MTGS: port read/write pointer to full atomic + optimize atomic access

Read pointer is only written by the MTGS thread so it can be relaxed-read
by the MTGS thread

Write pointer is only written by the EE thread so it can be relaxed-read
by the EE thread

Remove volatile stuff
This commit is contained in:
Gregory Hainaut 2016-07-03 10:27:53 +02:00
parent 6fb7beb58a
commit 5913ff1bd8
2 changed files with 44 additions and 41 deletions

View File

@ -267,8 +267,9 @@ class SysMtgsThread : public SysThreadBase
public:
// note: when m_ReadPos == m_WritePos, the fifo is empty
__aligned(4) uint m_ReadPos; // cur pos gs is reading from
__aligned(4) uint m_WritePos; // cur pos ee thread is writing to
// Threading info: m_ReadPos is updated by the MTGS thread. m_WritePos is updated by the EE thread
std::atomic<unsigned int> m_ReadPos; // cur pos gs is reading from
std::atomic<unsigned int> m_WritePos; // cur pos ee thread is writing to
std::atomic<bool> m_RingBufferIsBusy;
std::atomic<bool> m_SignalRingEnable;

View File

@ -37,13 +37,6 @@ using namespace Threading;
# define MTGS_LOG(...) do {} while (0)
#endif
// forces the compiler to treat a non-volatile value as volatile.
// This allows us to declare the vars as non-volatile and only use
// them as volatile when appropriate (more optimized).
#define volatize(x) (*reinterpret_cast<volatile uint*>(&(x)))
// =====================================================================================================
// MTGS Threaded Class Implementation
// =====================================================================================================
@ -110,7 +103,7 @@ void SysMtgsThread::ResetGS()
// * Signal a reset.
// * clear the path and byRegs structs (used by GIFtagDummy)
m_ReadPos = m_WritePos;
m_ReadPos = m_WritePos.load();
m_QueuedFrameCount = 0;
m_VsyncSignalListener = 0;
@ -164,7 +157,7 @@ void SysMtgsThread::PostVsyncStart()
if ((m_QueuedFrameCount.fetch_add(1) < EmuConfig.GS.VsyncQueueSize) /*|| (!EmuConfig.GS.VsyncEnable && !EmuConfig.GS.FrameLimitEnable)*/) return;
m_VsyncSignalListener.store(true, std::memory_order_release);
//Console.WriteLn( Color_Blue, "(EEcore Sleep) Vsync\t\tringpos=0x%06x, writepos=0x%06x", volatize(m_ReadPos), m_WritePos );
//Console.WriteLn( Color_Blue, "(EEcore Sleep) Vsync\t\tringpos=0x%06x, writepos=0x%06x", m_ReadPos.load(), m_WritePos.load() );
m_sem_Vsync.WaitNoCancel();
}
@ -266,6 +259,9 @@ struct RingBufferLock {
void SysMtgsThread::ExecuteTaskInThread()
{
// Threading info: run in MTGS thread
// m_ReadPos is only update by the MTGS thread so it is safe to load it with a relaxed atomic
#ifdef RINGBUF_DEBUG_STACK
PacketTagType prevCmd;
#endif
@ -285,16 +281,18 @@ void SysMtgsThread::ExecuteTaskInThread()
// note: m_ReadPos is intentionally not volatile, because it should only
// ever be modified by this thread.
while( m_ReadPos != volatize(m_WritePos))
while( m_ReadPos.load(std::memory_order_relaxed) != m_WritePos.load(std::memory_order_acquire))
{
if (EmuConfig.GS.DisableOutput) {
m_ReadPos = m_WritePos;
m_ReadPos = m_WritePos.load();
continue;
}
pxAssert( m_ReadPos < RingBufferSize );
const unsigned int local_ReadPos = m_ReadPos.load(std::memory_order_relaxed);
const PacketTagType& tag = (PacketTagType&)RingBuffer[m_ReadPos];
pxAssert( local_ReadPos < RingBufferSize );
const PacketTagType& tag = (PacketTagType&)RingBuffer[local_ReadPos];
u32 ringposinc = 1;
#ifdef RINGBUF_DEBUG_STACK
@ -302,11 +300,11 @@ void SysMtgsThread::ExecuteTaskInThread()
m_lock_Stack.Lock();
uptr stackpos = ringposStack.back();
if( stackpos != m_ReadPos )
if( stackpos != local_ReadPos )
{
Console.Error( "MTGS Ringbuffer Critical Failure ---> %x to %x (prevCmd: %x)\n", stackpos, m_ReadPos, prevCmd.command );
Console.Error( "MTGS Ringbuffer Critical Failure ---> %x to %x (prevCmd: %x)\n", stackpos, local_ReadPos, prevCmd.command );
}
pxAssert( stackpos == m_ReadPos );
pxAssert( stackpos == local_ReadPos );
prevCmd = tag;
ringposStack.pop_back();
m_lock_Stack.Release();
@ -317,7 +315,7 @@ void SysMtgsThread::ExecuteTaskInThread()
#if COPY_GS_PACKET_TO_MTGS == 1
case GS_RINGTYPE_P1:
{
uint datapos = (m_ReadPos+1) & RingBufferMask;
uint datapos = (local_ReadPos+1) & RingBufferMask;
const int qsize = tag.data[0];
const u128* data = &RingBuffer[datapos];
@ -342,7 +340,7 @@ void SysMtgsThread::ExecuteTaskInThread()
case GS_RINGTYPE_P2:
{
uint datapos = (m_ReadPos+1) & RingBufferMask;
uint datapos = (local_ReadPos+1) & RingBufferMask;
const int qsize = tag.data[0];
const u128* data = &RingBuffer[datapos];
@ -367,7 +365,7 @@ void SysMtgsThread::ExecuteTaskInThread()
case GS_RINGTYPE_P3:
{
uint datapos = (m_ReadPos+1) & RingBufferMask;
uint datapos = (local_ReadPos+1) & RingBufferMask;
const int qsize = tag.data[0];
const u128* data = &RingBuffer[datapos];
@ -429,7 +427,7 @@ void SysMtgsThread::ExecuteTaskInThread()
// This seemingly obtuse system is needed in order to handle cases where the vsync data wraps
// around the edge of the ringbuffer. If not for that I'd just use a struct. >_<
uint datapos = (m_ReadPos+1) & RingBufferMask;
uint datapos = (local_ReadPos+1) & RingBufferMask;
MemCopy_WrappedSrc( RingBuffer.m_Ring, datapos, RingBufferSize, (u128*)RingBuffer.Regs, 0xf );
u32* remainder = (u32*)&RingBuffer[datapos];
@ -504,9 +502,9 @@ void SysMtgsThread::ExecuteTaskInThread()
#ifdef PCSX2_DEVBUILD
default:
Console.Error("GSThreadProc, bad packet (%x) at m_ReadPos: %x, m_WritePos: %x", tag.command, m_ReadPos, m_WritePos);
Console.Error("GSThreadProc, bad packet (%x) at m_ReadPos: %x, m_WritePos: %x", tag.command, local_ReadPos, m_WritePos.load());
pxFail( "Bad packet encountered in the MTGS Ringbuffer." );
m_ReadPos = m_WritePos;
m_ReadPos.store(m_WritePos.load(std::memory_order_acquire), std::memory_order_release);
continue;
#else
// Optimized performance in non-Dev builds.
@ -516,14 +514,14 @@ void SysMtgsThread::ExecuteTaskInThread()
}
}
uint newringpos = (m_ReadPos + ringposinc) & RingBufferMask;
uint newringpos = (m_ReadPos.load(std::memory_order_relaxed) + ringposinc) & RingBufferMask;
if( EmuConfig.GS.SynchronousMTGS )
{
pxAssert( m_WritePos == newringpos );
}
m_ReadPos = newringpos;
m_ReadPos.store(newringpos, std::memory_order_release);
if(m_SignalRingEnable.load(std::memory_order_acquire))
{
@ -599,14 +597,17 @@ void SysMtgsThread::WaitGS(bool syncRegs, bool weakWait, bool isMTVU)
Gif_Path& path = gifUnit.gifPath[GIF_PATH_1];
u32 startP1Packs = weakWait ? path.GetPendingGSPackets() : 0;
if (isMTVU || volatize(m_ReadPos) != m_WritePos) {
// Both m_ReadPos and m_WritePos can be relaxed as we only want to test if the queue is empty but
// we don't want to access the content of the queue
if (isMTVU || m_ReadPos.load(std::memory_order_relaxed) != m_WritePos.load(std::memory_order_relaxed)) {
SetEvent();
RethrowException();
for(;;) {
if (weakWait) m_mtx_RingBufferBusy2.Wait();
else m_mtx_RingBufferBusy .Wait();
RethrowException();
if(!isMTVU && volatize(m_ReadPos) == m_WritePos) break;
if(!isMTVU && m_ReadPos.load(std::memory_order_relaxed) == m_WritePos.load(std::memory_order_relaxed)) break;
u32 curP1Packs = weakWait ? path.GetPendingGSPackets() : 0;
if (weakWait && ((startP1Packs-curP1Packs) || !curP1Packs)) break;
// On weakWait we will stop waiting on the MTGS thread if the
@ -653,7 +654,7 @@ void SysMtgsThread::SendDataPacket()
PacketTagType& tag = (PacketTagType&)RingBuffer[m_packet_startpos];
tag.data[0] = actualSize;
m_WritePos = m_packet_writepos;
m_WritePos.store(m_packet_writepos, std::memory_order_release);
if(EmuConfig.GS.SynchronousMTGS)
{
@ -675,7 +676,7 @@ void SysMtgsThread::GenericStall( uint size )
// Note on volatiles: m_WritePos is not modified by the GS thread, so there's no need
// to use volatile reads here. We do cache it though, since we know it never changes,
// except for calls to RingbufferRestert() -- handled below.
const uint writepos = m_WritePos;
const uint writepos = m_WritePos.load(std::memory_order_relaxed);
// Sanity checks! (within the confines of our ringbuffer please!)
pxAssert( size < RingBufferSize );
@ -686,7 +687,7 @@ void SysMtgsThread::GenericStall( uint size )
// But if not then we need to make sure the readpos is outside the scope of
// the block about to be written (writepos + size)
uint readpos = volatize(m_ReadPos);
uint readpos = m_ReadPos.load(std::memory_order_acquire);
uint freeroom;
if (writepos < readpos)
@ -722,7 +723,7 @@ void SysMtgsThread::GenericStall( uint size )
m_SignalRingEnable.store(true, std::memory_order_release);
SetEvent();
m_sem_OnRingReset.WaitWithoutYield();
readpos = volatize(m_ReadPos);
readpos = m_ReadPos.load(std::memory_order_acquire);
//Console.WriteLn( Color_Blue, "(EEcore Awake) Report!\tringpos=0x%06x", readpos );
if (writepos < readpos)
@ -741,7 +742,7 @@ void SysMtgsThread::GenericStall( uint size )
SetEvent();
while(true) {
SpinWait();
readpos = volatize(m_ReadPos);
readpos = m_ReadPos.load(std::memory_order_acquire);
if (writepos < readpos)
freeroom = readpos - writepos;
@ -762,12 +763,13 @@ void SysMtgsThread::PrepDataPacket( MTGS_RingCommand cmd, u32 size )
// Command qword: Low word is the command, and the high word is the packet
// length in SIMDs (128 bits).
const unsigned int local_WritePos = m_WritePos.load(std::memory_order_relaxed);
PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos];
PacketTagType& tag = (PacketTagType&)RingBuffer[local_WritePos];
tag.command = cmd;
tag.data[0] = m_packet_size;
m_packet_startpos = m_WritePos;
m_packet_writepos = (m_WritePos + 1) & RingBufferMask;
m_packet_startpos = local_WritePos;
m_packet_writepos = (local_WritePos + 1) & RingBufferMask;
}
// Returns the amount of giftag data processed (in simd128 values).
@ -784,9 +786,9 @@ void SysMtgsThread::PrepDataPacket( GIF_PATH pathidx, u32 size )
__fi void SysMtgsThread::_FinishSimplePacket()
{
uint future_writepos = (m_WritePos+1) & RingBufferMask;
pxAssert( future_writepos != volatize(m_ReadPos) );
m_WritePos = future_writepos;
uint future_writepos = (m_WritePos.load(std::memory_order_relaxed) +1) & RingBufferMask;
pxAssert( future_writepos != m_ReadPos.load(std::memory_order_acquire) );
m_WritePos.store(future_writepos, std::memory_order_release);
if( EmuConfig.GS.SynchronousMTGS )
WaitGS();
@ -799,7 +801,7 @@ void SysMtgsThread::SendSimplePacket( MTGS_RingCommand type, int data0, int data
//ScopedLock locker( m_PacketLocker );
GenericStall(1);
PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos];
PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos.load(std::memory_order_relaxed)];
tag.command = type;
tag.data[0] = data0;
@ -826,7 +828,7 @@ void SysMtgsThread::SendPointerPacket( MTGS_RingCommand type, u32 data0, void* d
//ScopedLock locker( m_PacketLocker );
GenericStall(1);
PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos];
PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos.load(std::memory_order_relaxed)];
tag.command = type;
tag.data[0] = data0;