mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl-wnd: fix compilation on MSVC201x
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5638 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -97,7 +97,7 @@ GSDeviceOGL::~GSDeviceOGL()
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gl_DeleteProgram(m_convert.ps[i]);
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} else {
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gl_DeleteShader(m_convert.vs);
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for (uint i = 0; i < 2; i++)
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for (uint32 i = 0; i < 2; i++)
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gl_DeleteShader(m_convert.ps[i]);
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}
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gl_DeleteSamplers(1, &m_convert.ln);
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