From 5ae987d48e1f9d86f17afcd8e59998cc81d4038c Mon Sep 17 00:00:00 2001 From: RedDevilus Date: Sun, 1 May 2022 00:37:23 +0200 Subject: [PATCH] GameDB: Crash Bandicoot - Wrath of Cortex Adds missing gamefixes that influenced random corruptions and the famous fog wall. --- bin/resources/GameIndex.yaml | 40 ++++++++++++++++++++++++++++++++++-- 1 file changed, 38 insertions(+), 2 deletions(-) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index fa7f8bf036..954bd37271 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -9188,6 +9188,9 @@ SLES-50386: name: "Crash Bandicoot - Wrath of Cortex" region: "PAL-M6" compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. SLES-50390: name: "Driven" region: "PAL-M5" @@ -22418,6 +22421,9 @@ SLPM-62113: SLPM-62114: name: "Crash Bandicoot 4 - Sakuretsu! Majin Power" region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. SLPM-62117: name: "Momotaro Train X" region: "NTSC-J" @@ -24189,9 +24195,18 @@ SLPM-64502: SLPM-64504: name: "Maximo" region: "NTSC-K" -SLPM-64513: - name: "Crash Bandicoot - Return of the Demon King" +SLPM-64509: + name: "Crash Bandicoot - Return of the Demon King [English Dub Edition]" # Wrath of Cortex region: "NTSC-K" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. +SLPM-64513: + name: "Crash Bandicoot - Return of the Demon King" # Wrath of Cortex + region: "NTSC-K" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. SLPM-64522: name: "La Pucelle" region: "NTSC-K" @@ -31017,6 +31032,9 @@ SLPM-74002: SLPM-74003: name: "Crash Bandicoot 4 - Sakuretsu! Majin Power! [PlayStation 2 The Best]" region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. SLPM-74004: name: "Maximo - Ghosts to Glory [PlayStation 2 The Best]" region: "NTSC-J" @@ -37089,6 +37107,9 @@ SLUS-20238: name: "Crash Bandicoot - The Wrath of Cortex" region: "NTSC-U" compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. SLUS-20239: name: "Driven" region: "NTSC-U" @@ -45090,6 +45111,9 @@ SLUS-29009: SLUS-29010: name: "Crash Bandicoot - The Wrath of Cortex [Demo]" region: "NTSC-U" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. SLUS-29011: name: "WWF SmackDown! - Just Bring It [Demo]" region: "NTSC-U" @@ -45812,3 +45836,15 @@ TLES-82043: region: "PAL-E" gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. +VW067-J1: + name: "Crash Bandicoot 4 - Sakuretsu! Majin Power!" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. +VW067-J2: + name: "Crash Bandicoot 4 - Sakuretsu! Majin Power! [PlayStation 2 The Best]" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall.