mirror of https://github.com/PCSX2/pcsx2.git
Qt: Fix bugs relating to per-game settings
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63998b64cc
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5949c772d1
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@ -435,7 +435,7 @@ namespace SettingWidgetBinder
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int sif_value;
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int sif_value;
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if (sif->GetIntValue(section.c_str(), key.c_str(), &sif_value))
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if (sif->GetIntValue(section.c_str(), key.c_str(), &sif_value))
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Accessor::setNullableIntValue(widget, sif_value);
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Accessor::setNullableIntValue(widget, sif_value - option_offset);
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else
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else
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Accessor::setNullableIntValue(widget, std::nullopt);
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Accessor::setNullableIntValue(widget, std::nullopt);
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@ -735,7 +735,7 @@ namespace SettingWidgetBinder
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{
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{
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for (int i = 0; enum_values[i] != nullptr; i++)
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for (int i = 0; enum_values[i] != nullptr; i++)
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{
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{
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if (value == enum_values[i])
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if (sif_value == enum_values[i])
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{
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{
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sif_int_value = i;
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sif_int_value = i;
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break;
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break;
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@ -744,9 +744,9 @@ namespace SettingWidgetBinder
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}
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}
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Accessor::setNullableIntValue(widget, sif_int_value);
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Accessor::setNullableIntValue(widget, sif_int_value);
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Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key), enum_names]() {
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Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key), enum_values]() {
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if (std::optional<int> new_value = Accessor::getNullableIntValue(widget); new_value.has_value())
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if (std::optional<int> new_value = Accessor::getNullableIntValue(widget); new_value.has_value())
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sif->SetStringValue(section.c_str(), key.c_str(), enum_names[new_value.value()]);
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sif->SetStringValue(section.c_str(), key.c_str(), enum_values[new_value.value()]);
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else
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else
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sif->DeleteValue(section.c_str(), key.c_str());
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sif->DeleteValue(section.c_str(), key.c_str());
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@ -390,7 +390,7 @@ void SettingsDialog::setStringSettingValue(const char* section, const char* key,
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{
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{
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if (m_sif)
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if (m_sif)
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{
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{
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value.has_value() ? m_sif->SetBoolValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
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value.has_value() ? m_sif->SetStringValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
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m_sif->Save();
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m_sif->Save();
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}
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}
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else
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else
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