mirror of https://github.com/PCSX2/pcsx2.git
gsdx-hw: Adjust PABE logs and expand the mentioned games list for it.
This commit is contained in:
parent
e860742131
commit
593d948615
|
@ -521,7 +521,7 @@ void GSRendererDX11::EmulateBlending()
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Breath of Fire Dragon Quarter triggers this in battles. Graphics are fine though.
|
// Breath of Fire Dragon Quarter, Strawberry Shortcake, Super Robot Wars.
|
||||||
//ASSERT(0);
|
//ASSERT(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -463,23 +463,21 @@ void GSRendererOGL::EmulateBlending(bool DATE_GL42)
|
||||||
// No blending so early exit
|
// No blending so early exit
|
||||||
if (!(PRIM->ABE || PRIM->AA1 && m_vt.m_primclass == GS_LINE_CLASS)) {
|
if (!(PRIM->ABE || PRIM->AA1 && m_vt.m_primclass == GS_LINE_CLASS)) {
|
||||||
#ifdef ENABLE_OGL_DEBUG
|
#ifdef ENABLE_OGL_DEBUG
|
||||||
if (m_env.PABE.PABE) {
|
if (m_env.PABE.PABE)
|
||||||
GL_INS("!!! ENV PABE without ABE !!!");
|
GL_INS("ERROR: ENV PABE without ABE!");
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
dev->OMSetBlendState();
|
dev->OMSetBlendState();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_env.PABE.PABE)
|
if (m_env.PABE.PABE) {
|
||||||
{
|
GL_INS("ERROR: ENV PABE not supported!");
|
||||||
GL_INS("!!! ENV PABE not supported !!!");
|
|
||||||
if (m_sw_blending >= ACC_BLEND_MEDIUM) {
|
if (m_sw_blending >= ACC_BLEND_MEDIUM) {
|
||||||
// m_ps_sel.pabe = 1;
|
// m_ps_sel.pabe = 1;
|
||||||
m_require_full_barrier |= (ALPHA.C == 1);
|
m_require_full_barrier |= (ALPHA.C == 1);
|
||||||
sw_blending = true;
|
sw_blending = true;
|
||||||
}
|
}
|
||||||
//Breath of Fire Dragon Quarter triggers this in battles. Graphics are fine though.
|
// Breath of Fire Dragon Quarter, Strawberry Shortcake, Super Robot Wars.
|
||||||
//ASSERT(0);
|
//ASSERT(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue