mirror of https://github.com/PCSX2/pcsx2.git
MTGS: port read/write pointer to full atomic + optimize atomic access
Read pointer is only written by the MTGS thread so it can be relaxed-read by the MTGS thread Write pointer is only written by the EE thread so it can be relaxed-read by the EE thread Remove volatile stuff
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@ -267,8 +267,9 @@ class SysMtgsThread : public SysThreadBase
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public:
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// note: when m_ReadPos == m_WritePos, the fifo is empty
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__aligned(4) uint m_ReadPos; // cur pos gs is reading from
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__aligned(4) uint m_WritePos; // cur pos ee thread is writing to
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// Threading info: m_ReadPos is updated by the MTGS thread. m_WritePos is updated by the EE thread
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std::atomic<unsigned int> m_ReadPos; // cur pos gs is reading from
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std::atomic<unsigned int> m_WritePos; // cur pos ee thread is writing to
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std::atomic<bool> m_RingBufferIsBusy;
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std::atomic<bool> m_SignalRingEnable;
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@ -37,13 +37,6 @@ using namespace Threading;
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# define MTGS_LOG(...) do {} while (0)
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#endif
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// forces the compiler to treat a non-volatile value as volatile.
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// This allows us to declare the vars as non-volatile and only use
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// them as volatile when appropriate (more optimized).
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#define volatize(x) (*reinterpret_cast<volatile uint*>(&(x)))
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// =====================================================================================================
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// MTGS Threaded Class Implementation
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// =====================================================================================================
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@ -110,7 +103,7 @@ void SysMtgsThread::ResetGS()
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// * Signal a reset.
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// * clear the path and byRegs structs (used by GIFtagDummy)
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m_ReadPos = m_WritePos;
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m_ReadPos = m_WritePos.load();
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m_QueuedFrameCount = 0;
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m_VsyncSignalListener = 0;
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@ -164,7 +157,7 @@ void SysMtgsThread::PostVsyncStart()
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if ((m_QueuedFrameCount.fetch_add(1) < EmuConfig.GS.VsyncQueueSize) /*|| (!EmuConfig.GS.VsyncEnable && !EmuConfig.GS.FrameLimitEnable)*/) return;
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m_VsyncSignalListener.store(true, std::memory_order_release);
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//Console.WriteLn( Color_Blue, "(EEcore Sleep) Vsync\t\tringpos=0x%06x, writepos=0x%06x", volatize(m_ReadPos), m_WritePos );
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//Console.WriteLn( Color_Blue, "(EEcore Sleep) Vsync\t\tringpos=0x%06x, writepos=0x%06x", m_ReadPos.load(), m_WritePos.load() );
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m_sem_Vsync.WaitNoCancel();
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}
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@ -266,6 +259,9 @@ struct RingBufferLock {
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void SysMtgsThread::ExecuteTaskInThread()
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{
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// Threading info: run in MTGS thread
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// m_ReadPos is only update by the MTGS thread so it is safe to load it with a relaxed atomic
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#ifdef RINGBUF_DEBUG_STACK
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PacketTagType prevCmd;
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#endif
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@ -285,16 +281,18 @@ void SysMtgsThread::ExecuteTaskInThread()
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// note: m_ReadPos is intentionally not volatile, because it should only
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// ever be modified by this thread.
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while( m_ReadPos != volatize(m_WritePos))
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while( m_ReadPos.load(std::memory_order_relaxed) != m_WritePos.load(std::memory_order_acquire))
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{
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if (EmuConfig.GS.DisableOutput) {
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m_ReadPos = m_WritePos;
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m_ReadPos = m_WritePos.load();
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continue;
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}
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pxAssert( m_ReadPos < RingBufferSize );
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const unsigned int local_ReadPos = m_ReadPos.load(std::memory_order_relaxed);
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const PacketTagType& tag = (PacketTagType&)RingBuffer[m_ReadPos];
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pxAssert( local_ReadPos < RingBufferSize );
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const PacketTagType& tag = (PacketTagType&)RingBuffer[local_ReadPos];
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u32 ringposinc = 1;
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#ifdef RINGBUF_DEBUG_STACK
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@ -302,11 +300,11 @@ void SysMtgsThread::ExecuteTaskInThread()
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m_lock_Stack.Lock();
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uptr stackpos = ringposStack.back();
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if( stackpos != m_ReadPos )
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if( stackpos != local_ReadPos )
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{
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Console.Error( "MTGS Ringbuffer Critical Failure ---> %x to %x (prevCmd: %x)\n", stackpos, m_ReadPos, prevCmd.command );
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Console.Error( "MTGS Ringbuffer Critical Failure ---> %x to %x (prevCmd: %x)\n", stackpos, local_ReadPos, prevCmd.command );
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}
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pxAssert( stackpos == m_ReadPos );
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pxAssert( stackpos == local_ReadPos );
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prevCmd = tag;
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ringposStack.pop_back();
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m_lock_Stack.Release();
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@ -317,7 +315,7 @@ void SysMtgsThread::ExecuteTaskInThread()
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#if COPY_GS_PACKET_TO_MTGS == 1
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case GS_RINGTYPE_P1:
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{
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uint datapos = (m_ReadPos+1) & RingBufferMask;
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uint datapos = (local_ReadPos+1) & RingBufferMask;
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const int qsize = tag.data[0];
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const u128* data = &RingBuffer[datapos];
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@ -342,7 +340,7 @@ void SysMtgsThread::ExecuteTaskInThread()
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case GS_RINGTYPE_P2:
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{
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uint datapos = (m_ReadPos+1) & RingBufferMask;
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uint datapos = (local_ReadPos+1) & RingBufferMask;
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const int qsize = tag.data[0];
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const u128* data = &RingBuffer[datapos];
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@ -367,7 +365,7 @@ void SysMtgsThread::ExecuteTaskInThread()
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case GS_RINGTYPE_P3:
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{
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uint datapos = (m_ReadPos+1) & RingBufferMask;
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uint datapos = (local_ReadPos+1) & RingBufferMask;
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const int qsize = tag.data[0];
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const u128* data = &RingBuffer[datapos];
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@ -429,7 +427,7 @@ void SysMtgsThread::ExecuteTaskInThread()
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// This seemingly obtuse system is needed in order to handle cases where the vsync data wraps
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// around the edge of the ringbuffer. If not for that I'd just use a struct. >_<
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uint datapos = (m_ReadPos+1) & RingBufferMask;
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uint datapos = (local_ReadPos+1) & RingBufferMask;
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MemCopy_WrappedSrc( RingBuffer.m_Ring, datapos, RingBufferSize, (u128*)RingBuffer.Regs, 0xf );
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u32* remainder = (u32*)&RingBuffer[datapos];
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@ -504,9 +502,9 @@ void SysMtgsThread::ExecuteTaskInThread()
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#ifdef PCSX2_DEVBUILD
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default:
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Console.Error("GSThreadProc, bad packet (%x) at m_ReadPos: %x, m_WritePos: %x", tag.command, m_ReadPos, m_WritePos);
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Console.Error("GSThreadProc, bad packet (%x) at m_ReadPos: %x, m_WritePos: %x", tag.command, local_ReadPos, m_WritePos.load());
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pxFail( "Bad packet encountered in the MTGS Ringbuffer." );
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m_ReadPos = m_WritePos;
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m_ReadPos.store(m_WritePos.load(std::memory_order_acquire), std::memory_order_release);
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continue;
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#else
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// Optimized performance in non-Dev builds.
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@ -516,14 +514,14 @@ void SysMtgsThread::ExecuteTaskInThread()
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}
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}
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uint newringpos = (m_ReadPos + ringposinc) & RingBufferMask;
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uint newringpos = (m_ReadPos.load(std::memory_order_relaxed) + ringposinc) & RingBufferMask;
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if( EmuConfig.GS.SynchronousMTGS )
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{
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pxAssert( m_WritePos == newringpos );
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}
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m_ReadPos = newringpos;
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m_ReadPos.store(newringpos, std::memory_order_release);
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if(m_SignalRingEnable.load(std::memory_order_acquire))
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{
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@ -599,14 +597,17 @@ void SysMtgsThread::WaitGS(bool syncRegs, bool weakWait, bool isMTVU)
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Gif_Path& path = gifUnit.gifPath[GIF_PATH_1];
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u32 startP1Packs = weakWait ? path.GetPendingGSPackets() : 0;
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if (isMTVU || volatize(m_ReadPos) != m_WritePos) {
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// Both m_ReadPos and m_WritePos can be relaxed as we only want to test if the queue is empty but
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// we don't want to access the content of the queue
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if (isMTVU || m_ReadPos.load(std::memory_order_relaxed) != m_WritePos.load(std::memory_order_relaxed)) {
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SetEvent();
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RethrowException();
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for(;;) {
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if (weakWait) m_mtx_RingBufferBusy2.Wait();
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else m_mtx_RingBufferBusy .Wait();
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RethrowException();
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if(!isMTVU && volatize(m_ReadPos) == m_WritePos) break;
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if(!isMTVU && m_ReadPos.load(std::memory_order_relaxed) == m_WritePos.load(std::memory_order_relaxed)) break;
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u32 curP1Packs = weakWait ? path.GetPendingGSPackets() : 0;
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if (weakWait && ((startP1Packs-curP1Packs) || !curP1Packs)) break;
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// On weakWait we will stop waiting on the MTGS thread if the
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@ -653,7 +654,7 @@ void SysMtgsThread::SendDataPacket()
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PacketTagType& tag = (PacketTagType&)RingBuffer[m_packet_startpos];
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tag.data[0] = actualSize;
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m_WritePos = m_packet_writepos;
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m_WritePos.store(m_packet_writepos, std::memory_order_release);
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if(EmuConfig.GS.SynchronousMTGS)
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{
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@ -675,7 +676,7 @@ void SysMtgsThread::GenericStall( uint size )
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// Note on volatiles: m_WritePos is not modified by the GS thread, so there's no need
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// to use volatile reads here. We do cache it though, since we know it never changes,
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// except for calls to RingbufferRestert() -- handled below.
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const uint writepos = m_WritePos;
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const uint writepos = m_WritePos.load(std::memory_order_relaxed);
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// Sanity checks! (within the confines of our ringbuffer please!)
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pxAssert( size < RingBufferSize );
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@ -686,7 +687,7 @@ void SysMtgsThread::GenericStall( uint size )
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// But if not then we need to make sure the readpos is outside the scope of
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// the block about to be written (writepos + size)
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uint readpos = volatize(m_ReadPos);
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uint readpos = m_ReadPos.load(std::memory_order_acquire);
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uint freeroom;
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if (writepos < readpos)
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@ -722,7 +723,7 @@ void SysMtgsThread::GenericStall( uint size )
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m_SignalRingEnable.store(true, std::memory_order_release);
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SetEvent();
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m_sem_OnRingReset.WaitWithoutYield();
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readpos = volatize(m_ReadPos);
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readpos = m_ReadPos.load(std::memory_order_acquire);
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//Console.WriteLn( Color_Blue, "(EEcore Awake) Report!\tringpos=0x%06x", readpos );
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if (writepos < readpos)
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@ -741,7 +742,7 @@ void SysMtgsThread::GenericStall( uint size )
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SetEvent();
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while(true) {
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SpinWait();
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readpos = volatize(m_ReadPos);
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readpos = m_ReadPos.load(std::memory_order_acquire);
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if (writepos < readpos)
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freeroom = readpos - writepos;
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@ -762,12 +763,13 @@ void SysMtgsThread::PrepDataPacket( MTGS_RingCommand cmd, u32 size )
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// Command qword: Low word is the command, and the high word is the packet
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// length in SIMDs (128 bits).
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const unsigned int local_WritePos = m_WritePos.load(std::memory_order_relaxed);
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PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos];
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PacketTagType& tag = (PacketTagType&)RingBuffer[local_WritePos];
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tag.command = cmd;
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tag.data[0] = m_packet_size;
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m_packet_startpos = m_WritePos;
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m_packet_writepos = (m_WritePos + 1) & RingBufferMask;
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m_packet_startpos = local_WritePos;
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m_packet_writepos = (local_WritePos + 1) & RingBufferMask;
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}
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// Returns the amount of giftag data processed (in simd128 values).
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@ -784,9 +786,9 @@ void SysMtgsThread::PrepDataPacket( GIF_PATH pathidx, u32 size )
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__fi void SysMtgsThread::_FinishSimplePacket()
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{
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uint future_writepos = (m_WritePos+1) & RingBufferMask;
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pxAssert( future_writepos != volatize(m_ReadPos) );
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m_WritePos = future_writepos;
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uint future_writepos = (m_WritePos.load(std::memory_order_relaxed) +1) & RingBufferMask;
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pxAssert( future_writepos != m_ReadPos.load(std::memory_order_acquire) );
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m_WritePos.store(future_writepos, std::memory_order_release);
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if( EmuConfig.GS.SynchronousMTGS )
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WaitGS();
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@ -799,7 +801,7 @@ void SysMtgsThread::SendSimplePacket( MTGS_RingCommand type, int data0, int data
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//ScopedLock locker( m_PacketLocker );
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GenericStall(1);
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PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos];
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PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos.load(std::memory_order_relaxed)];
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tag.command = type;
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tag.data[0] = data0;
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@ -826,7 +828,7 @@ void SysMtgsThread::SendPointerPacket( MTGS_RingCommand type, u32 data0, void* d
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//ScopedLock locker( m_PacketLocker );
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GenericStall(1);
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PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos];
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PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos.load(std::memory_order_relaxed)];
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tag.command = type;
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tag.data[0] = data0;
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