* build the utility to prebuilt cg shader (zzogl-shader)
* build the shader (ps2hw_cmake.dat) that would avoid copyright issue for debian/ubuntu


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5159 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut 2012-04-17 17:06:58 +00:00
parent 05fd151a9e
commit 5936caa2fe
3 changed files with 82 additions and 0 deletions

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@ -5,6 +5,10 @@ if(NOT TOP_CMAKE_WAS_SOURCED)
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt") It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif(NOT TOP_CMAKE_WAS_SOURCED) endif(NOT TOP_CMAKE_WAS_SOURCED)
# Allow to build the shader files
if(EXISTS "${PROJECT_SOURCE_DIR}/plugins/zzogl-pg/opengl/ZeroGSShaders")
add_subdirectory(ZeroGSShaders)
endif(EXISTS "${PROJECT_SOURCE_DIR}/plugins/zzogl-pg/opengl/ZeroGSShaders")
# plugin name # plugin name
set(Output zzogl-0.3.0) set(Output zzogl-0.3.0)

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@ -0,0 +1,75 @@
# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif(NOT TOP_CMAKE_WAS_SOURCED)
# plugin name
set(Output zzogl-shader)
set(CommonFlags
-pthread
-DZEROGS_SSE2
-fno-strict-aliasing
-Wstrict-aliasing # Allow to track strict aliasing issue.
-Wunused-variable
-DNVIDIA_CG_API
)
set(OptimizationFlags
-O2
-DNDEBUG
)
# Debug - Build
if(CMAKE_BUILD_TYPE STREQUAL Debug)
# add defines
add_definitions(${CommonFlags} -g -Wall -D_DEBUG)
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
# Devel - Build
if(CMAKE_BUILD_TYPE STREQUAL Devel)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags} -g -W -DZEROGS_DEVBUILD)
endif(CMAKE_BUILD_TYPE STREQUAL Devel)
# Release - Build
if(CMAKE_BUILD_TYPE STREQUAL Release)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags} -W)
endif(CMAKE_BUILD_TYPE STREQUAL Release)
include_directories(.)
# add library
add_executable(${Output} zerogsshaders.cpp zpipe.cpp)
# link target with zlib
target_link_libraries(${Output} ${ZLIB_LIBRARIES})
# link target with Cg
target_link_libraries(${Output} ${CG_LIBRARIES})
# link target with opengl
target_link_libraries(${Output} ${OPENGL_LIBRARIES})
# User flags options
if(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
target_link_libraries(${Output} "${USER_CMAKE_LD_FLAGS}")
endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
# Now build the shader
add_custom_command(TARGET ${Output} POST_BUILD
COMMAND ${Output} ps2hw.fx ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/plugins/zzogl-pg/opengl
)
if(PACKAGE_MODE)
install(TARGETS ${Output} DESTINATION bin)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat DESTINATION ${PLUGIN_DIR})
else(PACKAGE_MODE)
install(TARGETS ${Output} DESTINATION ${CMAKE_SOURCE_DIR}/bin)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins)
endif(PACKAGE_MODE)

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@ -26,6 +26,9 @@
#include <cstdio> #include <cstdio>
#include <vector> #include <vector>
#define ZZshProgram CGprogram
#define ZZshContext CGcontext
using namespace std; using namespace std;
#define NUM_FILTERS 2 // texture filtering #define NUM_FILTERS 2 // texture filtering