mirror of https://github.com/PCSX2/pcsx2.git
Big Picture: Fix macro pressure/deadzone not having independent labels
Fixes mangled pop-up, allows both to be set correctly/independently
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@ -4125,7 +4125,7 @@ void FullscreenUI::DrawControllerSettingsPage()
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1.0f, 0.01f, 100.0f, "%.0f%%");
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1.0f, 0.01f, 100.0f, "%.0f%%");
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const std::string deadzone_key(fmt::format("Macro{}Deadzone", macro_index + 1));
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const std::string deadzone_key(fmt::format("Macro{}Deadzone", macro_index + 1));
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DrawFloatSpinBoxSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_DOWN, "Pressure"),
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DrawFloatSpinBoxSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_DOWN, "Deadzone"),
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FSUI_CSTR("Determines the pressure required to activate the macro."), section, deadzone_key.c_str(), 0.0f, 0.00f, 1.0f,
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FSUI_CSTR("Determines the pressure required to activate the macro."), section, deadzone_key.c_str(), 0.0f, 0.00f, 1.0f,
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0.01f, 100.0f, "%.0f%%");
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0.01f, 100.0f, "%.0f%%");
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@ -7160,6 +7160,7 @@ TRANSLATE_NOOP("FullscreenUI", "Macro Button {}");
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TRANSLATE_NOOP("FullscreenUI", "Buttons");
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TRANSLATE_NOOP("FullscreenUI", "Buttons");
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TRANSLATE_NOOP("FullscreenUI", "Frequency");
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TRANSLATE_NOOP("FullscreenUI", "Frequency");
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TRANSLATE_NOOP("FullscreenUI", "Pressure");
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TRANSLATE_NOOP("FullscreenUI", "Pressure");
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TRANSLATE_NOOP("FullscreenUI", "Deadzone");
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TRANSLATE_NOOP("FullscreenUI", "Controller Port {}{} Settings");
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TRANSLATE_NOOP("FullscreenUI", "Controller Port {}{} Settings");
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TRANSLATE_NOOP("FullscreenUI", "Controller Port {} Settings");
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TRANSLATE_NOOP("FullscreenUI", "Controller Port {} Settings");
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TRANSLATE_NOOP("FullscreenUI", "USB Port {}");
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TRANSLATE_NOOP("FullscreenUI", "USB Port {}");
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