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GS/HW: Vertex/index pointers should be constant
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@ -647,8 +647,8 @@ struct alignas(16) GSHWDrawConfig
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GSTexture* ds; ///< Depth stencil
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GSTexture* ds; ///< Depth stencil
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GSTexture* tex; ///< Source texture
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GSTexture* tex; ///< Source texture
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GSTexture* pal; ///< Palette texture
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GSTexture* pal; ///< Palette texture
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GSVertex* verts; ///< Vertices to draw
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const GSVertex* verts;///< Vertices to draw
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u32* indices; ///< Indices to draw
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const u32* indices; ///< Indices to draw
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u32 nverts; ///< Number of vertices
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u32 nverts; ///< Number of vertices
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u32 nindices; ///< Number of indices
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u32 nindices; ///< Number of indices
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u32 indices_per_prim; ///< Number of indices that make up one primitive
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u32 indices_per_prim; ///< Number of indices that make up one primitive
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