mirror of https://github.com/PCSX2/pcsx2.git
onepad: properly indent comments
Clang-format doesn't like the double *
This commit is contained in:
parent
9c7e9cc6f2
commit
5c537fdbe3
|
@ -35,31 +35,32 @@ public:
|
|||
GamePad(const GamePad &); // copy constructor
|
||||
GamePad &operator=(const GamePad &); // assignment
|
||||
|
||||
/**
|
||||
/*
|
||||
* Find every interesting devices and create right structure for them(depend on backend)
|
||||
**/
|
||||
*/
|
||||
static void EnumerateGamePads(std::vector<std::unique_ptr<GamePad>> &vgamePad);
|
||||
static void UpdateReleaseState();
|
||||
/**
|
||||
|
||||
/*
|
||||
* Update state of every attached devices
|
||||
**/
|
||||
*/
|
||||
static void UpdateGamePadState();
|
||||
|
||||
/**
|
||||
/*
|
||||
* Causes devices to rumble
|
||||
* Rumble will differ according to type which is either 0(small motor) or 1(big motor)
|
||||
**/
|
||||
*/
|
||||
virtual void Rumble(int type, int pad) { return; }
|
||||
/**
|
||||
/*
|
||||
* Safely dispatch to the Rumble method above
|
||||
**/
|
||||
*/
|
||||
static void DoRumble(int type, int pad);
|
||||
|
||||
virtual bool Init(int id) { return false; } // opens a handle and gets information
|
||||
|
||||
/**
|
||||
/*
|
||||
* Used for GUI checkbox to give feedback to the user
|
||||
**/
|
||||
*/
|
||||
virtual bool TestForce(float strength = 0.6) { return false; }
|
||||
|
||||
virtual bool PollButtons(u32 &pkey) { return false; }
|
||||
|
|
|
@ -96,13 +96,13 @@ void JoystickInfo::Rumble(int type, int pad)
|
|||
if (first) { // If done multiple times, device memory will be filled
|
||||
first = 0;
|
||||
GenerateDefaultEffect();
|
||||
/** Sine and triangle are quite probably the best, don't change that lightly and if you do
|
||||
/* Sine and triangle are quite probably the best, don't change that lightly and if you do
|
||||
* keep effects ordered by type
|
||||
**/
|
||||
/** Effect for small motor **/
|
||||
/** Sine seems to be the only effect making little motor from DS3/4 react
|
||||
*/
|
||||
/* Effect for small motor */
|
||||
/* Sine seems to be the only effect making little motor from DS3/4 react
|
||||
* Intensity has pretty much no effect either(which is coherent with what is explain in hid_sony driver
|
||||
**/
|
||||
*/
|
||||
effects[0].type = SDL_HAPTIC_SINE;
|
||||
effects_id[0] = SDL_HapticNewEffect(haptic, &effects[0]);
|
||||
if (effects_id[0] < 0) {
|
||||
|
|
Loading…
Reference in New Issue