mirror of https://github.com/PCSX2/pcsx2.git
gsdx: wrap gs page/block instead to skip them
Fix FMV of Thrillville when coupled with wrap_gs_mem = 1
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db4b4fb166
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5dfb7d63dc
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@ -645,14 +645,11 @@ vector<GSVector2i>* GSLocalMemory::GetPage2TileMap(const GIFRegTEX0& TEX0)
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for(int x = 0, i = y << 7; x < tw; x += bs.x, i += bs.x)
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{
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uint32 page = (base + off->block.col[x >> 3]) >> 5;
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uint32 page = ((base + off->block.col[x >> 3]) >> 5) % MAX_PAGES;
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if(page < MAX_PAGES)
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{
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tmp[page].insert(i >> 3); // ((y << 7) | x) >> 3
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}
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}
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}
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// combine the lower 5 bits of the address into a 9:5 pointer:mask form, so the "valid bits" can be tested against an uint32 array
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@ -2114,10 +2111,8 @@ uint32* GSOffset::GetPages(const GSVector4i& rect, uint32* pages, GSVector4i* bb
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for(int x = r.left; x < r.right; x += bs.x)
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{
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uint32 n = (base + block.col[x]) >> 5;
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uint32 n = ((base + block.col[x]) >> 5) % MAX_PAGES;
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if(n < MAX_PAGES)
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{
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uint32& row = tmp[n >> 5];
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uint32 col = 1 << (n & 31);
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@ -2129,7 +2124,6 @@ uint32* GSOffset::GetPages(const GSVector4i& rect, uint32* pages, GSVector4i* bb
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}
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}
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}
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}
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*p++ = (uint32)EOP;
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@ -2167,14 +2161,11 @@ GSVector4i* GSOffset::GetPagesAsBits(const GSVector4i& rect, GSVector4i* pages,
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for(int x = r.left; x < r.right; x += bs.x)
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{
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uint32 n = (base + block.col[x]) >> 5;
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uint32 n = ((base + block.col[x]) >> 5) % MAX_PAGES;
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if(n < MAX_PAGES)
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{
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((uint32*)pages)[n >> 5] |= 1 << (n & 31);
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}
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}
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}
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return pages;
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@ -278,10 +278,8 @@ bool GSTextureCacheSW::Texture::Update(const GSVector4i& rect)
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for(int x = r.left, i = (y << 7) + x; x < r.right; x += bs.x, i += bs.x)
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{
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uint32 block = base + off->block.col[x];
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uint32 block = (base + off->block.col[x]) % MAX_BLOCKS;
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if(block < MAX_BLOCKS)
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{
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uint32 row = i >> 5;
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uint32 col = 1 << (i & 31);
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@ -296,7 +294,6 @@ bool GSTextureCacheSW::Texture::Update(const GSVector4i& rect)
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}
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}
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}
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}
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else
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{
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for(int y = r.top; y < r.bottom; y += bs.y, dst += block_pitch)
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@ -305,10 +302,8 @@ bool GSTextureCacheSW::Texture::Update(const GSVector4i& rect)
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for(int x = r.left; x < r.right; x += bs.x)
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{
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uint32 block = base + off->block.col[x];
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uint32 block = (base + off->block.col[x]) % MAX_BLOCKS;
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if(block < MAX_BLOCKS)
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{
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uint32 row = block >> 5;
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uint32 col = 1 << (block & 31);
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@ -323,7 +318,6 @@ bool GSTextureCacheSW::Texture::Update(const GSVector4i& rect)
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}
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}
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}
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}
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if(blocks > 0)
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{
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