
|
||||
~DVProfileFunc() {}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif // UTIL_H_INCLUDED
|
|
@ -393,6 +393,10 @@
|
|||
RelativePath="..\GS.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Util.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Mem.h"
|
||||
>
|
||||
|
|
Loading…
Reference in New Issue