mirror of https://github.com/PCSX2/pcsx2.git
GS:MTL: Fix handling of tex is depth fb
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@ -532,7 +532,12 @@ struct PSMain
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float4 fetch_c(ushort2 uv)
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{
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return PS_TEX_IS_DEPTH ? tex_depth.read(uv) : tex.read(uv);
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if (PS_TEX_IS_FB)
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return current_color;
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else if (PS_TEX_IS_DEPTH)
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return tex_depth.read(uv);
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else
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return tex.read(uv);
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}
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// MARK: Depth sampling
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