diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index a62d5cdfcb..671d0c2ca6 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -632,6 +632,8 @@ SCAJ-20040: SCAJ-20041: name: "Energy Airforce - Aim Strike!" region: "NTSC-Unk" + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. SCAJ-20043: name: "ChainDive" region: "NTSC-Unk" @@ -13406,12 +13408,18 @@ SLES-52259: SLES-52265: name: "Energy Airforce - Aim Strike!" region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. SLES-52266: name: "Energy Airforce - Aim Strike!" region: "PAL-F" + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. SLES-52267: name: "Energy Airforce - Aim Strike!" region: "PAL-I" + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. SLES-52275: name: "Way of the Samurai 2" region: "PAL-M3" @@ -22058,6 +22066,8 @@ SLKA-25180: SLKA-25181: name: "Energy Airforce Aim Strike" region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. SLKA-25182: name: "Hajime no Ippo2 Victorious Road" region: "NTSC-K" @@ -26702,6 +26712,8 @@ SLPM-65374: speedHacks: InstantVU1SpeedHack: 0 # Fixes hanging while going ingame. MTVUSpeedHack: 0 + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. SLPM-65375: name: "Shin Sangoku Musou 3 - Mushoden [Premium Pack]" region: "NTSC-J"