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GS/HW: Set m_channel_shuffle if late tests succeed
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@ -2732,7 +2732,8 @@ bool GSRendererHW::TestChannelShuffle(GSTextureCache::Target* src)
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(((m_vt.m_max.p - m_vt.m_min.p) <= GSVector4(64.0f)).mask() & 0x3) == 0x3); // single_page
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// This is a little redundant since it'll get called twice, but the only way to stop us wasting time on copies.
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return (shuffle && EmulateChannelShuffle(src, true));
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m_channel_shuffle = (shuffle && EmulateChannelShuffle(src, true));
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return m_channel_shuffle;
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}
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__ri bool GSRendererHW::EmulateChannelShuffle(GSTextureCache::Target* src, bool test_only)
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