onepad: properly indent comments

Clang-format doesn't like the double *
This commit is contained in:
Gregory Hainaut 2017-04-11 19:02:31 +02:00
parent 9c7e9cc6f2
commit 5c537fdbe3
2 changed files with 24 additions and 23 deletions

View File

@ -35,31 +35,32 @@ public:
GamePad(const GamePad &); // copy constructor
GamePad &operator=(const GamePad &); // assignment
/**
/*
* Find every interesting devices and create right structure for them(depend on backend)
**/
*/
static void EnumerateGamePads(std::vector<std::unique_ptr<GamePad>> &vgamePad);
static void UpdateReleaseState();
/**
/*
* Update state of every attached devices
**/
*/
static void UpdateGamePadState();
/**
/*
* Causes devices to rumble
* Rumble will differ according to type which is either 0(small motor) or 1(big motor)
**/
*/
virtual void Rumble(int type, int pad) { return; }
/**
/*
* Safely dispatch to the Rumble method above
**/
*/
static void DoRumble(int type, int pad);
virtual bool Init(int id) { return false; } // opens a handle and gets information
/**
/*
* Used for GUI checkbox to give feedback to the user
**/
*/
virtual bool TestForce(float strength = 0.6) { return false; }
virtual bool PollButtons(u32 &pkey) { return false; }

View File

@ -96,13 +96,13 @@ void JoystickInfo::Rumble(int type, int pad)
if (first) { // If done multiple times, device memory will be filled
first = 0;
GenerateDefaultEffect();
/** Sine and triangle are quite probably the best, don't change that lightly and if you do
/* Sine and triangle are quite probably the best, don't change that lightly and if you do
* keep effects ordered by type
**/
/** Effect for small motor **/
/** Sine seems to be the only effect making little motor from DS3/4 react
*/
/* Effect for small motor */
/* Sine seems to be the only effect making little motor from DS3/4 react
* Intensity has pretty much no effect either(which is coherent with what is explain in hid_sony driver
**/
*/
effects[0].type = SDL_HAPTIC_SINE;
effects_id[0] = SDL_HapticNewEffect(haptic, &effects[0]);
if (effects_id[0] < 0) {