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gsdx hw: xman half screen correction
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@ -891,9 +891,9 @@ void GSRendererHW::OI_DoubleHalfClear(GSTexture* rt, GSTexture* ds)
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if (m_vt.m_eq.rgba != 0xFFFF || !m_vt.m_eq.z || v[1].XYZ.Z != v[1].RGBAQ.u32[0])
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if (m_vt.m_eq.rgba != 0xFFFF || !m_vt.m_eq.z || v[1].XYZ.Z != v[1].RGBAQ.u32[0])
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return;
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return;
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// Format doesn't have the same size. It smells fishy
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// Format doesn't have the same size. It smells fishy (xmen...)
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if (frame_psm.trbpp != depth_psm.trbpp)
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//if (frame_psm.trbpp != depth_psm.trbpp)
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return;
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// return;
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// Size of the current draw
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// Size of the current draw
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uint32 w_pages = roundf(m_vt.m_max.p.x / frame_psm.pgs.x);
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uint32 w_pages = roundf(m_vt.m_max.p.x / frame_psm.pgs.x);
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