mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: only open debug file once
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7979dec5b0
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@ -42,6 +42,7 @@ static const uint32 g_fx_cb_index = 14;
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bool GSDeviceOGL::m_debug_gl_call = false;
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bool GSDeviceOGL::m_debug_gl_call = false;
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int GSDeviceOGL::s_n = 0;
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int GSDeviceOGL::s_n = 0;
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FILE* GSDeviceOGL::m_debug_gl_file = NULL;
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GSDeviceOGL::GSDeviceOGL()
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GSDeviceOGL::GSDeviceOGL()
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: m_free_window(false)
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: m_free_window(false)
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@ -62,8 +63,7 @@ GSDeviceOGL::GSDeviceOGL()
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// Reset the debug file
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// Reset the debug file
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#ifdef ENABLE_OGL_DEBUG
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#ifdef ENABLE_OGL_DEBUG
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FILE* f = fopen("GSdx_opengl_debug.txt","w");
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m_debug_gl_file = fopen("GSdx_opengl_debug.txt","w");
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fclose(f);
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#endif
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#endif
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m_debug_gl_call = theApp.GetConfig("debug_opengl", 0);
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m_debug_gl_call = theApp.GetConfig("debug_opengl", 0);
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@ -71,6 +71,11 @@ GSDeviceOGL::GSDeviceOGL()
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GSDeviceOGL::~GSDeviceOGL()
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GSDeviceOGL::~GSDeviceOGL()
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{
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{
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if (m_debug_gl_file) {
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fclose(m_debug_gl_file);
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m_debug_gl_file = NULL;
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}
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// If the create function wasn't called nothing to do.
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// If the create function wasn't called nothing to do.
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if (m_shader == NULL)
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if (m_shader == NULL)
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return;
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return;
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@ -1252,13 +1257,9 @@ void GSDeviceOGL::DebugOutputToFile(GLenum gl_source, GLenum gl_type, GLuint id,
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}
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}
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#endif
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#endif
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// FIXME move open/close in constructor/destructor
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if (m_debug_gl_file)
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FILE* f = fopen("GSdx_opengl_debug.txt","a");
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fprintf(m_debug_gl_file,"Type:%s\tID:%d\tSeverity:%s\tMessage:%s\n", type.c_str(), s_n, severity.c_str(), message.c_str());
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if(f)
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{
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fprintf(f,"Type:%s\tID:%d\tSeverity:%s\tMessage:%s\n", type.c_str(), s_n, severity.c_str(), message.c_str());
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fclose(f);
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}
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ASSERT(sev_counter < 5);
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ASSERT(sev_counter < 5);
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}
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}
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@ -462,6 +462,7 @@ class GSDeviceOGL : public GSDevice
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uint32 m_msaa; // Level of Msaa
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uint32 m_msaa; // Level of Msaa
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static bool m_debug_gl_call;
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static bool m_debug_gl_call;
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static FILE* m_debug_gl_file;
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bool m_free_window;
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bool m_free_window;
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GSWnd* m_window;
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GSWnd* m_window;
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