mirror of https://github.com/PCSX2/pcsx2.git
GS: Preserve deinterlacing render target when Shadeboost or FXAA are
enabled.
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parent
60b92ba775
commit
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@ -387,13 +387,21 @@ void GSDevice::Interlace(const GSVector2i& ds, int field, int mode, float yoffse
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default:
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m_current = m_merge;
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}
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if ((GSConfig.FXAA || GSConfig.ShadeBoost) && m_current != m_merge)
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{
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const GSVector2i s = m_current->GetSize();
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ResizeTexture(&m_merge, GSTexture::Type::RenderTarget, s.x, s.y, false);
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StretchRect(m_current, GSVector4(0, 0, 1, 1), m_merge, GSVector4(0, 0, ds.x, ds.y), ShaderConvert::COPY, false);
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m_current = m_merge;
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}
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}
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void GSDevice::FXAA()
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{
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const GSVector2i s = m_current->GetSize();
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if (ResizeTarget(&m_target_tmp))
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if (ResizeTexture(&m_target_tmp, GSTexture::Type::RenderTarget, s.x, s.y, false))
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{
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const GSVector4 sRect(0, 0, 1, 1);
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const GSVector4 dRect(0, 0, s.x, s.y);
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@ -407,7 +415,7 @@ void GSDevice::ShadeBoost()
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{
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const GSVector2i s = m_current->GetSize();
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if (ResizeTarget(&m_target_tmp))
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if (ResizeTexture(&m_target_tmp, GSTexture::Type::RenderTarget, s.x, s.y, false))
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{
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const GSVector4 sRect(0, 0, 1, 1);
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const GSVector4 dRect(0, 0, s.x, s.y);
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@ -434,7 +442,7 @@ void GSDevice::Resize(int width, int height)
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s = m_current->GetSize() * GSVector2i(++multiplier);
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}
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if (ResizeTexture(&m_target_tmp, GSTexture::Type::RenderTarget, s.x, s.y))
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if (ResizeTexture(&m_target_tmp, GSTexture::Type::RenderTarget, s.x, s.y, false))
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{
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const GSVector4 sRect(0, 0, 1, 1);
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const GSVector4 dRect(0, 0, s.x, s.y);
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